Death Stranding - Hideous Kojumbo does it again

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
The warzones feel like they were kept from an early development cycle and don't add a whole lot to the plot.

I felt like they kept those in to please the action shooter crowd and they do a fine job of breaking up the monotony. Besides, there are 3 warzones and each segment takes up 15 minutes? hardly game breaking stuff
The lack of music during gameplay is lame. There's a handful of moments where the music is amazing and adds to the atmosphere, like when the player walks down upon Port Knot City. But for every of those moments, there's 5 other moments where a track plays and gets cut off because you're traversing an environment too quickly or because you run into BTs.

Whenever the music would kick in I'd immediately roll my eyes because it all just felt so pretentious and out of place, this is all subjective of course, but most of the tracks provided by Low Roar are absolute ass. BB's Theme (that plays on your very last delivery) is one of the few songs that fit into what's actually happening on screen, as opposed to a grown-ass man sobbing into a microphone for 5 minutes that gets interrupted abruptly by you reaching a checkpoint or hostile territory.
 
I liked the song a lot tbh, tho I liked low roar before DS came out

I really liked the game myself even tho I wasnt really expecting to enjoy it that much, I waited a month and waited for it to drop to 40 and then played it

I really enjoyed the gameplay, it is like a walking version of something like truck simulator, graving a cargo, making your route, trying to go around harder areas, the shooting is alright tho not the best, I didnt enjoy the first battlefield, but the second and third I found very enjoyable
Storywise, my enjoyment depended on the characrer as some felt more developed than others, I liked mama and deadman, I enjoy higgs from time to time, tho he is a very generic evil bad guy, it qorks for the story but it felt pretty meh imo, heartman was pretty useless overall I think.

Fragile had the best development, die hardman was the best acted and had some very good moments with cliff, I really liked most of the stuff with cliff, and I think the relationship of sam and amalie was done well
Sam had to grow on me, mostly with how they characterize him on gameplay and the saferooms, as I thought that he was going to take himself to seriously, but that is mostly at the begining

Overall, I really enjoyed most of it, and I think that most AAA games should try to take more risk with the gameplay as DS did.
 
The gameplay is definitely heavily divisive. It’s either something you’re going to be surprised you enjoy so much, or something you absolutely hate. I haven’t really seen an in-between in regards to it.

I tried very hard to get on the game's wavelength but I basically hated the gameplay, it was just tolerable enough that I was able to finish it, but man did I come within a hair of dropping the game a couple of times.

To be fair part of this may just be me, my patience for games is a lot less than what it used to be, maybe there would have been a time in the past in which I would have enjoyed it more, but not these days.

I liked the game, but parts of it feel unfinished/poorly designed. I believe the game was soft rebooted a year and some before release; Sony was not happy with the project.

The game has far too much exposition and characters that spend most of the plot doing nothing. In Metal Gear Solid 3 and 4, there is actual plot progression during the game. It doesn't backlog most of its story to the end of the game. Death Stranding grinds to a complete halt after Chapter 3 and has you doing stupid errands for characters that don't end up mattering in the plot until Chapter 8-9. The warzones feel like they were kept from an early development cycle and don't add a whole lot to the plot.

The story itself makes sense for the most part. A lot of people in this thread complained about the whole "princess beach" thing. I thought a lot of Amelie's interactions were stilted on purpose as she's this unrelatable entity that isn't human, there's far too much great acting towards the end of the game to think otherwise. However, what really annoyed me is how Sam reacts to being bamboozled the whole game. The Mario and Princess Peach comment from him is clearly him being pissed at the situation, but then he just runs on the beach with Amelie, and it feels out of place.

The delivery gameplay itself is fine. I'm used to games that are slow burns. I really liked chapter 3. However, the mountains are my least favorite part of the game. There's a lot of padding in that area. It feels good building ziplines, but using them is incredibly boring. You just sit around watching a cutscene play. Really didn't like the boss fights and how half of them drop you in water where the already clunky controls become even more clunky. MGS has always had strange and unconventional boss fights, but I've never felt like I was fighting the controls as much as with Death Stranding.

