Culture Wars General - KiA Diet Coke Edition

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also, let us know when you're forced to buy that shit, because the market can regulate that just fine on it's own.
I don't think it can. Far too many people are all too willing to throw money at digital in game currency and there's been so many series that went down this path. There's also the issue of franchise hording like with Disney and EA(but that would probably be closer to an anti-trust issue). The reason why game journalists bitch about no EZ mode is because there's a gamut of people who want to pay to get past roadblocks just like in mobile games.

There's next to zero chance that we're getting a new breath of fire and BOF6(the mobile game) will be the series headstone. Tales of series is heading the same way with how much Arise has been pushed back and the big focus is on the mobile installments. Pokemon is already critical with how much the mobile version takes precedence over the main line games to the point where the main games are now half finished rushed pieces of software so the mobile versions have a host to draw more assets from.

When you get to the point where the are only a handful of companies in existence, the political ideologues tend to be drawn to it because there's next to no competition and hence the establishment is easier to control and they're protected from their mistakes. So Microsoft buying Bethesda and Obsidian probably is the worst outcome if you like WRPGs because they're going to do what Activision did to Blizzard and gut it and replace the people with corporate slop from HR.

You have to shake shit up with hiring practices and addressing anti-trust issues because then you start hitting the problem areas where shit can be abused. If the government mandated that you can't lose access to your software even if you get banned from a service or requiring companies to provide an offline independent version free of Service Subscriptions, then you start reverting to how shit was and allowing players to have more freedom over their software again. Right now we're entrenched in treating software as a service rather than a product you buy because of convenience.
 
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I don't think it can. Far too many people are all too willing to throw money at digital in game currency and there's been so many series that went down this path. There's also the issue of franchise hording like with Disney and EA(but that would probably be closer to an anti-trust issue). The reason why game journalists bitch about no EZ mode is because there's a gamut of people who want to pay to get past roadblocks just like in mobile games.

There's next to zero chance that we're getting a new breath of fire and BOF6(the mobile game) will be the series headstone. Tales of series is heading the same way with how much Arise has been pushed back and the big focus is on the mobile installments. Pokemon is already critical with how much the mobile version takes precedence over the main line games to the point where the main games are now half finished rushed pieces of software so the mobile versions have a host to draw more assets from.

When you get to the point where the are only a handful of companies in existence, the political ideologues tend to be drawn to it because there's next to no competition and hence the establishment is easier to control and they're protected from their mistakes. So Microsoft buying Bethesda and Obsidian probably is the worst outcome if you like WRPGs because they're going to do what Activision did to Blizzard and gut it and replace the people with corporate slop from HR.

You have to shake shit up with hiring practices and addressing anti-trust issues because then you start hitting the problem areas where shit can be abused. If the government mandated that you can't lose access to your software even if you get banned from a service or requiring companies to provide an offline independent version free of Service Subscriptions, then you start reverting to how shit was and allowing players to have more freedom over their software again. Right now we're entrenched in treating software as a service rather than a product you buy because of convenience.

Going to have to agree with this one. Mobile game mechanics have been incredibly pervasive in video games, and in the mind of the consumer in regards to what's acceptable. I've had far, far too many people bonk me on the head lately about how amazing Genshin Impact is, even though it has the same pitfalls as every other gatcha game out there (Time gated resources, heavy emphasis on pulling characters from a luck based system). What especially surprised me is how people would both tell me that resin as a mechanic is great and shit at the same time because "the developer could change it", and constantly arguing that because Genshin Impact is a "generous" game that it's somehow okay. I feel like I'm arguing with WoW players who are convinced Blizzard will fix it "next patch".

You could make a case that this is what is efficient for the market though; this is how you make money. It does seem to me though that it encourages a level of stagnation when you have nothing but these giant companies that have license exclusivities. Sports games have been garbage for a long time probably for that reason. I think the consumer ends up losing out on it. Not the only thing I find pervasive though.

We can speak of certain design trends, where a whole bunch of games needed to be open world and waste your time walking from point A to point B doing nothing of interest. Battle Royale games were a big fad for a while and still are in some way. Looter shooters and "games as a service" AAA games are still a thing and I can't bring myself to be interested.

