Deus Ex Franchise - Immersive Sims

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>Die to police
I incapacitate the cops at each station because they want me to travel on the augs side of the train.

the Breach mode
The only good thing out of this was the fact that they hired the composer who did the OST for NEOTOKYO° (great multiplayer mod for Half-Life 2, inspired by Ghost in the Shell).

Man, I'm no SE hater, but their handling of that game was criminal huh? No wonder they are sticking to only in-house stuff nowadays (even if said stuff gets screwed over sales wise by exclusivity deals).
You should. Square Enix did this to all their western studios. They ask them to sell a ridiculous number of copies and then when a Final Fantasy game tanks, they put the blame on their western studios (Eidos, Crystal Dynamics, IO Interactive, etc.).
The only reason they're releasing their FF games on Xbox and PC now is because they sold all their western studios and the Sony deal isn't enough.
 
Finally was able to play Mankind Divided from start to finish. Even on "give me deus ex" difficulty the combat was a joke and I didn't ever feel the need to use the new experimental augmentations. Because they improved the base augs from the first game just that much with constantly regenerating health and basically immunity to half the damage types in the game from blinding grenades to toxic gas. Though it crashed a ton in the later half and it felt like a gameplay mechanic to just fuck around with the game settings to figure out what wouldn't crash the game consistently when using the in game fast travel/train stations.

It really felt like a pseudo half life 2 remake during the prague sections taking out all the combine/chickenshit metrocops and their drones. Because the "YOU GOT A LOISCENCE TO BREATHE M8?" cutscenes were just that annoying and the game was a lot more fun to use the fast travel points without them like in Human Revolution. It also really undercut whatever oppression olympics the story was trying to sperg about when it was essentially a liberated warzone in my playthrough even during the martial law curfew segment.

Its actually really pathetic that this game had to have at least triple the amount of staff working on it than half life 2 but far less enemy or weapon variety and the story was shorter. Because the credits are unskippable and god damn does it seem like they never end and they can fuck off with whatever bullshit they were trying to push with the "make a difference" SJW shit. Case in point, Breach mode. "yeah the money is great, but societal change is better than buying cool shit and fucking off forever." clearly written by a trust fund child who has never had any contact with reality.
 
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Finally was able to play Mankind Divided from start to finish. Even on "give me deus ex" difficulty the combat was a joke and I didn't ever feel the need to use the new experimental augmentations. Because they improved the base augs from the first game just that much with constantly regenerating health and basically immunity to half the damage types in the game from blinding grenades to toxic gas. Though it crashed a ton in the later half and it felt like a gameplay mechanic to just fuck around with the game settings to figure out what wouldn't crash the game consistently when using the in game fast travel/train stations.

It really felt like a pseudo half life 2 remake during the prague sections taking out all the combine/chickenshit metrocops and their drones. Because the "YOU GOT A LOISCENCE TO BREATHE M8?" cutscenes were just that annoying and the game was a lot more fun to use the fast travel points without them like in Human Revolution. It also really undercut whatever oppression olympics the story was trying to sperg about when it was essentially a liberated warzone in my playthrough even during the martial law curfew segment.

Its actually really pathetic that this game had to have at least triple the amount of staff working on it than half life 2 but far less enemy or weapon variety and the story was shorter. Because the credits are unskippable and god damn does it seem like they never end and they can fuck off with whatever bullshit they were trying to push with the "make a difference" SJW shit. Case in point, Breach mode. "yeah the money is great, but societal change is better than buying cool shit and fucking off forever." clearly written by a trust fund child who has never had any contact with reality.
From what I've read an absolute ton of shit was left on the cutting room floor. Basically the only thing that got seen to completion was the design of Prague, which is why it's really the only fully realized location in the game. At least we got two in Human Revolution. Not just game environments, but rushed mechanics and cut enemy ideas they didn't have time to balance because of Squeenix's harsh schedule and constant threats to cut off the money tap. That's absolutely why the game ends like 2/3rds of the way through the story, the writers have hinted as much.

The "Augs as oppressed minorities" theme doesn't work for the same reason the "X-men as oppressed minorities" theme rarely works. Many of these people are quite dangerous compared to the rest of the population and you have to intelligently thread the needle to make comparing it with black people/gays not sound asinine. Which is why X-men is at its best when it's focusing on how people react to bigotry against them and the endless cycle of violence that can encourage, while "Aug Lives Matter" and literal police checkpoints like fascists in the 30's (why wouldn't the government, say, intensely surveil the augmented via their augs, you know, a much more intelligent and modern approach to dystopia?) ring hollower than HL2 did.

