Death Stranding - Hideous Kojumbo does it again

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Difference is I grew to like MGS2 and even parts of 4.

Checkmate, liberal.
I want to see how many fucking metroid retards jump on this game for making you feel lonely, isolated, and alone which for decades they championed as being one of the purposes of the Metroid Series.

If this had a Nintendo logo on it they would be creaming their pants.

And I entirely believe this because I remember how people championed Zombi-U.
 
Aye, I never preorder games short of it being a cheap DLC of some sort that I won't lose sleep over. Much better to wait for youtube reviews before I buy. Real good thing Kojima has allowed user reviews a week ahead of launch. After watching a few more I think I may purchase. If nothing else so I can load the PC with ridiculous amounts of shit.

Screenshot 2019-11-01 at 18.57.50.png
 
I want to see how many fucking metroid exceptional individuals jump on this game for making you feel lonely, isolated, and alone which for decades they championed as being one of the purposes of the Metroid Series.

If this had a Nintendo logo on it they would be creaming their pants.

And I entirely believe this because I remember how people championed Zombi-U.
You need to chill your anti-Nintendo boner mate, this game's not even got anything to do with them.

Either way it sounds interesting but not worth the 60 dollar entry fee. I'll probably pick it up on sale.
 
So of course you’re not gonna enjoy the game the way it was meant to be if you’re having to steamroll through the thing to review it. Like it’s not a game meant to be sprinted through.
Not saying the game is perfect or anything, but I’m not gonna trust reviews from journalists who literally have to skip the meat of the game in order to finish the review on time.
 
So of course you’re not gonna enjoy the game the way it was meant to be if you’re having to steamroll through the thing to review it. Like it’s not a game meant to be sprinted through.
Not saying the game is perfect or anything, but I’m not gonna trust reviews from journalists who literally have to skip the meat of the game in order to finish the review on time.

It's apparently about 45-50 hours long with 90% of that walking through empty npc less landscapes hauling packages. I don't disagree in theory but even if you slow way down to "savor it" and not rush that content is going to be the same.
 
It's apparently about 45-50 hours long with 90% of that walking through empty npc less landscapes hauling packages. I don't disagree in theory but even if you slow way down to "savor it" and not rush that content is going to be the same.
Oh trust me, I know this type of game isn’t gonna be for everyone. And that’s completely fine.
 
I do find it funny that now an mostly empty, mail man simulator that's going for the art cred isn't their thing.

Either it does suck or this is another "it's cool to shit on japs because they don't listen to us whinny Americans" type thing.
 
You ever hear that meme that fans of the band Gorillaz have? That when you ask what "genre" Gorillaz is, they just answer or do something completely nonsensical?

Kojima's work is the Gorillaz of the games industry.
as a long time fan of gorillaz, I just considered them alt-rock that like to use rap verses in their tracks.

Also lol Hideos vore simulator
 
You need to chill your anti-Nintendo boner mate, this game's not even got anything to do with them.

Either way it sounds interesting but not worth the 60 dollar entry fee. I'll probably pick it up on sale.
No, I intrinsically refuse because these same soy sucking Bob Chipmanesque retards just got done creaming themselves over Outer Worlds. :stickup:

Honestly though this game is a weird one. First off, there's no real epic grand quest, the game isn't frontloaded with cutscenes or story, and everything seems to stay low stakes.

Gameplaywise what it does, it does well there's no system in the game where it's an active pain in the ass. The Challenge is getting from Point A from Point B and that's the whole game, there's no real escalation just a series of different terrain and finding out how to cross with the tools you find. Like Lord of the Rings was a story about a delivery quest, but there's no epic grand battles and myriad of magical fantasy people you meet. The game is probably the textbook definition of serene, it's real fucking quiet most of the time and you'll just be walking to the next drop off point.

The game has some action, but I would not define it as action packed. The main draw are the tools and shit where you make different loadouts for your cargo. If you were expecting some spiritual successor to metal gear, this isn't it.

There's no social agenda in the game, no real GAMES R ART shit, and no Press X for Feels movie stuff.

Mechanically speaking it's not a bad game but with all the shit the game ripped off from half Life I think people were expecting way more stuff centered around a Hero's journey and not an offbeat venture open world puzzle game that can be kinda aimless at times.

Like people embraced SoC as the pinnacle of Games as Art because it was heavily stylized and centered everything around very involved and actiony boss battles. Here it's all problem solving, but it's like The Incredible Machine Problem solving where you have to figure out a way for your Goldberg Machine to work given the tools you have in your inventory.
 
No, I intrinsically refuse because these same soy sucking Bob Chipmanesque exceptional individuals just got done creaming themselves over Outer Worlds. :stickup:

Honestly though this game is a weird one. First off, there's no real epic grand quest, the game isn't frontloaded with cutscenes or story, and everything seems to stay low stakes.

