Dead Rising - It's Resident Evil mixed with photography and robot masks.

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For all 2 people remaining that are still playing DRDR, great news! One of the many hyped mods for the game finally brought back Erotica!
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Found on Based.Mods
 
I always thought DR's post 1 setting was kind of fascinating. There's so much potential in a world where zombies are a known quantity, exploited and capitalized on by various groups to profit and maintain control.

In regards to CURE, they make sense in context of the world, even though they're kind of depicted as retarded hippies. Imagine your mom or dad or sibling gets killed in an outbreak, and six months later you turn on the TV to see them getting bisected by a celebrity in a gameshow. That would probably get everybody to say Zombie Rights!

I think they were meant less to be like "zombies are people too!" And more like "The infected should be treated humanely, not butchered for our entertainment." But the message gets muddied a lot as that idea sort of falls away once DR2 starts and you start shooting dildos at zombies.

In regards to Ghenry, the guy has always been a retard and he only got remotely successful because he was one of the first people to actively shit on Dead Rising 4 when it came out. As time went on and the Suda series continued it became very clear how much of a cock sucker he was.

He is also absolute bottom of the barrel bitch for Suda and thinks everything that man makes is genius. Unironically liking No More Heroes 3 should be proof positive of faggotry.

There's being safe and not talking about DEI or censorship and then there's actively being an anti-white racist fuck.
Again, once you take the background lore like zombie zoos in mind, they become more sympathetic, but as they are portrayed in the game, they're kinda retarded. I like what they did with them in OTR, it makes a whole lot more sense that they're just a straight up fed op to start outbreaks nation wide for Phenotrans. I also like how Brendan was also given an actual role in the game, he always struck me as the kind of guy who would actually start an outbreak if given a chance to.

One might say the concept was stolen from Shaun of the Dead's ending but Dead Rising is openly derivative to make something of its own so I dont mind it. Dead Rising 2 truly expanded well the setting and really made it seem like the multiple zombie outbreaks are the doing of Carlito when it turns out it was Big Pharma...TK was just a pawn that couldnt resist living to his stereotype and try to Summer of Love Fortune City. Even Sullivan made it clear that they had nothing to do with T.K's shenanigans in the city.

And its funny how OTR sometimes feels like the more "logical" version of events, no wonder some people consider it "more" canon than DR 2 itself.
For all 2 people remaining that are still playing DRDR, great news! One of the many hyped mods for the game finally brought back Erotica!
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Found on Based.Mods

It's not about the pussy

It's about sending a message
 
So after simping extremely hard for a mediocre remaster, Soypo is back with another video that goes back to what he does better, trash surf early trailers of Dead Rising (a game he openly decried when talking about the remaster).

I can only assume his attempts to "branch out" his content were a wonderful failure so he decided to just go back to a familiar content in the hopes to just move on from his controversies. Not happening, Soypo, you dropping the mask is forever now.
 
So after simping extremely hard for a mediocre remaster, Soypo is back with another video that goes back to what he does better, trash surf early trailers of Dead Rising (a game he openly decried when talking about the remaster).
https://youtube.com/watch?v=uxf94c8inEo
I can only assume his attempts to "branch out" his content were a wonderful failure so he decided to just go back to a familiar content in the hopes to just move on from his controversies. Not happening, Soypo, you dropping the mask is forever now.
Yeah, nah, fuck right off
He burned his bridge. He's of no use to the community, unless he got builds nobody has ever heard of in his hoard. Upload them and then feel free to go back to sucking off that mediocre demake, you're about the only person that still does anyways.
 
Honest question. Is this worth playing, or should I just bust out my xbox 360?
Not at full price. If the remake ever drops to $20, give it a go. But the few neat features are offset by the game being pathetically easy. The only time you'll die is when a boss spams an attack that ignores the dodge roll.
 
Honest question. Is this worth playing, or should I just bust out my xbox 360?
There is nothing of value that the 360 version doesn't have, and it is still the most stable release. Even the Steam/Gen 8 console version has more bugs and some weird issues. Same goes for Dead Rising 2 and OTR, if you have them for the 360 or PS3 cherish them.
 
I'm already getting the itch to play these games again, even after putting so many hours into each one recently.
Capcom are retarded for not giving us a new entry. There is still nothing quite like Dead Rising, they have a monopoly on this kind of game with no copycats or alternatives, and yet the best they could do is give us a poor demake that veterans won't actually touch outside of sheer curiosity.
The only problem is that I know these games by heart, playing them again as is won't really do anything for me. I would have to look for meaningful content mods, I know that OTR recently got one that added in like a hundred survivors. That's a good start, I guess, the way these games work even minor changes to the story or scoops would make every playthru interesting. Hell, this is the kind of game that randomizers were made for.
 