The lack of music during gameplay is lame. There's a handful of moments where the music is amazing and adds to the atmosphere, like when the player walks down upon Port Knot City. But for every of those moments, there's 5 other moments where a track plays and gets cut off because you're traversing an environment too quickly or because you run into BTs.

The warzones are the game in a nutshell, they are very cool ideas and there's lots of striking visuals, but the actual gameplay boils down to walking from point A to point B and shockingly simplistic shooting, it's such a waste of potential.

The boss fights in general are just kind of awkward and not much fun, such a huge downgrade from the days of Metal Gear bosses.

That moment you mention in Port Knot City, are you talking about when "Patience" by Low Roar plays? Yeah, that was one of the best moments in the game
 
Started playing today, lads. Looks pretty kino. Once you accept the pretension it kind of works.
 
Started playing today, lads. Looks pretty kino. Once you accept the pretension it kind of works.
I don't care about any of the hype or names attached to this game, I just wanna know: is being a courier and walking around to deliver things while evading/fighting threats actually fun at all or was it like an anon (or someone's friend here) who said it's a super autistic jenga UPS simulator?
 
I don't care about any of the hype or names attached to this game, I just wanna know: is being a courier and walking around to deliver things while evading/fighting threats actually fun at all or was it like an anon (or someone's friend here) who said it's a super autistic jenga UPS simulator?
Do you enjoy games that involve physics and managing loadouts like Kerbal Space program and seeing how far your idea will take you before failing spectacularly and exploding?

That's death stranding.
 
This game is mostly a boring walking simulator with political propaganda, and pointless celebrity roles. I did not enjoy it.

This is basically my thoughts on the game as well.
 
All the haters and lukewarm reviews from mainstream journalists just make me want to try it more

Am I a butthole?

It's really not great. It's not Anthem bad but I think you're being ripped off if you pay over $15 for it.
 
It's really not great. It's not Anthem bad but I think you're being ripped off if you pay over $15 for it.
Oh no way in hell am I buying it before it’s deeply discounted, that’s for sure.

I tend to like Kojima, so it’s worth a shot in my mind.
 
I bought it 4 days ago and I'm really enjoying it, granted I only paid $35 for it. I tend to enjoy rpg/story driven games though so the lack of much real action doesn't bother me. That being said, I don't see this game being replayable once I finish it so I'm glad I got it on sale.
 
So it's not even a spectacular, divisive failure, people are this lukewarm about it? I've never touched a Kojima game in my life so that is pretty damning. Never tried KSP but lots of people seem to love that and managing things with actual physics sounds interesting so I could try it if I find it on the high seas.
 
Gave the game a shot a month or two ago. Managed to get some fun out of it but getting materials to build roads and dealing with BT's is a complete pain in the ass. After all the Metal Gear games, Death Stranding was kind of refreshing in terms of a change in pace with gameplay. Stories though can still be complete WTF with all Kojima put in as story.
 
So I've enjoyed this for the most part but I'm at a stage where I might leave it for a while. Got caught inside a MULE area multiple times and just decided to fast travel. Now I'm currently stick in a ravine.

I don't know if my patience just gave way but I'm increasingly getting frustrated with these obviously artificial barriers.

I might give it a rest for a week or so.
 
this game eventually got cracked for pc so i decided to try it out

the game literally wouldnt launch. at all. turns out, this game is incompatible with the 750 ti
 
You guys are big meanies and i'm going to tell papa kojima on you guys.

I liked death stranding.
Granted, the world is mostly empty, and outside a few settlements and visuals it does not have enough to be so big in scale, you will find one path/make a road and use that all the time.
I would like kojima to make a game smaller in scale not filled with his dick suckers and b list actors.
 
Back
Top Bottom