We could also talk about how many franchises, including gatcha games, became waifu games over game. Xenoblade 2 has ridiculous character designs and it seems like most of the blades are designed to be waifu material. Trails of Cold Steel goes hard with waifus/anime tropes. Fire Emblem is pretty much a waifu game while Advance Wars bit the dust. I fucking love giant anime titties, but it strikes a cord with me when many franchises I like that weren't known for that kind of thing try to step into that territory, or old characters are brought back with "new updated designs" with some big upgrades up there.
 
Cyberpunk, transphobia and the dogpiling of Liana K
some drama about Liana being harassed by a "neovagina evangelion" for daring to suggest that maybe employees being crunched is a more important issue to worry about...
You know how it goes
tldr;
2020.10.28-11.47-boundingintocomics-5f9a0304437f7.png
 
Going to have to agree with this one. Mobile game mechanics have been incredibly pervasive in video games, and in the mind of the consumer in regards to what's acceptable. I've had far, far too many people bonk me on the head lately about how amazing Genshin Impact is, even though it has the same pitfalls as every other gatcha game out there (Time gated resources, heavy emphasis on pulling characters from a luck based system). What especially surprised me is how people would both tell me that resin as a mechanic is great and shit at the same time because "the developer could change it", and constantly arguing that because Genshin Impact is a "generous" game that it's somehow okay. I feel like I'm arguing with WoW players who are convinced Blizzard will fix it "next patch".

You could make a case that this is what is efficient for the market though; this is how you make money. It does seem to me though that it encourages a level of stagnation when you have nothing but these giant companies that have license exclusivities. Sports games have been garbage for a long time probably for that reason. I think the consumer ends up losing out on it. Not the only thing I find pervasive though.

We can speak of certain design trends, where a whole bunch of games needed to be open world and waste your time walking from point A to point B doing nothing of interest. Battle Royale games were a big fad for a while and still are in some way. Looter shooters and "games as a service" AAA games are still a thing and I can't bring myself to be interested.

We could also talk about how many franchises, including gatcha games, became waifu games over game. Xenoblade 2 has ridiculous character designs and it seems like most of the blades are designed to be waifu material. Trails of Cold Steel goes hard with waifus/anime tropes. Fire Emblem is pretty much a waifu game while Advance Wars bit the dust. I fucking love giant anime titties, but it strikes a cord with me when many franchises I like that weren't known for that kind of thing try to step into that territory, or old characters are brought back with "new updated designs" with some big upgrades up there.

It's one thing and perfectly fine to not like certain trends in japanese videogames, I'm also not a big fan of the whole "waifu" obsession and making big money out of it in detriment to the gameplay. But it's another when someone is actively encouraging an american branch of Sony to fuck over foreign creators in censoring 'problematic content' on a recurrent basis, under the justification they should have catered to someone's (or Marissa Moira's) personal tastes in the first place.
 
It's one thing and perfectly fine to not like certain trends in japanese videogames, I'm also not a big fan of the whole "waifu" obsession and making big money out of it in detriment to the gameplay. But it's another when someone is actively encouraging an american branch of Sony to fuck over foreign creators in censoring 'problematic content' on a recurrent basis, under the justification they should have catered to someone's (or Marissa Moira's) personal tastes in the first place.

Funny thing is Moira is one of the few to engage with the opposition, the rest of the trannies at trannyera don't give a shit about Sony's policies to dilate over incorrect pronouns.
 
I don't think it can. Far too many people are all too willing to throw money at digital in game currency and there's been so many series that went down this path. There's also the issue of franchise hording like with Disney and EA(but that would probably be closer to an anti-trust issue). The reason why game journalists bitch about no EZ mode is because there's a gamut of people who want to pay to get past roadblocks just like in mobile games.

There's next to zero chance that we're getting a new breath of fire and BOF6(the mobile game) will be the series headstone. Tales of series is heading the same way with how much Arise has been pushed back and the big focus is on the mobile installments. Pokemon is already critical with how much the mobile version takes precedence over the main line games to the point where the main games are now half finished rushed pieces of software so the mobile versions have a host to draw more assets from.

When you get to the point where the are only a handful of companies in existence, the political ideologues tend to be drawn to it because there's next to no competition and hence the establishment is easier to control and they're protected from their mistakes. So Microsoft buying Bethesda and Obsidian probably is the worst outcome if you like WRPGs because they're going to do what Activision did to Blizzard and gut it and replace the people with corporate slop from HR.

