Diablo General

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Hot take: Back some years ago, I bought Diablo 1 and 2 for the first time. I absolutely love Diablo 1's terrifying demonic atmosphere but I couldn't figure out why people were praising Diablo 2 as overall superior.

Still a fine game by any metric mind you, just didn't understand the hype.
Diablo 2 is peak Blizzard, back when they were firing on all cylinders. Same with Warcraft 3. Generally, I see people praising Diablo 1 for it's darker atmosphere and better actual hell aesthetics, and then Diablo 2 for everything else.
 
Hot take: Back some years ago, I bought Diablo 1 and 2 for the first time. I absolutely love Diablo 1's terrifying demonic atmosphere but I couldn't figure out why people were praising Diablo 2 as overall superior.

Still a fine game by any metric mind you, just didn't understand the hype.
It depends on which Diablo II you played. The game when first released was a rushed mediocre game. They didn't even finish Act IV. Years later you would have an entire new expansion, bosses, characters, items, charms, rune words, and so much new content that it more than doubled what the original had to offer. It was finally a complete game. But it took years of patching and revising the original game to get there.

The launch of Diablo II was a mess. They basically crunched the game until the release deadline and couldn't even finish half of the quests for the final act. This is why the fourth act has only three quests and barely any zones to explore. And the games just fizzles out. The expansion and patched content that was slowly added to the game is the Diablo II of today. The last few patches made the game considerable more difficult and added tons of unique end game content that only the most dedicated players ever reach.
 
Looked at that Project Diablo 2, seems interesting but I believe their current ladder season is ending soon so I'll wait until the next one starts to try it out, made a druid just to look around in act 1 though and the melee splash damage sounds overpowered at first but it's not much different than most spells.
Does playing single player give you access to all the runewords/new items? Or is it like vanilla where only online ladder gets the new stuff.
 
Before I re-play Diablo 2 I tried out Diablo 1 for the first time. I'm having a lot of fun, I picked a Sorcerer but I specialized in Bows in the early to not depend too much on mana potions. I only switched to spells and staffs once the bow stopped doing the job. Now I am debating if I should go with low armor robes that give a good bonus to magic or just go for high armor leather/player.
Any advice for the mid-late game from those who played it?
 
Before I re-play Diablo 2 I tried out Diablo 1 for the first time. I'm having a lot of fun, I picked a Sorcerer but I specialized in Bows in the early to not depend too much on mana potions. I only switched to spells and staffs once the bow stopped doing the job. Now I am debating if I should go with low armor robes that give a good bonus to magic or just go for high armor leather/player.
Any advice for the mid-late game from those who played it?

Bump your magic and resistances up as high as you can. Really no need for a sorc to wear heavier armor. You shouldn’t be anywhere near melee range anyway.

If you can find it, get books of Golem and Stone Curse. The golem can wander around and tank for you, and stone curse trivializes a ton of fights
 
Hot take: Back some years ago, I bought Diablo 1 and 2 for the first time. I absolutely love Diablo 1's terrifying demonic atmosphere but I couldn't figure out why people were praising Diablo 2 as overall superior.

Still a fine game by any metric mind you, just didn't understand the hype.
Diablo 1 has superior lore, story, atmosphere. However, movement is slow and the gameplay does feel dated by today's standards. Diablo 2 packaged with the expansion, however, remained fun to play even to this day.

Although my admittedly unpopular opinion is that Blizzard made the Diablo 2 somewhat boring when they introduced skill synergies, which greatly reduced build experimentation, and yet, paradoxically, made Hell impossible to solo for certain specialized builds built on these synergies, by introducing immunities in enemies. Lightning Javazon, for example, will have to flee from lightning-immune monsters unless she has the right gear to inflict other forms of damage.
 
Quite recently I did a rerun of diablo 1 with rogue. Install DevilutionX. It makes it a perfect game on modern systems. Fixes many bugs. Adds many QoL features which you can enable/disable. For example it adds a stash, you can turn on enemy health bars and has item highlighting. There are many more.
 
Diablo 1 has superior lore, story, atmosphere. However, movement is slow and the gameplay does feel dated by today's standards. Diablo 2 packaged with the expansion, however, remained fun to play even to this day.
I watched so many hour-long lore videos; the one time I actually knew a game's lore by heart. Bought the 4 (?) books, read half of them. God it was such peak fantasy writing. Of all Blizzard games, Diablo is probably the one I've actually engaged with the most. Diablo 3 tried so many things that were considered new at the time. Shit they halfway invented battlepasses by adding seasonal objectives to an already seasonal game. The pixelated anniversary event. All the weird tie-in promo pets and shit. The pre-release campaign where you unlocked banners through the website.. Witch Doctor being a reskinned necro was so fucking kino.

