Death Stranding - Hideous Kojumbo does it again

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At least people are roasting him in the comments section.

Reminds me of his Yakuza review where he whined that it was too whacky and silly.
 
Death stranding proves that Kojima only worked under a heavy leash. He has "creative" ideas sometimes but that gets all lost in the sea of self indulging self righteous nonsense.
It was covered in the MGS thread a while ago, but when you get down to brass tacks and main story beats, Kojima spent most of his Konami career making the same game over and over again. Put to one side all the things taken from other franchises or hollyjew movies.

Metal Gear 1 and 2 are very similar with similar plot developments, Metal Gear 2 being a quasi-remake/do over with the same hero going after the same villain again, and killing him again. Metal Gear Solid once again has very similar plot developments, and while the people and location is different - it's another soft remake of the previous game that came before it. Snake realizes he was tricked in some way, there's a Grey Fox, a crew of weirdos, a wannabe military nation, and a metal gear to blow up, and then Snake learns more about his "father". Moving on to Metal Gear Solid 2, the plot is quite literally "do another Shadow Moses", the people and location is different - but it's yet another soft remake of the previous game. Raiden (Snake) realizes he was tricked in some way, there's a Grey Fox, a different crew of weirdos, another wannabe military nation, another metal gear to blow up, and in the end Raiden learns about his "father" Solidus. Metal Gear Solid 3, again, does much of the same, it's a re-imagining of the previous games. Snake realizes he was tricked in some way, there's a crew of weirdos, a wannabe military nation, a metal gear to blow up, and then Snake learns more about his father mother mentor.

It's crazy how many times general beats and conceits are reused. Moving on to MGS4, the entire B&B corps is a reference to Foxhound, and the game (once again) is a quasi-reimagining of MGS1. Snake realizes he was tricked in some way, there's a Grey Fox (Cyborg Raiden), a crew of weirdos, a wannabe military nation, an entire section of the game dedicated to retreading Shadow Moses Island, then the game ends with Snake learning more about his father... again... I could go on and on with this. Dude spend his career, tweaking, editing, reimagining, reinterpreting, and remaking the same basic story over and over and over again.
 
Having his name attached to MGS has made his career.
I'll die on the hill of Kojima being a great game designer, with an eye for entertaining gameplay loops and all kinds of neat little details that are there "just because", but oftentimes tie into the overall game structure and have some use.

Most of his games, regardless of genre, play very well and are engaging.

That being said, where Kojima utterly fails is as a writer.

He's huffed too many of his own farts, he's too verbose, he is seemingly incapable of making (oftentimes very talented) actors emote and/or act properly, so all his dialogue vomit comes across as stiff and unengaging,.

Worst of all, he suffers from the typical auteur megalomania where his "vision" must be included in its entirety, even when cutting off some parts and making other more succinct would make for a much better narrative.

Kojima should have been kept away from the writing room and remained a game designer, but that ship has long since sailed.

Then again, I can't really think of all that many Japanese (game) writers that aren't more or less like Kojima when it comes to writing - too much exposition, shitty worldbuilding, infantile liberal ideals, highschool-tier philosophical "insights" et al.
 
That being said, where Kojima utterly fails is as a writer.
I think I have said it previously but Kojima's best written games usually manifest when somebody else is doing all the dialogue and he is strictly handling ideas and presentation. Despite localizers being the bane of all existence and deserving of death, MGS 1 would not have been remotely as successful if the English localizer had not functionally rewritten every line to be less retarded, which is also one of the many reasons Twin Snakes has a worse presentation, as the translation is far closer to the original JP text.

The guy cannot write believable dialogue to save his life and though his concepts are always fascinating, the minute a character opens their mouth you are sucked out of the scene.

His fascination with borderline mute protagonists also needs to go away. He casts Norman but the guy has said maybe five lines total across 45 hours.
 
Skillup's review is up, it's largely negative much like my own but for a very very different reason.

His primary complaint is that there are too many guns and too much combat and not enough traversing empty landscapes doing nothing.