You have to shake shit up with hiring practices and addressing anti-trust issues because then you start hitting the problem areas where shit can be abused. If the government mandated that you can't lose access to your software even if you get banned from a service or requiring companies to provide an offline independent version free of Service Subscriptions, then you start reverting to how shit was and allowing players to have more freedom over their software again. Right now we're entrenched in treating software as a service rather than a product you buy because of convenience.

you are again conflating different things.

first of all, the market works on supply and demand. it's one, if not the basic principle. if you oversupply the demand, you gonna eat the cost and implode. if you don't satisfy demand someone else will and your customers spend their money there, and good luck operating with no money. where do you think "go woke go broke" comes from? unless you're ok with burning millions to lecture your customer base about trans rights, it will inevitable kill your company because you can not ignore market demand forever. you either change course and produce something your customers actually are willing to pay for or fold, it's that fucking simple. and it's equally simple when it comes to things like monetization, business models, genre, whatever.

the market is also not a unified blob with a single taste, you will always have different companies catering to different demographics where's money to be made. that's why takes like "X ruined Y" are simply stupid. something is popular because a lot of people like it and there's a lot of money to be made, and the market doesn't care one bit if you sit in the corner and screech "stop liking what I don't like!" unless you and other people are a big enough group with enough spending power to make it feasible to be catered to. do I want a AAA mmo about eating cornflakes? maybe. can I sustain a company creating such a game for me? probably not, because it's simply way too niche. sucks but it's the way it is.
for the same reason I give zero fucks if franchise X goes mobile or microsoft buys two companies which produced 1 or 2 good games many years back and a lot of shit since, because they bought companies, not the genre. why do you think people literally throw money a larian? again, basic supply and demand. it might not be another KOTOR or new vegas, but if you value brand that much you'll probably be just as happy with the latest fallout or last of us.

it's the same shit for software as a service. if your customers are willing to rent your game on their phones because they think it's a disposable product and it's cheaper to do so, that's where the demand is. however, this is also an issue with companies producing way above budget and are scrambling to make ends meet. they've been complaining about this for years, and there will be an inevitable correction (not a crash, but you gonna see contraction and consolidation, which is already happening. this is also normal market behavior, not some zionist globohomo plot).
or, as another example, what do you think is gonna happen with every company thinking it's a genius idea to open their own store front? 100% cut, what's there to not like? can't be worse with all the streaming sites popping up, I mean when your customers are willing to pay 10 bucks for a whole buffet of entertainment, why wouldn't they spend several times that amount to each get a piece of it? or everyone doing a mobile game you're supposed to waste your waking hours in? money and time are apparently infinite...

in the end, a healthy market will correct itself because it simply can't function otherwise, and as much as people complain about mobile, steam or companies owning a lot of IPs, it doesn't prevent anyone else to make good games and sell them - when there's demand for it (or they say fuck it and do it for free as open source). but, like a lot of things this is not gonna happen over night.

Going to have to agree with this one. Mobile game mechanics have been incredibly pervasive in video games, and in the mind of the consumer in regards to what's acceptable. I've had far, far too many people bonk me on the head lately about how amazing Genshin Impact is, even though it has the same pitfalls as every other gatcha game out there (Time gated resources, heavy emphasis on pulling characters from a luck based system). What especially surprised me is how people would both tell me that resin as a mechanic is great and shit at the same time because "the developer could change it", and constantly arguing that because Genshin Impact is a "generous" game that it's somehow okay. I feel like I'm arguing with WoW players who are convinced Blizzard will fix it "next patch".

You could make a case that this is what is efficient for the market though; this is how you make money. It does seem to me though that it encourages a level of stagnation when you have nothing but these giant companies that have license exclusivities. Sports games have been garbage for a long time probably for that reason. I think the consumer ends up losing out on it. Not the only thing I find pervasive though.

We can speak of certain design trends, where a whole bunch of games needed to be open world and waste your time walking from point A to point B doing nothing of interest. Battle Royale games were a big fad for a while and still are in some way. Looter shooters and "games as a service" AAA games are still a thing and I can't bring myself to be interested.

We could also talk about how many franchises, including gatcha games, became waifu games over game. Xenoblade 2 has ridiculous character designs and it seems like most of the blades are designed to be waifu material. Trails of Cold Steel goes hard with waifus/anime tropes. Fire Emblem is pretty much a waifu game while Advance Wars bit the dust. I fucking love giant anime titties, but it strikes a cord with me when many franchises I like that weren't known for that kind of thing try to step into that territory, or old characters are brought back with "new updated designs" with some big upgrades up there.