I hear diablo immortal is actually doing well cause it doesn't have the "official canon" vibe of Diablo 4 so they can do whatever they want.
 
I actually didn't mind Diablo Immortal, since I have zero interest in PVP or taking the game seriously, so the P2W elements don't bother me. However, it's Diablo 3 reskinned for mobile, and I've burned out by Diablo 3, so I lost interest in it quickly. Shame, because Blood Knight and Tempest are cool concepts for classes.
 
Completely? No. But the game is much easier now. Drop rates are easier especially with Terror Zones. There are tons of new items meant to make the game easier at all difficulties. There are no more experience penalties so you can get to level 99 without much effort. Some skills have been buffed massively to the point where certain builds are now completely broken. Certain enemy attacks have been nerfed.

The game is so much easier than Lord of Destruction. And online the economy is still completely busted due to bots running around endlessly farming runes. The PC ladders are basically majority bots at this point. So trading is lopsided and imbalanced.
Runes are probably the biggest difference - they were pretty uncommon in Lord of Destruction so getting the busted words in a normal playthrough was very unlikely even if you made a point of holding onto mid/high runes and cubing them when you could. In Resurrected they drop like candy.

Although my admittedly unpopular opinion is that Blizzard made the Diablo 2 somewhat boring when they introduced skill synergies, which greatly reduced build experimentation, and yet, paradoxically, made Hell impossible to solo for certain specialized builds built on these synergies, by introducing immunities in enemies. Lightning Javazon, for example, will have to flee from lightning-immune monsters unless she has the right gear to inflict other forms of damage.
My big complaint with immunities is how uneven they were: Magic resists/immunes were so rare you could work around them but lightning and especially fire immunes were so common that, like you said, many builds became borderline unusable without specialized gear. It would have made sense if Magic were rare or low-powered compared to other damage types . . . but the Necro, Paladin, and Barb all get strong Magic attacks.

ETA: Poison immunity in Act V was an even bigger 'screw you' because they gave it to all the doors on the outside parts of Mount Arreat. It turned all those sections into death traps, and even if you managed to beat all the enemies you had to stand around waiting for your mercenary to feel like breaking down the door for you.
 
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My big complaint with immunities is how uneven they were: Magic resists/immunes were so rare you could work around them but lightning and especially fire immunes were so common that, like you said, many builds became borderline unusable without specialized gear. It would have made sense if Magic were rare or low-powered compared to other damage types . . . but the Necro, Paladin, and Barb all get strong Magic attacks.

Damage typing is something Blizzard has been weird about. WoW has damage typing but it's almost irrelevant mechanically outside of a few specific talent specs. Diablo 2 has damage types but they don't matter too much until Hell difficulty where suddenly entire skill trees are getting switched off.
 
Quite recently I did a rerun of diablo 1 with rogue. Install DevilutionX. It makes it a perfect game on modern systems. Fixes many bugs. Adds many QoL features which you can enable/disable. For example it adds a stash, you can turn on enemy health bars and has item highlighting. There are many more.
Apparently some bugs still remain. Hard to find documentation for this mod, but my understanding is that there is bugged item effects from Hellfire that still don't work 30 years later. I just started the game so I don't have the context or even know if there is a way to fix these bugs, but I am having a blast regardless. Cut Content from the game is neat to look at, it was originally going to be much more ambitious and some of it can even be restored in-game(like various cut spells).
 
Looked at that Project Diablo 2, seems interesting but I believe their current ladder season is ending soon so I'll wait until the next one starts to try it out, made a druid just to look around in act 1 though and the melee splash damage sounds overpowered at first but it's not much different than most spells.
Does playing single player give you access to all the runewords/new items? Or is it like vanilla where only online ladder gets the new stuff.

So it looks like a few things are locked out of single player in the seasons they are introduced, but that's all.
 
I'm having a blast with Diablo 1. I just got to The Caves(second to last area of the game if I'm right) and went thru most of The Hive, altho I am too low leveled right now to take on The Defiler.
Speaking of Hellfire, why is it that the fanbase generally doesn't seem to like it? Is it really just the atmosphere being different? I personally welcome the extra content and a bit of different scenery, frankly the third level of The Hive gave me flashbacks to Alien Shooter: Vengeance and the last few levels with how many enemies and projectiles there were(it doesn't help that the level is also similar to the last zone of AS: V) so I am not complaining about that. Might be another game I try out in a not-so distant future. In any case, Hellfire content doesn't bother me, it feels like a part of the game and I can't imagine playing without it, I just wish there was more of it.
Anyways, I am finally at a point where I got all the fun toys and enough mana as a Sorcerer to finally dish out some serious damage, a good bow too so I have a bread-n-butter weapon to take out weaker enemies with. Hell, I even got a War Staff so I can finally do some melee fighting as well, definitely worth being as durable as a wet shield of paper to get this kind of power(Mana Shield aside, which is yet another fun way to play as long as my Staffs are charged).
 
