- Joined
- Aug 20, 2022
Something I hope Fatshart realizes going forward is that a modicum of shared progress is a good thing. Being able to share jewelry in VT2 was a huge QoL feature that was sadly never replicated in DT. It's mildly annoying that while it's the easiest thing in the world to get a perfectly rolled weapon, getting a 17% toughness curio remains an unbelievable pain.Also, after playing darktide and VT2, I can definitely see the differences. VT2 has more soul even even if it has some Jank.
The big thing for me is if I change class, I can play any level I want that I've already unlocked whereas in Darktide, I have to restart the campaign all over again.
Also to clarify, you don't have to replay the "campaign" but you are forced into completing a certain number of maps on whatever difficulty to unlock the new one. There is an option in the director to disable quickplaying into ongoing campaign missions that I highly recommend everyone turn off.
A different order of business entirely. Hyper Critical and Hyper Violence don't work together very well at all.