Shit, even with all that criticism levied against it your post has me wanting to do another playthrough just to go back to that world. Never did get a pacifist foxiest-of-the-hounds run on Mankind Divided, only Human Revolution.
 
From what I've read an absolute ton of shit was left on the cutting room floor. Basically the only thing that got seen to completion was the design of Prague, which is why it's really the only fully realized location in the game. At least we got two in Human Revolution. Not just game environments, but rushed mechanics and cut enemy ideas they didn't have time to balance because of Squeenix's harsh schedule and constant threats to cut off the money tap. That's absolutely why the game ends like 2/3rds of the way through the story, the writers have hinted as much.
Prague definitely felt like a more fleshed out Detroit and the depth of field trick did fall flat at the very end of the GARM facility when it felt like I could easily jump the game from the helipad to the large facility that was really a smaller model than the VTOL. It would also explain why the gold mask mercs are suddenly just reskinned gangsters from Human Revolution in the final level. Despite there being hints at a much grander experience via the Deus Ex GO puzzle game. The Criminal Past DLC was great though and felt like it belonged in the base game.

They really should have ditched the wannabe watch dogs 2 Breach mode and focused entirely on the single player campaign for their single player video game. Since the hacking minigame was the weakest part of the game no one liked. There's no point in upgrading anything past level 5 hacking clearance because stealth is simply not an option even with the stealth software maxed out at -45% chance of detection and the new Stealth Software. You will ALWAYS be detected no matter what. Just grab a few copies of nuke software and rush the Green nodes or the Red nodes if its on the way. It d


The "Augs as oppressed minorities" theme doesn't work for the same reason the "X-men as oppressed minorities" theme rarely works. Many of these people are quite dangerous compared to the rest of the population and you have to intelligently thread the needle to make comparing it with black people/gays not sound asinine. Which is why X-men is at its best when it's focusing on how people react to bigotry against them and the endless cycle of violence that can encourage, while "Aug Lives Matter" and literal police checkpoints like fascists in the 30's (why wouldn't the government, say, intensely surveil the augmented via their augs, you know, a much more intelligent and modern approach to dystopia?) ring hollower than HL2 did.
I agree. They did show some level of being able to do that during the Panchaea incident. When Darrow indirectly took control of their augs globally and turned it into a zombie survival game because they ran out of ideas at the end of HR. They won't shut up about it being the 9/11 of this iteration of Deus ex despite the original games never once mentioning something that important.

The idea of killswitches and other hidden augmentations being secretly installed in the augmented populace globally is the only real leg they have to stand on for "oppression" via the optional limb clinic update in HR and the kill phrases in the original game. But its kind of warranted when someone like Adam can single handedly wipe out most of Prague's militarized police force and several black ops military units. Unlike X men where mutants are basically goaded into violence, and not given the choice to be mutants in the first place. Contrasted by it being a literal in game trend for everyone to get augmented like it was buying a smartphone in Human revolution.

Shit, even with all that criticism levied against it your post has me wanting to do another playthrough just to go back to that world. Never did get a pacifist foxiest-of-the-hounds run on Mankind Divided, only Human Revolution.
There's an achievement for it just like HR, but you 100% need to immediately spec into wall smashing, level 5 hacking, and immunity to electricity to even have a chance to pull it off with how bugged the ai is with being able to see you through walls sometimes. Its dumb that level 5 hacking pads show up as early as the first chapter since there are rarely ways around them and the level design is so atrocious that stealth was definitely an afterthought compared to HR and more put into the fucking puzzle game "Deus Ex Go!" than the flagship title for some reason.

All you needed was a 10mm pistol with EMP rounds and a Revolver with Normal and AP ammo for literally anything that has a helmet or is not a person. Using EMP rounds does not set off alarms or even concern other nearby enemies but destroying cameras or robots will. You can't even stun meatbag enemies with EMP ammo. Definitely half implemented ammo types and even more half assed "advanced" versions of the basic weapons that can't slot normal ammo or use weapon attachments.
 
They really should have ditched the wannabe watch dogs 2 Breach mode and focused entirely on the single player campaign for their single player video game. Since the hacking minigame was the weakest part of the game no one liked. There's no point in upgrading anything past level 5 hacking clearance because stealth is simply not an option even with the stealth software maxed out at -45% chance of detection and the new Stealth Software. You will ALWAYS be detected no matter what. Just grab a few copies of nuke software and rush the Green nodes or the Red nodes if its on the way. It d
You can tell that Breach was absolutely a Squeenix mandate because they published a F2P live service version of it once it became clear their meddling with Mankind Divided's preorder/release campaign tanked the game's sales numbers.
 