The Hellfire expansion didn't catch on with some people because first and foremost, Blizzard didn't make it, it was Sierra, and word at that time was that Sierra ignored Blizzard's advice and did their own thing. So some people would tell you that the tone, style, and everything of it don't match the original Diablo.

Also, before it was incorporated into the original game much later, the OG version was a pain in the ass to play as it had no Battlenet support.

I never got to play it, so I can't verify how true all this is, but that's the general answer whenever you ask someone in Reddit, etc about why they don't like Hellfire. Other common reasons include it didn't feel finished, limited content that had none to little interaction with the content of the original game, crappy and/or bugged drops, and the "new" classes (which I believe were only playable through mods or hacks) were underpowered.
 
The Hellfire expansion didn't catch on with some people because first and foremost, Blizzard didn't make it, it was Sierra, and word at that time was that Sierra ignored Blizzard's advice and did their own thing. So some people would tell you that the tone, style, and everything of it don't match the original Diablo.

Also, before it was incorporated into the original game much later, the OG version was a pain in the ass to play as it had no Battlenet support.

I never got to play it, so I can't verify how true all this is, but that's the general answer whenever you ask someone in Reddit, etc about why they don't like Hellfire. Other common reasons include it didn't feel finished, limited content that had none to little interaction with the content of the original game, crappy and/or bugged drops, and the "new" classes (which I believe were only playable through mods or hacks) were underpowered.
The no Battlenet support thing was a Blizzard requirement actually, if I am reading my info correctly. It would be trivial to make Hellfire online compatible, but they were told not to do that. I guess the higher ups didn't have any faith in the project.
Hellfire isn't unfinished as much as most of the content there is just what was on the cutting room floor of the original game. Some of the cut monsters made their way into The Hive, The Crypt quest was supposed to be in the original game ect.
Bugged drops were still there in the original game, it's due to the faulty way gear generates, making some gear almost impossible or downright impossible to get without trainers, mods or exploits. The new classes were very different from the three vanilla classes, but they were definitely not underpowered, in fact from what I am reading some of the most OP strats are there for the three new classes, altho only one of them is actually finished, the other two recycle Warrior/Rogue sprites and you need to edit an .ini file to play as them without a use of a mod(like DevilutionX that I am running).
I wasn't there to play the game at the time, obviously, but Hellfire seems like a run-of-the-mill expansion you would see back in the day, I don't know why it's so hated by the community. My only complaint is that there is too little new content and that some of the new effects are glitched and don't work on bows, which I am using alongside staffs and magic.
 
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Project Diablo 2 has announced Season 11. Closed Beta is on going, Open Beta this weekend, and the new season launches on Friday the 16th.

Major updates are WASD and Controller support built in, looks pretty impressive, even if I'm not going to use it.
 
Hot take: Back some years ago, I bought Diablo 1 and 2 for the first time. I absolutely love Diablo 1's terrifying demonic atmosphere but I couldn't figure out why people were praising Diablo 2 as overall superior.

Still a fine game by any metric mind you, just didn't understand the hype.
I had a similar experience after coming back to D1+2 and playing regularly last year/this year. I'm curious if whether someone likes 1 or 2 the most is a litmus test for what people actually want out of an action/loot RPG: I prefer a lot of aspects in D1, but I admit that's because I don't play RPGs for the loot grind aspect.

I see Diablo 2 (helped by Borderlands, maybe also the popularity of WoW) as being where RPGs shifted more to basically just being about the fountains of loot, often to the detriment of the parts of games I actually like: immersion and a cohesive world and story so I feel invested. RPGs bloated the shit out of their loot tables and turned into grinding for hours to try and get perfect values across as many as 8 different modifiers, maybe more in some games - not to actually beat the game of course, you did that days ago - simply just for the skinner box of "get the biggest numbers".

I put the soundtracks on the same tier, but everything else about D2 feels like it has a campier pulp fiction feeling to it. D1 is slower, more serious, and honestly I prefer the more restrictive loot system. When I get Arkane's Valor or The Cleaver in D1, that actually feels unique and important, because these are items that fit into the story and the world.

D2 is a perfectly fine game with a lot of balance issues that I still play regularly. Haven't played 3 or 4, no intention to unless I hear D3 stopping being a Live Service.
But when people say "Diablo", I think about the first game, it's smaller scale, and the gravitas its story had over many other looter RPGs I've tried.
 
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