I take it both statements were not from the same person? it's not really surprising that different people have different opinions.
but since you brought it up, what are mobile mechanics? "Time gated resources" and "heavy emphasis on pulling power improvement from a luck based system" (because that's what characters are) are at least 2 decades old, if not more, and I can't remember many people running around with mobile phones in the 90s.

as I said somewhere else, it's just a business model, and you can get fucked over in every business model, it has nothing to do with where it comes from or where it's ubiquitous. there are people who pay repeatedly for content droughts in WoW, a sub based game with microtransactions on top (and shit content inbetween) and it's highly debatable how complete full price games with multiple season passes are - and that's if the game doesn't bomb and you sit on a paperweight that cost 60 bucks (if you didn't shell out for the deluxe edition). maybe people really are dumb and want to be taken advantage of, who knows.

what it comes down to is if you personally get your money's worth or not, and that can happen with full priced games or gatchas. some people are stupid enough to spend hundred if not thousands on it where they don't need to while others get there without spending a dime, just like they buy the biggest edition of every AAA game to consoom without really playing it. if they don't spend it on games they spend it on other shit, people have been stupid with money for centuries, and there were always people willing to take advantage of it. the sad truth is you can't fix stupid.
and most of them are consenting adults allowed to vote, drive, drink and depending on the country allowed to own a gun, if they want to be retarded I'd say they have every right to.

stagnation, well, it never lasts forever. fifa 21 pretty much bombed, madden has been a laughing stock for like ever, netherlands just banned fifa boxes, and if you really just wanted to play some sportsball there's still PES, plus plenty of older game that didn't stop working. in that regard it doesn't really matter how much EA assrapes their licenses. same way there are other games than fortnite, and dota before that, and WoW before that one, after CS was a thing.... you get my drift. the proliferation of indie games is also a thing, it's probably never been easier to make games and get them (crowd)funded than now.

what I would be worried about tho is when taste inevitable shifts, I take a surplus of big animu tiddies over brown and bloom and edgy grimderp everywhere any day.
 
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Ellen Page and Paris Berelc are starring in 1UP, an underdog comedy set in the world of gaming that Kyle Newman will direct for BuzzFeed Studios.

Julia Yorks wrote the script that has been described as being in the vein of Pitch Perfect but set in the world of eSports with a Gamergate backdrop.
Allah save us
 
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Bring it, welcome this horseshit of a fire with open arms.

Funny thing is Moira is one of the few to engage with the opposition, the rest of the trannies at trannyera don't give a shit about Sony's policies to dilate over incorrect pronouns.

People also keep getting facts wrong. You can't have a proper opposition if they don't have the right facts(or you're just as bad as the people that see sexism and rape everywhere where there is none). The policies enacted by Sony were of the Japanese branch to get Japanese Creators streamlined over to the west because that's where the majority of their users are(this goes for all consoles, since westerners like their walled garden funboxes). The Japanese Headquarters of Sony supercedes the Playstation division(the one located in california). This isn't Americans telling Japanese what to do, this is the Japanese telling the Japanese(and other studios located all over the world because the same rules apply to Britbongland) how to appeal to Americans.

These rules came and originated from the CEO himself. It's not Jim Ryan and a bunch of pink haired retards who did this.

The MUH CALIFORNIA is a bunch of shit being passed around by outrage and clickbait faggots. This is entirely the doing of the main Japanese headquarters that oversees all of sony.
 
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Bring it, welcome this horseshit of a fire with open arms.



People also keep getting facts wrong. You can't have a proper opposition if they don't have the right facts(or you're just as bad as the people that see sexism and rape everywhere where there is none). The policies enacted by Sony were of the Japanese branch to get Japanese Creators streamlined over to the west because that's where the majority of their users are(this goes for all consoles, since westerners like their walled garden funboxes). The Japanese Headquarters of Sony supercedes the Playstation division(the one located in california). This isn't Americans telling Japanese what to do, this is the Japanese telling the Japanese(and other studios located all over the world because the same rules apply to Britbongland) how to appeal to Americans.

These rules came and originated from the CEO himself. It's not Jim Ryan and a bunch of pink haired retards who did this.