Gameplaywise what it does, it does well there's no system in the game where it's an active pain in the ass. The Challenge is getting from Point A from Point B and that's the whole game, there's no real escalation just a series of different terrain and finding out how to cross with the tools you find. Like Lord of the Rings was a story about a delivery quest, but there's no epic grand battles and myriad of magical fantasy people you meet. The game is probably the textbook definition of serene, it's real fucking quiet most of the time and you'll just be walking to the next drop off point.

The game has some action, but I would not define it as action packed. The main draw are the tools and shit where you make different loadouts for your cargo. If you were expecting some spiritual successor to metal gear, this isn't it.

There's no social agenda in the game, no real GAMES R ART shit, and no Press X for Feels movie stuff.

Mechanically speaking it's not a bad game but with all the shit the game ripped off from half Life I think people were expecting way more stuff centered around a Hero's journey and not an offbeat venture open world puzzle game that can be kinda aimless at times.

Like people embraced SoC as the pinnacle of Games as Art because it was heavily stylized and centered everything around very involved and actiony boss battles. Here it's all problem solving, but it's like The Incredible Machine Problem solving where you have to figure out a way for your Goldberg Machine to work given the tools you have in your inventory.
Add me on PSN so we can see our dumb ladders and emotes and then can suck each other off in our Kojima love lust.
 
Oh trust me, I know this type of game isn’t gonna be for everyone. And that’s completely fine.
Metal Gear Solid wasn't for everyone either. Hell don't think I had one friend who cared about those games growing up and the few who asked to borrow them quickly gave them back. Clearly they had their fanbase but were never going to be Call of Duty or whatever equivalent game you choose to fill in the blank.
 
I'm surprised that more journos didn't lose their shit over the 'you must finish it to review it' stipulation, but then I forgot that they pretend they do that anyway. In fact, I have been naive about this entire affair - I should never have expected games journos to grasp the utter disgust and contempt kojima drenches this game in for modern social and enthusiast media, even though he whips you in the fucking face with it, because they were all flat out just trying to finish the fucking thing, let alone process it.

Anyway here are two funny reviews of the game, one video, one text, both overly long and self indulgent but hey it's a hideo kojima game so that seems fitting.


Death Stranding completely lacks in sub-text. It’s all super-text. There’s never a clever shot left to linger that isn’t immediately followed by some poor actor having to explain precisely what it means.

‘Hi Sam, I’m called Deadman because I hang out with dead people a lot,’ says Academy Award winner Guillermo del Toro with a great deal of sincerity.

‘Sam, you need to go see the President,’ says the codec from your boss, Diehardman. ‘She’s your mother, by the way. It’s an order, and you have to obey it because she’s your mother and also the President. Of America.’

I had a minor existential crisis when I found joy in successfully adjusting my load to a number just below my maximum limit. My elation at having maximised my encumbrance was immediately replaced with two types of horror: the dread in knowing I now had to spend the next 30 minutes balancing all this junk on my back, and the crushing realisation that I had become so desperate for anything resembling happiness that I had started to sink into a form of Stockholm Syndrome.





Fake edit:
Difference is I grew to like MGS2 and even parts of 4.

Checkmate, liberal.
Fucking what mgs5 is the closest mankind has come to a perfect video game, oh I am fuming boy.
 
Here is the IGN video review, as I guessed initially, its becoming a lightsaber. Comments seem to back IGN on this one and is what you would expect when it comes to video game autism, though that doesn't surprise me. I do find it interesting that Kojima did stipulate a full completion of the game before a review is allowed, no doubt pissing off journalists. I do like how at 3:15 he runs off the cliff or falls off ladders DSP style.

I'll get it as it genuinely interests me and throw up thoughts here in a week or so. Played MGS 2, 3 and 5, enjoyed them, but have no attachment to Kojima as some sort of "masterful genius developer", so if it's shit, I'll make it properly known.
 
Oh sweet Jesus I forgot he was going to be playing this game...

I am walking DOOD I am pressing buttons and still falling down the cliff!
I'll bet you he quits it in a couple of hours because "it's not fun dood". We already know he has no love for Kojima, and the thought of immersing himself in an elaborate walking simulator will bore his ass quickly.
 
Fucking what mgs5 is the closest mankind has come to a perfect video game, oh I am fuming boy.

Hey if you like it, I'm happy for you.

I know the gameplay is all crazy deep but I'm in the "mostly here for the story and crazy shit" camp and Phantom Pain lacked a lot of that (or rather it was all dumped into cassettes).
 
Isn't this the game that Del Toro and Kojima worked on instead of Silent HillS? And now I'm hearing it's mostly a game of walking with some things happening when you get to the location. When described like that it's kind of like Shadow of the Colossus. As long as the story is good in this, I can live with a walking sim.
 
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