Death Stranding - Hideous Kojumbo does it again

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for all his crying kojimbo cant let go mgs. that ending is ripped out straight from mgs4 except gayer
And I'm guessing it's unbelievably less effective. MGS4 at least had all of Snake's history to make things like the microwave hallway (however contrived and silly) meaningful. The final battle with (not) Liquid was the same way. And this rice nigger tries to pull the same shit with electric guitars and two dudes I don't give a single fuck about? Can't teach an old hollyjew shill new tricks it seems.
 
So if it dies on Steam too... is this Sony's fault now?

#fucksony
So this aged well.

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I legitimately cannot wait for this to be released. DS1 is a guilty pleasure of mine. The vision is so pretentious, so nonsensical, so detached from anything that makes sense in either game or plot design that I see it as unironic art. And the long treks can be relaxing.

It's not a Monet painting, though; It's an asylum patient chewing on his own face, painting symbols in his cell using shit and blood while screaming about aliens. I'm enamored by the raw possibilities of what this Hollywood-budget schizophrenic freakout will do next. While part of me hopes the sales are abysmal so the PC port can come sooner, I'd rather the usual suspects circle the wagons and make this thing run off with some manufactured awards and a healthy revenue. Can you imagine just how fucked DS3 would be?
I've been playing DS2 on PC for the last week and it's an absolute joy. Kojimbo is surpassing my expectations. Glad I avoided spoilers so I could enjoy the madness fresh. I'm near the end, and just enjoyed the impromptu dance number/music video in the middle of what's supposed to be a serious scene. It's perfect art trash.

Unironically though, I will give credit for the great job done on the PC port, sound design and smooth gameplay. Don't think I've noticed any bugs whatsoever; it's very well optimized, which in my experience is a rare experience with games that start as Sony exclusives.
 
I've been playing DS2 on PC for the last week and it's an absolute joy. Kojimbo is surpassing my expectations. Glad I avoided spoilers so I could enjoy the madness fresh. I'm near the end, and just enjoyed the impromptu dance number/music video in the middle of what's supposed to be a serious scene. It's perfect art trash.

Unironically though, I will give credit for the great job done on the PC port, sound design and smooth gameplay. Don't think I've noticed any bugs whatsoever; it's very well optimized, which in my experience is a rare experience with games that start as Sony exclusives.
I just couldn't imagine being able to relax after a hard day of wagie work, potentially at amazon - just to come home and work as a dystopian amazon delivery boy in your "escapism".
 
I just couldn't imagine being able to relax after a hard day of wagie work, potentially at amazon - just to come home and work as a dystopian amazon delivery boy in your "escapism".
That's exactly it. Over $100 million was spent to, ostensibly, make gamers who've probably never worked hard labor not only 'feel' like delivery boys but actually think themselves noble for doing so.

Death Stranding is an exceptional display of perversely out-of-touch messages on every concept it tries to approach -- cooperation, isolation, societal burden, fucking loss of a child, etc. It's an all show, no substance presentation of 2deep4u bogus, from the gameplay loop to the cutscenes to the credits. The script is absurd. The budget is ludicrous. And these details make it all a joy to behold -- it's art in mockery of itself, made all the better by the dev teams' ignorance.

And if I can't openly enjoy such mad vanity on this forum, of all places, then I don't know where I could.
 
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