The MUH CALIFORNIA is a bunch of shit being passed around by outrage and clickbait faggots. This is entirely the doing of the main Japanese headquarters that oversees all of sony.
Disagree. They're listening to what they're told about the environment they're trying to sell to. The kinds of people Sony America has hired are the exact people that would bullshit them into thinking America hates sexy.
 
Disagree. They're listening to what they're told about the environment they're trying to sell to. The kinds of people Sony America has hired are the exact people that would bullshit them into thinking America hates sexy.
He himself made direct statements about it and other things like how he views the company and what firewalls should be in place to protect the brand's image. He's not being controlled or being told false information, it's really all Yoshida.

If it was a 100% ban on sexy things, way more games would be affected. Skimpy outfits are still allowed in games.

Considering that last month had 13 Sentinels that also contained fan service and then you also had Sakura Wars and other games released this year with equal amounts it's not really a hard hitting company policy.
 
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either change course and produce something your customers actually are willing to pay for or fold, it's that fucking simple. and it's equally simple when it comes to things like monetization, business models, genre, whatever.
I agree with your post, except this part.

As others have mentioned elsewhere, "whales" (people who spend 5 or 6 digits on micro transactions) completely destroy the traditional concept of supply and demand.

If I buy a game for $70, I'm worth 1/1000 of a whale who will spend $70,000 on microtransactions, less even because they get a bigger cut of microtransactions, they cost nothing to produce, and said whales will keep on spending as long as they're playing.

There's also games like Forza, Payday 2, and The Division that launch without micro transactions, and patch them in later once all the reviews are in.


As for genre, I agree, but then you get random decisions all taken at once for no reason. Look at how many times have single player games been declared "dead" despite still selling well. Waifu games are being killed off artificially through censorship (or "curation" as @Marissa Moira calls it). While there's no shortage of throwback 8-bit platform games, other nostalgic genres like survival horror and mech sims are basically non-existent.
 
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I agree with your post, except this part.

As others have mentioned elsewhere, "whales" (people who spend 5 or 6 digits on micro transactions) completely destroy the traditional concept of supply and demand.

If I buy a game for $70, I'm worth 1/10,000 of a whale who will spend $70,000 on microtransactions, less even because they get a bigger cut of microtransactions, they cost nothing to produce, and said whales will keep on spending as long as they're playing.

There's also games like Forza, Payday 2, and The Division that launch without micro transactions, and patch them in later once all the reviews are in.


As for genre, I agree, but then you get random decisions all taken at once for no reason. Look at how many times have single player games been declared "dead" despite still selling well. Waifu games are being killed off artificially through censorship (or "curation" as @Marissa Moira calls it). While there's no shortage of throwback 8-bit platform games, other nostalgic genres like survival horror and mech sims are basically non-existent.
Mech Sims (like Mechwarrior) not being a thing may be linked to just how sue happy all the table top and licensee companies are.

there's been cases where people have been sued due to the bottom half of the robot being somewhat similar in shape(Harmony Gold did this). While you may win the case it still takes time and money to win it.

If the robot looks even vaguely like a madcat(basically a helicopter cockpit with legs) and they get wind of it all the people who own the parts of Mechwarrior/battletech call their lawyers.
 
Mech Sims (like Mechwarrior) not being a thing may be linked to just how sue happy all the table top and licensee companies are.

there's been cases where people have been sued due to the bottom half of the robot being somewhat similar in shape(Harmony Gold did this). While you may win the case it still takes time and money to win it.

If the robot looks even vaguely like a madcat(basically a helicopter cockpit with legs) and they get wind of it all the people who own the parts of Mechwarrior/battletech call their lawyers.

The real problem is mech games have too many points of divergents, Games like Mechwarrior are glorified World Of Tanks simulators while Gundam Vs is a Virtual On Clone. If people want a competitive fast paced mecha game you play Gundam Vs since Bamco have done this shit for years while Mechwarrior fills the need to simulate a tankette driver getting dogpiled by a barrage of munitions just because he took one step out of cover.

There simply isn't much room for Ace combat with mechs in the west as most people are more comfortable playing World Of Mechs
 
Funny thing is Moira is one of the few to engage with the opposition, the rest of the trannies at trannyera don't give a shit about Sony's policies to dilate over incorrect pronouns.

