Normies actually believe SH2 is mainly about "toxic masculinity" as if men can't have any other issues. Like...taking care of a disabled relative who is dying from an illness is a struggle and there's no easy answer to a human being in pain??
SH intellectuals won't allow you to have any other interpretation besides James is a toxic male (James' VA got cancelled by the fandom because he found the character sympathetic, he was going through a divorce at the time), Angela is a helpless victim, Pyramid head is a rapist (when the character artist confirmed he's not) and every hole is Mary's vagina...
Horror lost its edge. SH2 at least had the balls to make the character actually did something horrific but also give you a choice on whether to forgive him or not (take fucking notes, Druckmann). Or Rule Of Rose where the enemies represented children and you had a victim of a pedophile and a serial killer as bosses...
Modern horror games don't do anything interesting besides "Religious cults and corporations are evil" and "The monster is a metaphor for your depression and anxiety, love yourself, your mental illness is beautiful" tumblr shit (Swery's The Missing).
tldr; psychological horror is DEAD, so I'll settle for a big titty vampire milf, that's good enough.
Silent Hill 2 was representative of the massive guilt that James had for (I don't know why I'm spoiling this but)
being tired of taking care of his sick wife and smothering her to death with a pillow and the lie that he did it for her own good (not because he was tired of her holding her back).
In essence, it was about lying to yourself for doing something so horrible, you delude yourself into believing that lie, because you cannot picture yourself as a monster. Silent Hill 2 was about coming to terms with that guilt and its message was that you could never hide it with a lie, because it will eat you alive. Pyramid Head (if you read the lore scattered throughout) is actually a personification of James' own guilt and desire to be judged and punished, assaulting him.
I mean, its brilliant because it is in actuality beautiful simple but so fucking overanalyzed people need to shut the fuck up about it.
The problem with doing psychological horror today is it tackles themes that make people uncomfortable. Rape, violence, murder, torture, guilt, emotional anguish...but psychological horror has been extremely hard to do in almost every medium except for maybe literature. Its kind of a miracle videogames got one good one out of it.
The problem with building a horror game is that:
- You need a feeling of helplessness. You cannot be a badass. This is very difficult to balance out gameplay wise. You don't want a walking simulator, but you don't want it to have heavy combat. You had some franchises take advantage of this like Fatal Frame which uses a camera, or Clocktower for the PS2 which was fucking intense (running and hiding, picking up clues until you could fight back). You need some mechanism where you can only barely overcome encounters, likely based on strategy and your own wits. Just running away a lot of times doesn't seem to cut it for me. Incapacitation maybe, not total defeat.
- To be horrifying, you need a real mystery. You can't spoon feed the player. We fear the unknown. So it has to be that way. Why are people terrified of serial killers or those missing person's podcasts? Because its a mystery. There's this great line in one of my favorite horror movies ever, Frailty, where a character says: "Dad told us that there were moments when people could just disappear without anyone knowing where they went or why." That's fucking horrifying. That's what makes us scared. And you have to be as evasive as possible. Its why a lot of horror movies encase their monsters in shadow, so the audience can't get a good look (and to hide the imperfections, but it works both ways)
- Horror deals with things that makes us uncomfortable. And today, anything that makes someone uncomfortable is verboten. So you're really hemmed in when you're choosing where you are going. Its hard to do interesting or horrific things when you're just boxed in.
That's why its really difficult to do survival horror these days.