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I always thought DR's post 1 setting was kind of fascinating. There's so much potential in a world where zombies are a known quantity, exploited and capitalized on by various groups to profit and maintain control.
In regards to CURE, they make sense in context of the world, even though they're kind of depicted as retarded hippies. Imagine your mom or dad or sibling gets killed in an outbreak, and six months later you turn on the TV to see them getting bisected by a celebrity in a gameshow. That would probably get everybody to say Zombie Rights!
I think they were meant less to be like "zombies are people too!" And more like "The infected should be treated humanely, not butchered for our entertainment." But the message gets muddied a lot as that idea sort of falls away once DR2 starts and you start shooting dildos at zombies.
In regards to Ghenry, the guy has always been a retard and he only got remotely successful because he was one of the first people to actively shit on Dead Rising 4 when it came out. As time went on and the Suda series continued it became very clear how much of a cock sucker he was.
He is also absolute bottom of the barrel bitch for Suda and thinks everything that man makes is genius. Unironically liking No More Heroes 3 should be proof positive of faggotry.
There's being safe and not talking about DEI or censorship and then there's actively being an anti-white racist fuck.
Again, once you take the background lore like zombie zoos in mind, they become more sympathetic, but as they are portrayed in the game, they're kinda retarded. I like what they did with them in OTR, it makes a whole lot more sense that they're just a straight up fed op to start outbreaks nation wide for Phenotrans. I also like how Brendan was also given an actual role in the game, he always struck me as the kind of guy who would actually start an outbreak if given a chance to.
For all 2 people remaining that are still playing DRDR, great news! One of the many hyped mods for the game finally brought back Erotica!
View attachment 6644991
Found on Based.Mods
Changes very little, and more of an update than the actual update.For all 2 people remaining that are still playing DRDR, great news! One of the many hyped mods for the game finally brought back Erotica!
View attachment 6644991
Found on Based.Mods
ayyy this is cool as hell thanks manFor all 2 people remaining that are still playing DRDR, great news! One of the many hyped mods for the game finally brought back Erotica!
View attachment 6644991
Found on Based.Mods
Yeah, nah, fuck right offSo after simping extremely hard for a mediocre remaster, Soypo is back with another video that goes back to what he does better, trash surf early trailers of Dead Rising (a game he openly decried when talking about the remaster).
https://youtube.com/watch?v=uxf94c8inEo
I can only assume his attempts to "branch out" his content were a wonderful failure so he decided to just go back to a familiar content in the hopes to just move on from his controversies. Not happening, Soypo, you dropping the mask is forever now.
Not at full price. If the remake ever drops to $20, give it a go. But the few neat features are offset by the game being pathetically easy. The only time you'll die is when a boss spams an attack that ignores the dodge roll.Honest question. Is this worth playing, or should I just bust out my xbox 360?
There is nothing of value that the 360 version doesn't have, and it is still the most stable release. Even the Steam/Gen 8 console version has more bugs and some weird issues. Same goes for Dead Rising 2 and OTR, if you have them for the 360 or PS3 cherish them.Honest question. Is this worth playing, or should I just bust out my xbox 360?
Honest question. Is this worth playing, or should I just bust out my xbox 360?
The big thing is these games appeal IS the replay value, and most games and content mods aren't designed around that.I'm already getting the itch to play these games again, even after putting so many hours into each one recently.
Capcom are retarded for not giving us a new entry. There is still nothing quite like Dead Rising, they have a monopoly on this kind of game with no copycats or alternatives, and yet the best they could do is give us a poor demake that veterans won't actually touch outside of sheer curiosity.
The only problem is that I know these games by heart, playing them again as is won't really do anything for me. I would have to look for meaningful content mods, I know that OTR recently got one that added in like a hundred survivors. That's a good start, I guess, the way these games work even minor changes to the story or scoops would make every playthru interesting. Hell, this is the kind of game that randomizers were made for.
Strange, because one of the marketing points of Dead Rising 4 was that "nobody wants to play this game more than once to finish it". This was their excuse for removing the time limit btw.The big thing is these games appeal IS the replay value, and most games and content mods aren't designed around that.