It's hard to tell from Moira's posts so far because of his heavy denial that Sony America is actually responsible of the censorship going on within games published to Sony systems since late 2018 and that it doesn't matter if the japanese games and visual novels are never released outside of the native country, the devs all get to do the same procedures regardless. Even if the end treatment may differ on a title by title basis, but DoaX3 Scarlet, several IdeaFactory games, Omega Labyrinth Life, LoveR re-release, and several VNs in top of my head got censored on PS4 while the Switch was exempt of the censorship in comparison.

Light representative: “Right now Sony seems to be moving toward disallowing ports of ages 18 and up titles worldwide. And this games is ages 18 and up, so it’s being subjected to a very strict inspection, and we’re getting all these questions. And like ‘Please write everything in English.’ So we’re in the middle of answering those now, and we’re not sure if we’ll get approved or not. It’s terrible, but in any case, development is done.

“So internally it’s complete, but there are things we can’t do without connecting to Sony’s servers, like Trophies. So everyone is like, ‘When will we be able to add Trophies?’

“And we have a guy who is in charge of translating everything into English and sending it to Sony, but it’s like, ‘Don’t you guys understand Japanese?’ At present we’re thinking we can release early next year if it passes Sony’s inspection… And if Sony says no, then I guess we’ll just find somewhere else to put it.”

It's funny to see Moira trying to mirror the blame on the japs and saying everything about Sony's censorship strike has been nothing more than engineered clickbait lies.
 
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It's hard to tell from Moira's posts so far because of his heavy denial that Sony America is actually responsible of the censorship going on within games published to Sony systems since late 2018 and that it doesn't matter if the japanese games and visual novels are never released outside of the native country, the devs all get to do the same procedures regardless. Even if the end treatment may differ on a title by title basis
Those viewpoints exist in the Japanese branch from on high.


 the opposite way, it was decided that it would be better to be aware of overseas markets and target only the Japanese market. After all, that is a cultural difference. In Europe and the United States, the awareness of how women should be expressed in media such as games is different from that in Japan.
 Personally, I think Japan is fine as long as it is an expression that is accepted by the general public in Japanese culture, but it is a difficult problem, isn't it?
 I really like "Dragon's Crown" ( PS3 / PS Vita ), but that title was given an extremely low review score because of that criticism.

Mind you this was years ago, but these people are very familiar with how america operates. It's not alien to them.
 
Shuhei Yoshida (the guy interviewed in that japanese article) has been definitively more related to the american and global branch of Sony (as the CEO for both in respective order) than its actual jap branch as far as his professional background tells. Thanks for the another proof I guess?
 
Shuhei Yoshida (the guy interviewed in that japanese article) has been definitively more related to the american and global branch of Sony (as the CEO for both in respective order) than its actual jap branch as far as his professional background tells. Thanks for the another proof I guess?
Now you're just splitting hairs. The Main Japanese HQ has always superseded the Americans already in how the company is set up.

We're now close to 3 years of this policy in place and there's been no major shakeups from anything and at this point everything has been adapted and integrated. If you want the Japanese to intervein you need something on par with the playstation 3 not doing well, that was the last time it was a all hands on deck situation which changed control from japan to americans in how hardware was designed, they're expecting the Playstation 5 to sell 7 million by first quarter 2021 which they could very easily make since the 6 million pre-orders are sold out. The Playstation 5 despite people wishing doens't match the requirements of what caused the PS3 to not do well, it's priced in the same bracket as it's competitors, it's easy to develop for, and it's coming with a title people want at launch(the DES remake). There's no loss of support either from any of the major Japanese publishers who bring smaller games over to the west either.

Softwarewise the last big fuck up was TLOU2 which required the main HQ in Japan to sign off on moving Ghosts of Tsushima up to cover for the impending bomb for that quarter.

The one weakness is possibly the crunchyroll deal since it's 1 billion for a 6th anime company to add to their ranks. But they want to integrate movie and game streaming together for playstation which already exists in some form already but it may be grouped with Playstation Now. It would also be more apparent because westerners outspend the Japanese on japanese related media by a very large margin. If their crunchy roll acquisition fails to take off that would most certainly bring the attention of the higher ups.
 
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We're now close to 3 years of this policy in place and there's been no major shakeups from anything and at this point everything has been adapted and integrated.

