- Joined
- Aug 19, 2022
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assert(!__builtin_isnan(vec));. It looks like the calculation of specular light with spec = mypowf(spec_dot, 128.0f)*lval*0.1f; causes issues, since sometimes spec_dot is close to zero, which results in NaN. Checking for small numbers instead of zero fixed it for me:if (spec_dot > 0.01f && spec_dot <= 1.0f)
if (spec_dot > 0.00f && spec_dot <= 1.0f)
I don't want to say too much, but it seems like this is what San Andreas did for PS2 games but for Temple OS. I legit never fucking thought that I would be able to see something like this.This is pretty amazing. Kind of insane how TempleOS can be pushed to this, whenever someone takes an operating system or a set of hardware and pushes it to its limits it's always fascinating.
I went to see if anyone besides Null has Cyberchud gameplay on Youtube and got pure kino instead.
https://youtube.com/watch?v=00-q098OOZ8
This is pretty amazing. Kind of insane how TempleOS can be pushed to this, whenever someone takes an operating system or a set of hardware and pushes it to its limits it's always fascinating.
I went to see if anyone besides Null has Cyberchud gameplay on Youtube and got pure kino instead.
https://youtube.com/watch?v=00-q098OOZ8