Nick is an inconsistent character, 80% he sees a death he pukes all over himself, something which really doesnt fit tonally a rare few times hes cocky about his murder. The camera is far too zoomed in and wobbles like a drunk person is carrying it the only camera ive seen come close to as bad is kane and lynch. The world is far too big and lacks any kind of notable landmarks. The weapons locker completely defeats the point of the game, and "just dont use it" isnt a good argument when the world isnt designed in a way that combos are left next to each other. Bosses are way too easy and lack any kind of specialty/gimmick like past games. Its just not very good, I couldn't care less about the story, games are games.
Nick is a very consistent character: At the start, he's scared shitless of everything, no better than a DR1 survivor. As the game goes on, he gets used to his situation and grows some balls, and by the end he's a cocky zombie killing machine like Frank or Chuck. It's a very satisfying character growth, and mirrors how weak you are at level 1 vs how much of an unstoppable killing machine you are at level 50.
I don't really see a problem with the camera, but I guess your mileage may vary. The world isn't too big unless you don't chose to use vehicles(why wouldn't you?). It's set up like a theme park, having it's own sections: In DR1 you have various area of the mall, like the Entrance Plaza filled with clothing shops or North Plaza with it's unfinished construction work. DR2 has varied areas as well, but the themed casinos do most of the legwork. In DR3, you have 4 different areas: Ingleton is a ghetto, Almuda is an industrial area with workshops, construction area, chemical plants ect. Central is downtown, that's the urban part of the map, with a little boutique type shopping center in the middle and a giant crashed yacht covering the bottom portion of it. Sunset is the Hollywood area, filled with expensive McMansions where rich and influential lived, as well as the areas you would expect from this part of town like a food court, yoga center or a school. Then, you have the highways connecting various parts of the town as well as a metro station/drained canal that act as the equivalent of the maintenance tunnels from the previous games that form shortcuts to various parts of the city. Capcom Vancouver did a great job translating the map design of the previous games into a bigger open world, but I will admit I also remember the map being more generic than it is. Once you play around in it, you will know instinctively where you are and where you need to go, as the individual areas themselves aren't too big and are full of little local landmarks(as well as many hidden nooks and crannies that you will need to explore to get all the collectibles).
The weapon locker is a necessary evil, the only reason to use it personally is if I am missing a combo weapon component or if I want to spawn a DLC weapon that you would not be normally able to spawn outside of the DLC episodes. Does it make the game trivial? Yes, but so does the Small Chainsaw with magazines in DR1 or all the easy to get combo weapons from DR2. These games were never too hard unless you started over with a level 1 character, if you want to make the game easy there is nothing to stop you. You will have to either ignore it or use it sparingly. The episodes, except for one of them, don't have weapon lockers and they are a completely different experience BTW, I suggest you try them out if you haven't(you can still spawn a mobile locker if you're at level 50, but that's besides the point)
The bosses are blander than in the previous games, but they're still fun to fight. They are a bit too easy to defeat, but so were the psychos in DR2 with all the combo weapons you could bring. Even in DR1 most bosses were trivial with the small chainsaw as well, so again this is an issue that dates back to the first game. I should point out that if you played on the Xbox One and have Kinect hooked up, you can scream into the mic to make them go apeshit, every single Psychopath has this feature. It's an interesting concept, and a few bosses also have something unique about them that other games don't have(one has you drugged up and not able to fight him head on, so you have to distract him and grapple him to do damage, another one is too lazy to fight you so he sends drones to fight you instead)
Dead Rising 3 isn't bad, it's different. So was DR2 compared to DR1 and that's certainly not a bad game. I think people are overreacting because it's not the exact same game as the first two. That's fine, but it's still one of my favorite open world games of all time and I love it, especially the DLC episodes. There is surprising level of polish to them for what they are, altho the last two are glitcher than the first two, showing how little time they had to make them. I enjoy each episode having a different theme and gimmick to it, and I especially like how you get to play as different characters, like the biker. I really want a standalone, full length Dead Rising game where you play as one and just do your own thing causing mayhem instead of rescuing survivors.
He'd be a pancake in the S ending not a zombie.
These games were never really consistent with the science of the zombies. You had instances of people getting gut shot with a shotgun and then coming back as a zombie like nothing happened, so I can buy that the fall would somehow still make TK mobile enough after zombification to chase down Chuck. Call it his blind retard/nigger strength giving the corpse a single minded desire to kill him, just like it did in his last few moments of life. For all we know, he's in the process of turning into a gas zombie, which would make him far more dangerous than the garden variety of zombie.
Am the only one that always saw "Kill The Sound" as Chuck Greene's psycho theme?
Kill The Sound is very underrated, like you said it fits Chuck perfectly just like Justified is a perfect credits theme to Dead Rising 1. If I had to complain about Dead Rising 3, it's that the credits song sucks. The lyrics are boring, the music is boring, the sound mixing(at least on PC version) is ass, it's just dreadful. Mind you, the sound design in the game is fantastic elsewhere, but then they drop a deuce at the very end(I do recall that the Overtime/True Ending credit theme is a bit better, but nothing on the level of Kill The Sound or Justified)