Death Stranding - Hideous Kojumbo does it again

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
From what I understand, the game did well enough for Kojima to still be making another game. There may be more oversight on Sony's end and less cryptic advertising bullshit, but the game wasn't studio ending.

It did better than Gravity Rush 2.
 
A very hyped up walking simulator. With one of the dumbest stories I've ever experienced in a video game.

Call me princess beach indeed. What a train wreck.
 
I finally got around to playing this game and wow what an amazing experience it was! So my friend was released from prison a few weeks ago after being locked up for 6 years. The guy was always really into video game and I had just gotten my first paycheck at my new job so I thought it would be real nice to get him a new console so he could experience true next-gen gaming™ for the first time. So we go to a pre-owned electronics store and we get a cheap PS4 and I'm feeling generous so I offer to get him a game with it too. He asks for Death Stranding and so I say, "game sux. It's a fucking walking sim. Get Spiderman instead." However since he was a big MGS fan he wouldn't hear it.

Anyways, we set it all up and he is immediately taken aback by the graphics since the last game he probably played was like FIFA15 or something like that. Meanwhile I was bored out of my mind and could not take the story seriously if my life depended on it, my friend is getting pissed at me for being disrespectful to The Great Kojima. At least up until Die-Fucking-Hardman showed up which is when I think his patience for it ran out, like he had been trying to convince me and himself I think that this was going to be a masterpiece but then it suddenly hit him. This is a Hideo Kojima game! The guy responsible for MGS4! So he starts to take the piss out of the game with me but I can tell he is still trying his best to enjoy it. I try to reassure him so I tell him what I've heard "It gets good in episode 3. Just give it 4 more hours!" I say.

"Kojima is telling us a REAL story here. What classic film does not have 15 minutes of straight exposition? Death Stranding needs these cutscenes because it's just that deep." I explain to him but he is sick of the crappy dialogue and just wants to play an actual video game if at all possible. I then tell him that in episode 3 things get much better because you get more gadgets and players will help by making you bridges over rivers and stuff so you can get to cutscenes just that much quicker, but I can tell that he is losing faith and he's just looking absolutely demoralised and bored to tears by it all.

We must have played the game for like 5 hours maybe before he just tapped the fuck out. I happen to live in a part of the world where I can go hiking so that's what we ended up doing instead of continuing Death Stranding. We got a few cans, got shitfaced, wandered around the mountains and had a good time. He traded in the game and picked up Bloodborne and the Crash Trilogy and is liking them a lot more it seems.

10/10 - What a great social critique tbhfam
 
Is the recent stuff about "social distancing" making anybody else think of this game? It's established in DS that many people developed a psychological fear of touch to the point of getting rashes on contact and many turning to voluntary celibacy and "asexuality. "

If people get too wrapped up and used to "social distancing", I can see this stuff in DS happening to people IRL in more ways than the occasional weirdo and agoraphobe.
You can have relationships over distance, but it's harder than people realize, and at the end of the day people need human touch. Don't let fear keep you from your basal human needs, frens. We are but animals.
 
I told you all, I told you it would be half life 3!
Oh please, we already have a Half-Life 3
1584524189672.png
 
This game was overhyped to hell, yet it turned out to be exactly what it looked like it would be: a more original but less coherent David Cage game.
 
I played this recently.

There's no getting around the fact that I found the gameplay to simply be boring, but I did at least like the story.

Kojima has delivered his best story since Snake Eater, but probably the worst gameplay of his career, it's the opposite of MGSV, where the gameplay was amazing, but the story was a mess.

It sucks that Kojima hasn't hit it out of the park with a game since Snake Eater, everything after that has been a mixed bag and Death Stranding sadly continues the trend, but maybe next time.
 
I played this recently.

There's no getting around the fact that I found the gameplay to simply be boring, but I did at least like the story.

Kojima has delivered his best story since Snake Eater, but probably the worst gameplay of his career, it's the opposite of MGSV, where the gameplay was amazing, but the story was a mess.

It sucks that Kojima hasn't hit it out of the park with a game since Snake Eater, everything after that has been a mixed bag and Death Stranding sadly continues the trend, but maybe next time.

MGSV's story is fine it's just the last 1/3 is completely missing. If it was finished it would be much better.
 
The gameplay is definitely heavily divisive. It’s either something you’re going to be surprised you enjoy so much, or something you absolutely hate. I haven’t really seen an in-between in regards to it.

is the new Deadly Premonition, is not for everyone but is not bad either, i cant talk to much because i refuse to see any kind of gameplay when the scene finally decide to release it

someday
 
I liked the game, but parts of it feel unfinished/poorly designed. I believe the game was soft rebooted a year and some before release; Sony was not happy with the project.

The game has far too much exposition and characters that spend most of the plot doing nothing. In Metal Gear Solid 3 and 4, there is actual plot progression during the game. It doesn't backlog most of its story to the end of the game. Death Stranding grinds to a complete halt after Chapter 3 and has you doing stupid errands for characters that don't end up mattering in the plot until Chapter 8-9. The warzones feel like they were kept from an early development cycle and don't add a whole lot to the plot.

The story itself makes sense for the most part. A lot of people in this thread complained about the whole "princess beach" thing. I thought a lot of Amelie's interactions were stilted on purpose as she's this unrelatable entity that isn't human, there's far too much great acting towards the end of the game to think otherwise. However, what really annoyed me is how Sam reacts to being bamboozled the whole game. The Mario and Princess Peach comment from him is clearly him being pissed at the situation, but then he just runs on the beach with Amelie, and it feels out of place.

The delivery gameplay itself is fine. I'm used to games that are slow burns. I really liked chapter 3. However, the mountains are my least favorite part of the game. There's a lot of padding in that area. It feels good building ziplines, but using them is incredibly boring. You just sit around watching a cutscene play. Really didn't like the boss fights and how half of them drop you in water where the already clunky controls become even more clunky. MGS has always had strange and unconventional boss fights, but I've never felt like I was fighting the controls as much as with Death Stranding.

The lack of music during gameplay is lame. There's a handful of moments where the music is amazing and adds to the atmosphere, like when the player walks down upon Port Knot City. But for every of those moments, there's 5 other moments where a track plays and gets cut off because you're traversing an environment too quickly or because you run into BTs.
 
Back
Top Bottom