namelesstacotruck
kiwifarms.net
- Joined
- Jul 9, 2020
Destiny had some unique and irreplicable gameplay experiences that carried it.
The game was strongest when it focused on colloborative pve shooting experiences. Pvp never hit halo heights. The best era of the game was Forsaken when Activision was driving and tard wrangling. Forsaken saved the game from deaths door. The Shadowkeep year were they broke away would have killed the company and game if covid hadnt happened. Content got really shitty but it was something to do when everyone was locked up. No covid = dead studio.
Beyond Light got covid bump but was also bad. Witch Queen was good. Witchqueen was good mostly because they were trying to look good for a MS acquisition and it followed a mini expansion that happened 3 months prior. Lightfall was super bad. Not just hecause of the pozzing but just not super fun. Final Shape was fine. Not amazing but not terrible. A mediocre ending but they didnt go full retard either. The last 2 raids were shit. Lightfalls too easy, Final Shapes too hard.
Thats when most people bailed, raids one of the premier Destiny 2 experiences had one of the worst player engagement rates ever with Final Shape, (Final Shapes raid is flat out unfun and unforgiving and was built with the streamers as the first concern and not the players) and when they announced "canon Star Wars expansion!" when Star Wars was already wounded everyone knew they were limping until next Destiny product.
Netease has a Destiny 2 Mobile game that by all accounts has better and more fun raids than D2 raids. Similar to Marvel Rivals in that they want to keep you on the treadmill and not poz you.
The game was strongest when it focused on colloborative pve shooting experiences. Pvp never hit halo heights. The best era of the game was Forsaken when Activision was driving and tard wrangling. Forsaken saved the game from deaths door. The Shadowkeep year were they broke away would have killed the company and game if covid hadnt happened. Content got really shitty but it was something to do when everyone was locked up. No covid = dead studio.
Beyond Light got covid bump but was also bad. Witch Queen was good. Witchqueen was good mostly because they were trying to look good for a MS acquisition and it followed a mini expansion that happened 3 months prior. Lightfall was super bad. Not just hecause of the pozzing but just not super fun. Final Shape was fine. Not amazing but not terrible. A mediocre ending but they didnt go full retard either. The last 2 raids were shit. Lightfalls too easy, Final Shapes too hard.
Thats when most people bailed, raids one of the premier Destiny 2 experiences had one of the worst player engagement rates ever with Final Shape, (Final Shapes raid is flat out unfun and unforgiving and was built with the streamers as the first concern and not the players) and when they announced "canon Star Wars expansion!" when Star Wars was already wounded everyone knew they were limping until next Destiny product.
Netease has a Destiny 2 Mobile game that by all accounts has better and more fun raids than D2 raids. Similar to Marvel Rivals in that they want to keep you on the treadmill and not poz you.