It genuinely shocks me this man has fans who take him seriously.
Reminder, this is the same guy who reviewed Mortal Kombat XI(the one with a billion microtransactions) and still cried that even tho he personally didn't like it, you should still "give the devs your money because they worked really hard :(".
Oh, and he recently shitcanned Stalker 2 because he was too stupid to realize there is an inventory system, so he spend the entire game overencumbered and blamed the game for it, DSP style. Meanwhile, he eats up the most generic open world games like Dying Light 2 or Kingdom Come Deliverance 2 right up, oh but it's fine because he was one of the hundreds of youtubers who roasted Dragon Age Veilguard, so he is le based now.

Weird that we went from MGS2 predicting so much to these games that seem to still be mad Hilary lost almost a decade later.
That wasn't even Kojima, that was his tard wrangler who was responsible for writing the parts of the game that were actually about espionage and the military. He disappeared after MGS3, and it shows, just look at the disaster that was MGS4 and onwards.
 
I'll die on the hill of Kojima being a great game designer
When he had full control, no. MGSV had had everything at under control and that game was boring as fuck. Death Stranding is only interesting to play because it's entirely new. MGSV was 30 years in the making that still had much of the formula from the MSX games.

But that said. Death Stranding, much like V, is a dead sandbox with retarded enemies.

'member when Kojima said that he was forced to make Metal Gear games under the ebil Konami?
Now he has carte blanche to do whatever he wants and it's a series of "hey, remember when I made this game, and that one?"
That shit started getting really apparent with MGSV where they have a carbon copy of the MGS1 sneaking suit. And a female sniper. He really is a one note hack. Recycling the same shit for 40 years.
 
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Skillup's review is up, it's largely negative much like my own but for a very very different reason.

His primary complaint is that there are too many guns and too much combat and not enough traversing empty landscapes doing nothing.

It genuinely shocks me this man has fans who take him seriously.
Tbf, the traversal was the unique thing about the first game. The gunplay isn't bad, but there are better games for it. I'd have preferred more interesting missions to traverse specific paths, but you can basically drive around everything.
 
Tbf, the traversal was the unique thing about the first game. The gunplay isn't bad, but there are better games for it. I'd have preferred more interesting missions to traverse specific paths, but you can basically drive around everything.
I am the number one Death Stranding Combat Defender and yeah, you're not wrong.

Death Stranding's biggest problem is that it doesn't commit hard enough to the niche of its gameplay. I cranked the difficulty all the way up and go out of my way to pick the hardest routes without using vehicles, plus online turned completely off, and having to actually pack extra tools/guns/build my own structures makes the game about a thousand times more engaging.

Death Stranding really should be super hard and force you to use your brain to overcome the challenge of your environment. Natural Disasters were a stroke of genius for this concept, random floods, fires, and earthquakes should run a serious risk of fucking your ass on a delivery.

I have seen ONE of these happen randomly during side deliveries across maybe thirty hours, and it was just a basic flood that didn't even destroy the bridge I was on.

The game desperately needs a Hard-core Mode.
 
I just realized Kojima is the vidya equivalent of Richard Kelly. If you don't know Richard Kelly was the writer and director of Donnie Darko. A movie which had alot of commentary on various things but was basically schizobabble to most people. Unlike Kojima his next project Southland Tales was incredibly prophetic and was detested by critics for being too based and having the hardest line ever delivered.

People jerk off Kojima and say he predicted the future with MGS2 and DS but they don't match the predictive kino that is Southland Tales. I look forward to Kojimas hollywood debut being soulless shit and devoid of women threatening suicide if they can't suck the stars dick.
 
Have you seen the movie Escape from New York? You may also enjoy the movie Escape from LA.
Oh I've seen them. When Sam said that line, "You're the president of jack shit" in DS1, all I could think of at that moment was Lee Van Cleef saying, "That's not funny Plissken". Solid Snake as a character wouldn't even exist at all without Kyle Reese, John Rambo, and Snake Plissken to get his look and personality from.
 
Oh I've seen them. When Sam said that line, "You're the president of jack shit" in DS1, all I could think of at that moment was Lee Van Cleef saying, "That's not funny Plissken". Solid Snake as a character wouldn't even exist at all without Kyle Reese, John Rambo, and Snake Plissken to get his look and personality from.
Yeah, so "Snake's being duped into everything" is kind of a core part of the concept, right?
And in fairness, sequels being the same thing again is kind of the point and people complain endlessly when they stray too far. Like I don't remember if I've seen Die Hard 2 or 3 or 4 but I'm assuming they aren't about a guy who is relatively easy to kill.