That was Marketing BS before the game release. In the post-launch interviews, they said they cut the timer because the game didn't have enough content to justify it (not seeing the point in a timer if there's nothing to risk missing)Strange, because one of the marketing points of Dead Rising 4 was that "nobody wants to play this game more than once to finish it". This was their excuse for removing the time limit btw.
Thos same post-release interviews had them admit the script didn't have time to be edited and improved. We basically got a first-draft of a plot because they only had about a year's worth of time and money left after Project-Climb (the effort to make Dead Rising compete with The Last Of Us) fell apart.it's like nobody on that dev team read the script to their own games.
Oh, I know all about that. Doesn't make anything I said less retarded. Funnily enough, the only bit of side content aside from the random survivors that you can save(stranded survivors from DR3 but worse), the only proper side mission...is a go-kart racing minigame at the very start, which funnily enough *does* have a timer. That's it, nothing else you can do with all the free time in the world, other than going for collectibles. Even the DR3 DLC Episodes had minor side objectives on top of unique collectibles, and each episode had something different.That was Marketing BS before the game release. In the post-launch interviews, they said they cut the timer because the game didn't have enough content to justify it (not seeing the point in a timer if there's nothing to risk missing)
Thos same post-release interviews had them admit the script didn't have time to be edited and improved. We basically got a first-draft of a plot because they only had about a year's worth of time and money left after Project-Climb (the effort to make Dead Rising compete with The Last Of Us) fell apart.
Check out those interviews if you get the chance. It shows how bad the managed at blue Castle got after Keiji left. Shame, they were probably the best division CAPCOM has ever had after their golden age. Really talented ground-level employees.
Just like their fighters, they've been so desperate to cater to that "DSP" audience that needs their hand held 24/7 and the buttons made super easy for them, partially so they can rake some of the cash that the dumbasses will give them instead of just catering solely to the hardcores that have been with them since the beginning.What the fuck is up with Capcom and "casual modes".
This is worse than that. The easy button inputs came at the cost of less damage (but framed as doing the orignal inputs do mroe damage). Of all the things ruining SF6 for people, the easy inputs is hardly the big deal. Also, DSP could do the original inputs. Dude did play at fighting games competitively. He was just terrible at, ya know, basic game sense. Which is the hurdle they're trying to overcome. That, the need to not even understand basic mechanics, is what's killing games like DRDR.Just like their fighters, they've been so desperate to cater to that "DSP" audience that needs their hand held 24/7 and the buttons made super easy for them, partially so they can rake some of the cash that the dumbasses will give them instead of just catering solely to the hardcores that have been with them since the beginning.
Right before release, an anon on 4chan leaked his QA build of the game. Dumbass didn't know that these beta builds ping home any time they're run, so it was painfully easy for police to pinch him. Aside from the debug menu, pretty much everything in the game was the same. There is barely any cut content for the game either, or at least one that has been documented, it seems they didn't have the time to cut much out. DR4 was a mistake, they should have scrapped what they had and skip straight to what they pitched as Dead Rising 5, a game where you play as old man Chuck in South America(possibly Santa Cabeza, or what was build on top of it just like Fortune City is post-nuke Las Vegas). The environment would lead to vertical gameplay, with lots of parkour/climbing and very tight alleways/plenty of interiors. Very early leaked footage shows what we can assume is a cartel base in a jungle, a favela and some sort of fancy hotel, so there would definitely be quite a bit of variety in locales if nothing else. Anything is better than "Willamette, but it's Christmas".After my (admittedly limited) experience with the fourth game, I completely believe that we only got an alpha build. Damn near everything I played felt undercooked, and that was in the opening act.
I do think that was a smart aspect of OTR.Again, once you take the background lore like zombie zoos in mind, they become more sympathetic, but as they are portrayed in the game, they're kinda retarded. I like what they did with them in OTR, it makes a whole lot more sense that they're just a straight up fed op to start outbreaks nation wide for Phenotrans. I also like how Brendan was also given an actual role in the game, he always struck me as the kind of guy who would actually start an outbreak if given a chance to.
Bit of an odd suggestion but I would say give Way of the Samurai a try if you're trying to scratch that highly repeatable, vaguely stressful, small but highly interactive world - itch. They're cheap as fuck and janky but very entertaining games, I have probably 100 in both 3/4 and still go back every once and a while to run through each.Capcom are retarded for not giving us a new entry. There is still nothing quite like Dead Rising,