No, I intrinsically refuse because these same soy sucking Bob Chipmanesque exceptional individuals just got done creaming themselves over Outer Worlds.
Honestly though this game is a weird one. First off, there's no real epic grand quest, the game isn't frontloaded with cutscenes or story, and everything seems to stay low stakes.
Gameplaywise what it does, it does well there's no system in the game where it's an active pain in the ass. The Challenge is getting from Point A from Point B and that's the whole game, there's no real escalation just a series of different terrain and finding out how to cross with the tools you find. Like Lord of the Rings was a story about a delivery quest, but there's no epic grand battles and myriad of magical fantasy people you meet. The game is probably the textbook definition of serene, it's real fucking quiet most of the time and you'll just be walking to the next drop off point.
The game has some action, but I would not define it as action packed. The main draw are the tools and shit where you make different loadouts for your cargo. If you were expecting some spiritual successor to metal gear, this isn't it.
There's no social agenda in the game, no real GAMES R ART shit, and no Press X for Feels movie stuff.
Mechanically speaking it's not a bad game but with all the shit the game ripped off from half Life I think people were expecting way more stuff centered around a Hero's journey and not an offbeat venture open world puzzle game that can be kinda aimless at times.
Like people embraced SoC as the pinnacle of Games as Art because it was heavily stylized and centered everything around very involved and actiony boss battles. Here it's all problem solving, but it's like The Incredible Machine Problem solving where you have to figure out a way for your Goldberg Machine to work given the tools you have in your inventory.