I'm already getting the itch to play these games again, even after putting so many hours into each one recently.
Capcom are retarded for not giving us a new entry. There is still nothing quite like Dead Rising, they have a monopoly on this kind of game with no copycats or alternatives, and yet the best they could do is give us a poor demake that veterans won't actually touch outside of sheer curiosity.
The only problem is that I know these games by heart, playing them again as is won't really do anything for me. I would have to look for meaningful content mods, I know that OTR recently got one that added in like a hundred survivors. That's a good start, I guess, the way these games work even minor changes to the story or scoops would make every playthru interesting. Hell, this is the kind of game that randomizers were made for.
The big thing is these games appeal IS the replay value, and most games and content mods aren't designed around that.
 
The big thing is these games appeal IS the replay value, and most games and content mods aren't designed around that.
Strange, because one of the marketing points of Dead Rising 4 was that "nobody wants to play this game more than once to finish it". This was their excuse for removing the time limit btw.

You would be surprised how even small little bits of content can go a long way. The two DLC episodes from DR2 can be finished in a couple of hours, but they still have replay value even with a fraction of content of the base games. Similarly, I lost track how many times I played the DR3 DLC episodes, which each genuinely could be a proper mainline DR game on their own. It feels like I'm playing a vertical slice of a potential DR side game when I play these, aside from maybe the Last Agent one which does feel like a proper follow up to the main story.

Speaking of which, I can't be the only one who got confused at how they butchered Brad in DR4, right? I mean, his whole character arc at the end of 3 was that he gave up on the ZDC for doing creepy glownigger shit, but at the start of DR4...he is not only still part of the ZDC, but he got promoted. What? This is hardly the biggest narrative problem of that game, but what a waste of opportunity for that character. You could introduce some other glownigger character to fill the same role, and have Brad come to Willimette of his own free will to help people out as a free agent, since this is what he always wanted to do in the first place when he joined the ZDC. Hell, you could even have friction between the two characters, one talking about how they're just doing their job and Brad criticizing them for being nothing more than a pawn for the system, seeing his older self in them. Just one viable example, it's like nobody on that dev team read the script to their own games.
 
Strange, because one of the marketing points of Dead Rising 4 was that "nobody wants to play this game more than once to finish it". This was their excuse for removing the time limit btw.
That was Marketing BS before the game release. In the post-launch interviews, they said they cut the timer because the game didn't have enough content to justify it (not seeing the point in a timer if there's nothing to risk missing)
it's like nobody on that dev team read the script to their own games.
Thos same post-release interviews had them admit the script didn't have time to be edited and improved. We basically got a first-draft of a plot because they only had about a year's worth of time and money left after Project-Climb (the effort to make Dead Rising compete with The Last Of Us) fell apart.

Check out those interviews if you get the chance. It shows how bad the managed at blue Castle got after Keiji left. Shame, they were probably the best division CAPCOM has ever had after their golden age. Really talented ground-level employees.
 
That was Marketing BS before the game release. In the post-launch interviews, they said they cut the timer because the game didn't have enough content to justify it (not seeing the point in a timer if there's nothing to risk missing)

Thos same post-release interviews had them admit the script didn't have time to be edited and improved. We basically got a first-draft of a plot because they only had about a year's worth of time and money left after Project-Climb (the effort to make Dead Rising compete with The Last Of Us) fell apart.

Check out those interviews if you get the chance. It shows how bad the managed at blue Castle got after Keiji left. Shame, they were probably the best division CAPCOM has ever had after their golden age. Really talented ground-level employees.
Oh, I know all about that. Doesn't make anything I said less retarded. Funnily enough, the only bit of side content aside from the random survivors that you can save(stranded survivors from DR3 but worse), the only proper side mission...is a go-kart racing minigame at the very start, which funnily enough *does* have a timer. That's it, nothing else you can do with all the free time in the world, other than going for collectibles. Even the DR3 DLC Episodes had minor side objectives on top of unique collectibles, and each episode had something different.

The script wasn't even that bad, it could have been salvaged with a bit of time. The "original strain" and character assassination of Barnaby is retarded, but I can see potential in zombie slave workers plotline. Everything else, including the setting and characters, is a hard pass. I have no clue what they could have done in a year, but I would have preferred what would have become Dead Rising 5 instead, the game set in South America with Chuck as the protagonist. Not only would the map been more labyrinth like and narrow, to capture the feeling of some of these smaller villages and favelas, there would be a lot more verticality as well, think Assassin's Creed or Dying Light. It has never been confirmed if the city would have actually been Santa Cabeza, or a new iteration of it like Fortune City was a post-nuke Vegas, but if so the "original strain" idea would have been much more at home there. The only way I can see CV surviving from their own retardation would have been turning that into a proper Dead Rising 4 and going full hands-on-deck crunch mode to have the game finished within a year.
Oh, and firing that soyboy who has been the face of their marketing. Nobody needs soyjak telling fans what "people want out of the franchise".
 