Mankind Divided wasn't that bad. I enjoyed Jensen's storyline and it introduced interesting points to his arc. The Samizdat quests and that one hidden apartment that was spying on him come to mind. Also the bank vault job. Too bad Squeenix gimped it.

It built upon the solid aug system of HR, and the over clocking stuff was interesting. It even added boss fights you could win without fighting.

The DLCs were good too, but should have been in the base game. Especially A Criminal Past.
 
I played Human Revolution for the first time a few days ago, having been a fan of OG Deus Ex for a long time. Right off the bat, the theme, dialogues and things you find in the environment like logs and newspapers seem a lot less philosophic and somehow very exposition-y. Different studios, different games, I can deal with that. Once the actual game started past the lab segment tutorial, I started the usual routine of exhausting every dialogue of every NPC on the level and exploring the environment (breaking into the women's bathroom too, as is tradition). After about 10 minutes of this I was informed by Sarif that "the situation got worse" and the hostages have been gassed. I hope this isn't a sign of things to come.
 
I played Human Revolution for the first time a few days ago, having been a fan of OG Deus Ex for a long time. Right off the bat, the theme, dialogues and things you find in the environment like logs and newspapers seem a lot less philosophic and somehow very exposition-y. Different studios, different games, I can deal with that. Once the actual game started past the lab segment tutorial, I started the usual routine of exhausting every dialogue of every NPC on the level and exploring the environment (breaking into the women's bathroom too, as is tradition). After about 10 minutes of this I was informed by Sarif that "the situation got worse" and the hostages have been gassed. I hope this isn't a sign of things to come.
To my knowledge, this is the only time that actively screws you for taking your time. Dev commentary says that they wanted it to feel more life-like, less video-gamey or some shit. Still think it was pretty dumb of them to do this, pretty cheap especially at the beginning of the game.

Overall, I do like HR but I wouldn't claim it's an equal to OG Deus Ex. The themes don't run as deep, but it does have some interesting food for thought in some places.
 
I played Human Revolution for the first time a few days ago, having been a fan of OG Deus Ex for a long time. Right off the bat, the theme, dialogues and things you find in the environment like logs and newspapers seem a lot less philosophic and somehow very exposition-y. Different studios, different games, I can deal with that. Once the actual game started past the lab segment tutorial, I started the usual routine of exhausting every dialogue of every NPC on the level and exploring the environment (breaking into the women's bathroom too, as is tradition). After about 10 minutes of this I was informed by Sarif that "the situation got worse" and the hostages have been gassed. I hope this isn't a sign of things to come.
pov you fucked around and found out
 
To my knowledge, this is the only time that actively screws you for taking your time. Dev commentary says that they wanted it to feel more life-like, less video-gamey or some shit. Still think it was pretty dumb of them to do this, pretty cheap especially at the beginning of the game.

Overall, I do like HR but I wouldn't claim it's an equal to OG Deus Ex. The themes don't run as deep, but it does have some interesting food for thought in some places.
Yeah, OG is still the best, but so far HR is the best sequel. (I'm still holding off Mankind Divided because I know I'll get sucked in.)
 
Yeah, OG is still the best, but so far HR is the best sequel. (I'm still holding off Mankind Divided because I know I'll get sucked in.)
In terms of writing Invisible War was better, it still had the philosophical aspect of the original.
 
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In terms of writing Invisible War was better, it still had the philosophical aspect of the original.
Yeah, Invisible War was pretty interesting. That gameplay though...

Oddly enough Invisible War came out the same year as No One Lives Forever 2 and both games (in my opinion) took a step back in terms of gameplay and both had very weird, floaty controls and physics that made the first games look great by comparison.
 
Just want to let all the based Deus Ex fans here know...

Robocop Rogue City (at least as far as I've played) is so much like DE:HR if you had any love for that game, you'll really enjoy RRC. (and yes, I do know about the blatant Robocop joke that was in DE:HR - it's all coming full circle)

Anyway, really great game. Can recommend. Almost makes me want to try being partially a meatbag for a day.
 
Just want to let all the based Deus Ex fans here know...

Robocop Rogue City (at least as far as I've played) is so much like DE:HR if you had any love for that game, you'll really enjoy RRC. (and yes, I do know about the blatant Robocop joke that was in DE:HR - it's all coming full circle)

Anyway, really great game. Can recommend. Almost makes me want to try being partially a meatbag for a day.
Just to add onto this. You can shoot people in the dick and it counts a critical hit and they'll grab onto it screaming in pain. You'd think it'd get old but it doesn't, RRC is one of the only games you can perform a no knock neutering on NPCs and more people need to know about it.
 
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