We did the exact same discussion a few times before (which i linked earlier in this thread too), I listed several jap titles that got censored by Sony California and you shrugged them all off because they were mainly things you personally hated and they deserved to be screwed anyway for not appealing to you or to the (western) mainstream audience. This is why trying to argue with you is rather infuriating as well as your constant denial and whataboutism on every thread where the subject matter is brought up. Nevermind you always act like that the only thing that counts is sales figures.

Just because some games (like 13 Sentinels, Catherine Fullbody, Shin Sakura Wars or Cold Steel 4, which are all published by influential industry veterans like Sega, Falcom and Atlus btw) didn't get the censor hammer right in the face doesnt mean the unwritten guidelines of Sony America don't exist anymore or that the threat of having your game suddenly get cockblocked by Sony before its final release isn't real. This just means it's fine to bully niche/small japanese developer teams if they dare to be "problematic" to americans in whatsoever way and it doesnt surprise me some of those devs have been rather focusing on the Switch lately.

It doesn't matter if the game is garbage by essence or if it is a visual novel where you just spend most of the time pressing the A/O button to continue the story. Forcing creators to change things because their works may offend the fee-fees of a bunch of foreign twittards on internet is the most despicable thing to do.

OneAngryGamer was extremely stupid in general and I blame that website very much for giving free ammo against any valid complaints of vidya censorship or localization in jap vidya that are brought up these days.
 
It doesn't matter if the game is garbage by essence or if it is a visual novel where you just spend most of the time pressing the A/O button to continue the story. Forcing creators to change things because their works may offend the fee-fees of a bunch of foreign twittards on internet is the most despicable thing to do.
This has always existed in games though. People do have to change stuff all the time depending on region so it will sell.

Infact the most elaborate was the first few minutes of Tales of berseria needing to be entirely reanimated because in Europe you can't show children getting violently penetraited (by a weapon). You can also look at the laundry list of changes that Ocarania of Time had with the only truly uncensored version being the Original Gold Cart(even the 3ds version kept the censored changes)

In Japan American games get their gore removed all the time, some even get entirely different titles like Perfect Dark being renamed to Red and Black. This is so they can actually market the game in the region. It's really part of being a corporate artist, you're going to have to be working down to the wire because there's always going to be changes and refinements to be made especially if you want to get a desired ESRB/PEGI/CERO rating. Same shit happens in other forms of entertainment as well, movies want to avoid R ratings because it will sell less tickets.

Like this isn't some one sided operation this is just how all global companies work. The alternative is the game doesn't sell in the region at all and therefore no profit or sales are made, just look at the mile long list of games that Saudi Arabia has banned.

The quality argument is if you actually play the game. Uppers just got released on PC and they didn't move shit on it. It's entire basis for existing was the fan service and people were saying that it's going to truly shine now that it was free from all chains of confinement.

Well nobody bought it or even bothered to review it by a major outlet and the most it got were some promotional tweets. The game was designed around the fan service and as someone who actually played it, it was clear the team spent zero time on actually embellishing the game from a rough concept. The is the textbook definition of shovelware because no care went into it. You could have probably just taken a bunch of unreal assets and flipped them and that would have made a better game.

Not only that the asses were flatter than wooden planks.

Knowing what's come out since the regulations came into place, they're not the oppressive monolithic ruleset that people initially feared. Creativity tends to do well with some limitations or obstacles imposed. Having boundless unending 7 year+ development cycles for games never has ended well.

However the rules tend to entrap companies who put minimal effort into their games, so that brings up the argument if you're making something for a quick buck with a development time of a year or less does the notion of true artistry apply?(which is already discounted by it being a product to begin with) Especially if a few of these games get noted to have serious issues that remain unpatched like game crashes that erase data like the recent Neptunia games have devolved into.
 
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Those viewpoints exist in the Japanese branch from on high.
It's possible, Japan does have a SJW movement even if it is laughed at, but I think it's more likely we're seeing a Nintendo Treehouse situation minus the easily identified named groups.

Since I'm too lazy to search the thread to see if it's been mentioned before, the gist is that Nintendo Japan got it's information from games journalists and local divisions (Nintendo Treehouse and Nintendo America for the US). Since all three of those groups are pro social justice, they report that people demand games be censored, and should one group be doubted, the other two will back them up. Nintendo execs aren't going to spend hours a day reading forums and social media.

Censorship via localisation people don't go after the big names because there is too much money and clout on the line. As long as they don't piss off a major publisher, the Japanese side of the company has no reason to doubt them.
 
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