After my (admittedly limited) experience with the fourth game, I completely believe that we only got an alpha build. Damn near everything I played felt undercooked, and that was in the opening act.

I'd live if there was never another Dead Rising game. 1, 2, and OtR already exist, and they're all great experiences. What I want to see is other developers apply the concepts laid out in the first game. Dying Light sort of did with its gameplay loop and world design, and it was alright aside from the weak combat, but I'm not aware of any title that places a time limit on your entire playthrough. It was an incredibly bold design decision, the kind that you don't really see anyone besides indies even attempt. I still think Cyberpunk 2077 would have been the perfect game to implement it in, but that game is disappointing for a whole host of reasons.
 
What the fuck is up with Capcom and "casual modes".
Just like their fighters, they've been so desperate to cater to that "DSP" audience that needs their hand held 24/7 and the buttons made super easy for them, partially so they can rake some of the cash that the dumbasses will give them instead of just catering solely to the hardcores that have been with them since the beginning.

It's scummy as hell, and it's making the company out to be a bunch of pussies from what they used to be many years ago. Anyone with common sense that saw the writing on the wall would not even touch anything they make these days.
 
Just like their fighters, they've been so desperate to cater to that "DSP" audience that needs their hand held 24/7 and the buttons made super easy for them, partially so they can rake some of the cash that the dumbasses will give them instead of just catering solely to the hardcores that have been with them since the beginning.
This is worse than that. The easy button inputs came at the cost of less damage (but framed as doing the orignal inputs do mroe damage). Of all the things ruining SF6 for people, the easy inputs is hardly the big deal. Also, DSP could do the original inputs. Dude did play at fighting games competitively. He was just terrible at, ya know, basic game sense. Which is the hurdle they're trying to overcome. That, the need to not even understand basic mechanics, is what's killing games like DRDR.
 
Speaking of fighting games, I figured I would play one more Dead Rising game and get all the (offline) achievements for it. While not a "real" Dead Rising game, Ultimate Marvel vs Capcom 3 has Frank West as a playable character, and I haven't played a proper fighting game in years. This seems like a good excuse as any, to make it themed I will always have Frank as one of the three fighters if possible. Still a better sequel than Dead Rising 4 or a better re-imagining than DRDR.
I will have to re-learn a lot of things, I was never more than a casual player anyways, but the fighting is definitely a class above the button mashing you find in Dead Rising. This will take some time. Good to know that there is barely, if any guides on the UMVC3 achievements, then! I guess I will start with something "easy" like "Hard Corps" achievement that requires me to get 30 Combination Crossover Finishers in Arcade mode. It will probably end up being a pain in the ass that will take me weeks, knowing life.

After my (admittedly limited) experience with the fourth game, I completely believe that we only got an alpha build. Damn near everything I played felt undercooked, and that was in the opening act.
Right before release, an anon on 4chan leaked his QA build of the game. Dumbass didn't know that these beta builds ping home any time they're run, so it was painfully easy for police to pinch him. Aside from the debug menu, pretty much everything in the game was the same. There is barely any cut content for the game either, or at least one that has been documented, it seems they didn't have the time to cut much out. DR4 was a mistake, they should have scrapped what they had and skip straight to what they pitched as Dead Rising 5, a game where you play as old man Chuck in South America(possibly Santa Cabeza, or what was build on top of it just like Fortune City is post-nuke Las Vegas). The environment would lead to vertical gameplay, with lots of parkour/climbing and very tight alleways/plenty of interiors. Very early leaked footage shows what we can assume is a cartel base in a jungle, a favela and some sort of fancy hotel, so there would definitely be quite a bit of variety in locales if nothing else. Anything is better than "Willamette, but it's Christmas".
 
Again, once you take the background lore like zombie zoos in mind, they become more sympathetic, but as they are portrayed in the game, they're kinda retarded. I like what they did with them in OTR, it makes a whole lot more sense that they're just a straight up fed op to start outbreaks nation wide for Phenotrans. I also like how Brendan was also given an actual role in the game, he always struck me as the kind of guy who would actually start an outbreak if given a chance to.
I do think that was a smart aspect of OTR.
Capcom are retarded for not giving us a new entry. There is still nothing quite like Dead Rising,
Bit of an odd suggestion but I would say give Way of the Samurai a try if you're trying to scratch that highly repeatable, vaguely stressful, small but highly interactive world - itch. They're cheap as fuck and janky but very entertaining games, I have probably 100 in both 3/4 and still go back every once and a while to run through each.
 
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