Also Kojima projects this auteur thing, but he wasn't always VP of console games or whatever. I'd guess the suits had more say up until that point (which was what, post Peace Walker?) about how sequelly the sequels were. And then there's the apparently close Sony relationship; they really liked having Metal Gear games as tech demos and having them forefront at E3s etc from what I remember. That alone is probably entirely why 4 was so brown.

The broad strokes describe a lot of games. It's inside those constraints where the dude gets fucking retarded.
 
Yeah, so "Snake's being duped into everything" is kind of a core part of the concept, right?
And in fairness, sequels being the same thing again is kind of the point and people complain endlessly when they stray too far. Like I don't remember if I've seen Die Hard 2 or 3 or 4 but I'm assuming they aren't about a guy who is relatively easy to kill.

Also Kojima projects this auteur thing, but he wasn't always VP of console games or whatever. I'd guess the suits had more say up until that point (which was what, post Peace Walker?) about how sequelly the sequels were. And then there's the apparently close Sony relationship; they really liked having Metal Gear games as tech demos and having them forefront at E3s etc from what I remember. That alone is probably entirely why 4 was so brown.

The broad strokes describe a lot of games. It's inside those constraints where the dude gets fucking retarded.
I suppose when it comes to Mario games, "dude jumps on things and saves the princess" is fine to repeat because the conceit is so simple, but in a series about deep government shenanigans, child soldiers, human experimentation, espionage, and technology run amok, repeating so many things is more noticeable and perhaps less forgivable. Especially when its fanbase calls it the most intelligent and "profound" gaming series of all time. That's a bit rich, and I'm sure did nothing to stroke Koji's ego over the years.

And what's funny about Koji's tenure as VP at Konami is that the company was shitting the bed, with his only "success" being the outright Jewing of a generation by charging money for a demo to what would ultimately become an unfinished game. Ground Zeroes was shit, and MGSV was unfinished and disappointing as fuck.
 
I am the number one Death Stranding Combat Defender and yeah, you're not wrong.

Death Stranding's biggest problem is that it doesn't commit hard enough to the niche of its gameplay. I cranked the difficulty all the way up and go out of my way to pick the hardest routes without using vehicles, plus online turned completely off, and having to actually pack extra tools/guns/build my own structures makes the game about a thousand times more engaging.

Death Stranding really should be super hard and force you to use your brain to overcome the challenge of your environment. Natural Disasters were a stroke of genius for this concept, random floods, fires, and earthquakes should run a serious risk of fucking your ass on a delivery.

I have seen ONE of these happen randomly during side deliveries across maybe thirty hours, and it was just a basic flood that didn't even destroy the bridge I was on.

The game desperately needs a Hard-core Mode.

Great posts and mirrors my feelings on the game so far (Episode 8). This game much like the first does not seem fleshed out in very frustrating ways. So far the only forest fire I have encountered was in a pre scripted mission. If you are taking the time to put this in the game shouldn't it exist in other areas and be something that randomly generates? What if you had flammable cargo that if you fall in a vegetated area will spark a blaze? Or if you get in a shoot out with bandits would blow up and start a fire that you now have to deal with? Far Cry came out like 2 decades ago and had this.

There is no mud in your porter delivery game? Even though rain is a thing in the game. To me that would be an excellent way to balance vehicles in the game. If you dont pay attention and it starts raining you could bog yourself down in a quagmire. Lose a vehicle and have to finish the delivery on foot.

Bandit camps are in the game but why not have occasional run in with bandit patrols trying to ambush you and steal your cargo?

I know he is in love with this theme of connectedness and helping each other out but the world becomes totally cluttered with structures at a certain point making the game insanely easy. Generators are everywhere again making vehicles insanely OP. The game gives you tons of tools but provides so little challenge you can easily ignore 60% of them.

Im tired of all the Kojima glazing the game is great in a lot of ways but I think he became obsessed with scanning celebrities instead of balancing his game.
 
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