Destiny 2 - Place your bets on how many $40 DLC packs we'll get this time.

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Marathon. truly a legacy to outlive the stars
God it pisses me off that Marathon is going to be remembered now for that flop of an extraction shooter and not the original mac trilogy.

Now, in the quantum moment before the closure. When all becomes one. One moment left. One point of space and time. I know who you are.

You are Destiny.


Not anymore bisch. lmao.
 
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"Shadow and Order" was a complete lie.
They had no idea what the fuck it was & did a jumble of updates after months of promising a roadmap.
Fuckers desever it
d2_YearofProphecy_Roadmap_EN.jpg
 
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The Destiny series was never good to begin with and had faggot DLC long before Halo became Gay. Destiny fans are faggots.
Imagine putting in that fucking a robot was what we wanted to see in this game and to have Osiris , one of the most powerful warlocks of all time, be nothing but a bitch to another robot.

I love Gambit, it was the only PVP I cared about.

I'm gonna take my Titan, crayon eater and all, equip nothing but Riskrunner. And pimp walk my way through whatever sob story of an ending they have for this game, then delete it for good.

I hate you bungie and all you faggoty fucked up they/them pronoun troons who made this game a dumpster fire right until the very end.
 
Even after all these years, neither Sony nor Microsoft get that the Bungie that created was only good because of their employees. They really had struck gold by having so many talented people working under one roof.

They should have used those billions to buy, and keep the talent. It would had been far cheaper to give fat bonuses to the devs.

As is they just wasted billions just to buy washed up names that had none of the prestige they once had. Marathon, Halo, and Destiny. Bungie itself doesn’t have the prestige it once had.
Can’t reply to @Professional Noticer for some reason, but both of you hit it on the head. The best parts of Bungie are why Destiny was so enjoyable despite failing to reach its potential, and the OG crew from the 2000’s and 2010’s were that best part.

Marty O’Donnell is the GOATed composer who, alongside Michael Salvatori, created the amazing Halo and Destiny soundtracks. He has done several interviews talking about why Bungie has declined so precipitously over the last 15 years, and a lot of it has to do with a combination of managerial incompetence within Bungie. Bungie always wanted it’s independence, but the studio heads could never find a way to make it work without an overseer like Microsoft or Activision cracking the whip.

Moral of the story, Bungie had a lot of talented devs, writers, and artists, but they were never good at doing business. Sony gave them just enough rope to hang themselves like 41% of their current fanbase.
 
Destiny was trash, but it was fun trash. A decade of extremely low lows and high peaks with all of it being relatively enjoyable whether it was actually playing it or shitting on it with friends.

Fuck Bungie for hiring that faggot fanfic writer, turning the pyramid ships into empty hulls, and killing the established franchise for Marathon.
 
This might sound overly optimistic, but I like to imagine an alternate universe where Destiny succeeded. One where the studio retained its original team and vision, and went on to become the definitive spiritual successor to Halo.
 
I hate you bungie and all you faggoty fucked up they/them pronoun troons who made this game a dumpster fire right until the very end.
Fuck Bungie for hiring that faggot fanfic writer, turning the pyramid ships into empty hulls, and killing the established franchise for Marathon.
I just find it hilarious and ironic that Bungie leaving Halo ruined it in favor of D1 that IMO was kinda repetitive RNGringer of a shit game and then when story sunsetting started happening to save players' pwecious HDD space.....and this is without the whole regular introduction to sunsetting new key gear with the utmost grind-teria just being a routine mechanic. To me it felt like Bungie took notes from all existing MMO games and slapped together almost every negative aspect and branded it their breath of Haloless air of creativity....

Only credit due I will give em is for early story, overall-ish lore, and pushing out the first FPS MMO without a monthly sub (since consoles had their stupid ass plus and gold memberships by then) where core combat was pretty damn solid.
 
I'm autistic and realized I can seethe about Destiny forever. Anyway:

Can’t reply to @Professional Noticer for some reason, but both of you hit it on the head. The best parts of Bungie are why Destiny was so enjoyable despite failing to reach its potential, and the OG crew from the 2000’s and 2010’s were that best part.

