TheHarbinger
kiwifarms.net
- Joined
- Mar 22, 2022
Diablo II at launch was closer to being like Diablo I. Years later with things like Rune Words being patched in and build synergies plus harder enemies lead to the extreme loot centered gameplay you see today. Now Diablo II Lord of Destruction and Resurrected are closer to being like MMORPGs where the loot tables are often maddeningly imbalanced and the game becomes a monotonous grind before you are even halfway done getting to level 99 or completing a character. Where you have loot addicted individuals spending hours of their lives doing Lower Kurast runs for weeks on end hoping to hit another Ber Rune which is some of the most pathetic and sad gameplay of any AAA title.I had a similar experience after coming back to D1+2 and playing regularly last year/this year. I'm curious if whether someone likes 1 or 2 the most is a litmus test for what people actually want out of an action/loot RPG: I prefer a lot of aspects in D1, but I admit that's because I don't play RPGs for the loot grind aspect.
A big problem with Diablo II's loot is that 99% of it becomes useless once you are even in Nightmare. You are in Hell difficulty in Chaos Sanctuary and enemies are dropping minor health potions and 5 gold or damaged items. The majority of items in the game are completely useless for 98% of your gameplay. The ground is often littered with useless garbage that no one picks up ever.
And the experience system was just as poorly balanced. Where once you reach a certain character level almost no monsters even return experience. Meaning you spend from level 96 to 99 killing the same three bosses tens of thousands of times which usually burns most players out or allows bots to just run those bosses because of simply it is to program a bot to do boss runs. At some enemies are basically returning 1% of their experience to the player. They re-balanced this in Resurrected but overcompensated and made it far too easy to hit level 99 to the point where it's not even a challenge anymore.
Don't forget that Diablo III also invented the real money auction house. And Diablo II was also responsible for people selling loot on eBay for real money. And bots farming gear to the point where nearly all online RPGs have their economies ruined by botting within days of being released. There was so much botting that Blizzard instead of banning the bots simply re-balanced the economy around botted games.I see Diablo 2 (helped by Borderlands, maybe also the popularity of WoW) as being where RPGs shifted more to basically just being about the fountains of loot, often to the detriment of the parts of games I actually like: immersion and a cohesive world and story so I feel invested. RPGs bloated the shit out of their loot tables and turned into grinding for hours to try and get perfect values across as many as 8 different modifiers, maybe more in some games - not to actually beat the game of course, you did that days ago - simply just for the skinner box of "get the biggest numbers".