- Joined
- Aug 20, 2022
Doublepoosting.
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@Blazing Piety did an excellent up to date summation of zealot found here.I haven't really understood Zealot yet. Well I know he's a melee guy, but it hasn't clicked yet, I feel like there's something I don't understand about his skillset and how I'm supposed to play him. So far I can dispatch the armored ogre-looking fuckers with the crit ult+thunder hammer but that's about it. I assume I have to get good at dodging and staying close but I suck at that, especially because I always want to dodge diagonally forward which is not a thing in this game..
Zealot is my most played class by far, so my two cents in addition to what @Asian tech support said. I'm not some master build crafter or anything, but this is what has worked for me.I started up a Zealot last night for shits and giggles.
Any build tips from you fellas?
You're absolutely right about dodging and staying close as zealot.I haven't really understood Zealot yet. Well I know he's a melee guy, but it hasn't clicked yet, I feel like there's something I don't understand about his skillset and how I'm supposed to play him. So far I can dispatch the armored ogre-looking fuckers with the crit ult+thunder hammer but that's about it. I assume I have to get good at dodging and staying close but I suck at that, especially because I always want to dodge diagonally forward which is not a thing in this game..
Thank you, your helpful autism pretty much covered everything I could even think about asking.A lot of shit
Then what's the point of playing Scum at all?Ranged scum is dead, long live melee scum.
I thought it was going to have random boons n sheeit but it turns out you just get currency junks to spend for supplies. Not quite as cool as I had hoped. At least it's short.How's the new mode, what's it called, expedition? Feeling good about it?
Played the shit out of it since it released, unlocked multiple nodes with a pretty good 4 man premade team in comms - it's still extremely bland. I don't think I will ever touch this particular gamemode again, I think Mortis Trials are miles ahead in fun factor and that's pretty telling. It really isn't bad, having these big open maps for long-range firefights is a cool novelty for like half an hour, but after it wears off it's all just boring and serves no real purpose.Because the mode is new and no one knows what they're doing, lobbies suck. Once people figure out how to split up/solo objectives, it'll probably feel better.
Aside from it aping Helldivers, I think it's the product of level designers of level designers messing around with outdoor tilesets and new interactables rather than something conceived of from the ground up. The mode itself was probably thrown together fairly quickly despite all the time it took to actually get here. I agree that as a mode it's not going anywhere. They might add a node here and there sort of like how they added the third mortis trials map but it's never turning into anything it isn't already. Ironically, havoc which I still think is unnecessarily partitioned is the best mode they've done imo.This would be an alright foundation for something they could build on, but since there is no precedent of them expanding on these secondary gamemodes past release I don't think they will.
The thing is, havoc doesn't suffer from any of the issues I mentioned earlier because in the end it's just "base game but harder", a mode like that was necessary for the health of the game.havoc which I still think is unnecessarily partitioned is the best mode they've done imo.
Which is why it's the best mode and should be incorporated into the regular mission table. The proverbial "mutator mode" was something often asked for during Vermintide and now it's so very close, yet so very far. Eventually the sweatlords got tired and modded it themselves which is how we got C3DWONS (basically vermintide havoc).The thing is, havoc doesn't suffer from any of the issues I mentioned earlier because in the end it's just "base game but harder", a mode like that was necessary for the health of the game.
The hope is that a bunch of the time since Dark Communion was spent creating one, maybe two outdoor tilesets that could then be used for more regular maps. Not holding my breath though.Expeditions: I obviously wouldn't mind if it was a passion project the level designers threw together in their free time over the course of a few months, the thing that bothers me is that in FS communications this patch was and is lauded as the BIGGEST CONTENT PATCH TO DATE and the second coming of Jesus Christ, which it clearly is not. As of now all signs are pointing to the fact that we aren't getting anything significant besides this pile of dogshit for the next x months, which is a shame.