Marty O’Donnell is the GOATed composer who, alongside Michael Salvatori, created the amazing Halo and Destiny soundtracks. He has done several interviews talking about why Bungie has declined so precipitously over the last 15 years, and a lot of it has to do with a combination of managerial incompetence within Bungie. Bungie always wanted it’s independence, but the studio heads could never find a way to make it work without an overseer like Microsoft or Activision cracking the whip.

Moral of the story, Bungie had a lot of talented devs, writers, and artists, but they were never good at doing business. Sony gave them just enough rope to hang themselves like 41% of their current fanbase.
I would also like to give credit to two other people who made Halo what it was and were pivotal to the original seed that made Destiny: Joe Staten and Jaime Griesemer.

Joe Staten wrote the guts of the Destiny original story, Jason Jones got butthurt that it was too linear and readable, thus throwing it out. Joe quit after that. However, the concepts were either repurposed or directly lifted to make the core of the launch version of D1. Destiny's story is shit, and very little they actually portrayed on screen was any good whatsoever, but they had amazing guts for good writers to work with.

Jaime Griesemer is an absolutely dedicated game design autist who successfully made Halo a game that was fun for anyone to play (not just the top or bottom 1% like every 343 Halo game was) by not listening to pros or shitters and making it fun for the core playerbase. This, for some reason, is anathema to the entire games industry. However, he was able to create the core gameplay loop before he quit along with Marty - with whom he's still friends - and it shows. Jaime Griesemer made 2000s Bungie, no doubt about it.

If you want to see how dedicated Joe was to the story of Destiny before it was all fucking ruined, I recommend this video. It plays like an art gallery, and the inspiration Joe has is contagious (watch the old Halo 2 presentations he did for more of that).

If you want to see Jaime Griesemer sperg out (correctly) about how they made Halo a fun game, I recommend this one. If you're even moderately a fan of old Halo, and saw how fucked it got, this guy talking is like a breath of fresh air vs every 343 retard that ruined Halo's design.


All that said, Destiny still had potential, once the greats were gone. The guts I mentioned earlier were given life by the Grimoire/backstory writers, most notably for the Books of Sorrow. (Amusingly enough, there's even a grimoire card that points out Muslims are going to take over everything). All of it is amazing, and none of them were ever hired for the main games. Bungie instead hired fat women (not even joking) to make generic villains shout "NOOOOOO" or trans Yaoi robots ride surfboards.

If you want to see one of the better serious-tone trailers ever made for D2, watch Zavala's Prelude. I remember seeing this and thinking D2 was in good hands.

It was not. All the problems above kneecapped it, with a nice topping of Marvel-style dissolution of tension and sandbox changes. Luckily, Jaime Griesemer's work really shone through, and the game was still fun to play. Joe Staten's passion shone through, and the world remained beautiful to explore and look at. Marty's music shone through, even as he was gone, and the game was not only wonderful to look at, but to listen to.

But in the end, that's all Destiny was. Execs and zoomer faggots riding on the shoulders of the old greats while disregarding the raw talent they had under them. And it still lasted ten fucking years. Imagine if they actually cared.

Good riddance. I hope nu-Marathon was worth it.
 
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I remember trying destiny 2 like 2 years ago after it went free to play and being actually amazed and dumbfounded how bad the new player experience was after I learned they literally tore their own singleplayer campaign out of the game to spam 'buy moar dlc' messages at new players dropped dick first into a plot they had no single conception of. Total bungee liquidation when?
 
Never played Destiny and perhaps never will but it seems like that at some point in time it was something great that you had to be there to understand its appeal. The "content vaulting" incident and how Bungie has managed it in recent years leaves a terrible stain on the game's legacy.
 
I could not handle logging in one day and finding out all the shit I paid for was just deleted (or, "vaulted", in modern politically correct bullshit-speak.)
It was even worse than that, the whole justification that the shills used was that the “vaulted” content could and would return in the future, though there was never any specifics given on when.

Then the court filings from the lawsuit come out and everyone learns that even Bungie themselves don’t have access to the old files, so they really were just straight up deleted.
 
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