Culture Wars General - KiA Diet Coke Edition

  • ⚙️ Performance issue identified and being addressed.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I think part of it is to punish CIS straight men in fear they might get some enjoyment out of it. Afterall, we all know how vindictive social justice and stuff like this can get.
 
Yikes, that dates back all the way to 2011, pre-Tropes vs Women Kickstarter even.

I'm a bit shocked by that, but I do remember stuff from that year like slutwalks and there's also this comic from that year https://i.imgur.com/Eicdc.jpg

What was it about the 2010s that made people almost immediately turn into a bunch of joyless, pearl clutching losers? What a nightmare of a decade that was.
What makes that comic funny is that it tries to apply logic to superheroes that are likely handle some air resistance along with getting their asses kicked on a normal occurrence. And to go further with the figure: even though one could sperg on how that figure isn't Liara, it's nothing more than a piece of plastic crap given anime treatment. It does make one wonder what is with the design to bugger people. At least with the Dead Island bust, it's one based on gore and the like. With a statue that has exaggerated boob size and an anime face, it's helluva lot more tame in not having gore or anything. And yet it's enough to set some people off. Sure maybe not the same levels of sperging as OAG and yet part of thinks that if one ranted about a toy because it has plastic tits, I don't care how cringe one thinks that plastic crap is, sperging over it in the forms of an article or chain of tweets is giving me the idea one's being reactionary because they got real upset over some product.

I think part of it is to punish CIS straight men in fear they might get some enjoyment out of it. Afterall, we all know how vindictive social justice and stuff like this can get.
I wouldn't be surprised if part of this was some way to show nerds and all. Sure they got some toxic shit and all but if one has to get buggered over plastic tits of a product they'll never buy and the like, I don't know if they can even have a point if they end up being no better or worse than the tards that could bitch about a game having a lesbian woman. All it really does is make the culture war sound more and more retarded when one side screechs about a toy and the other side screeches about a game having a minority.
 
What's eerie to me is how the zeitgeist changes like that, as soon as the clock changed from the 2000s to the 2010s people arbitrarily came up with bullshit to care about that they never cared about before.

Just why? What changed from 2009 to 2011 to make something like Superheroine cleavage, something no one in the history of the universe gave a shit about before, suddenly be a big fucking problem that must change?

It's bizarre, the human calendar is just a created invention, it's not something natural, so why does the human mind seemed programmed to change so much decade to decade?

Unironically, because normalfags ruin everything.
 
I think part of it is to punish CIS straight men in fear they might get some enjoyment out of it. Afterall, we all know how vindictive social justice and stuff like this can get.
anita_sarkeesian_no_fun_allowed_by_ganroul-d9ccwuo.png
 
What's eerie to me is how the zeitgeist changes like that, as soon as the clock changed from the 2000s to the 2010s people arbitrarily came up with bullshit to care about that they never cared about before.

Just why? What changed from 2009 to 2011 to make something like Superheroine cleavage, something no one in the history of the universe gave a shit about before, suddenly be a big fucking problem that must change?

It's bizarre, the human calendar is just a created invention, it's not something natural, so why does the human mind seemed programmed to change so much decade to decade?

Simple. The economic recession led to a bunch of people becoming full-blown Tankies overnight. People thought it was fucking ridiculous that a few very wealthy people could make lots and lots of money by selling pieces of paper that represented negative money, which is basically what collateralized debt obligations are. They were even more outraged, and reasonably so, when our government proceeded to print money for the motherfuckers who perpetrated this farce so they wouldn't become insolvent when the credit bubble that had been building for years popped and their scam finally shit itself and went screaming down the drain, right along with everyone's retirement funds.


Our overlords, sensing that a class struggle was imminent and fearing the rise of unionism and labor rights, deployed their Identity Politics flunkies to break up the movement.


When everyone is bitching about pointless shit like how many brown people there are in medieval fantasy shows and how low women's necklines are on comic book covers, you know what they aren't talking about? How badly we're all getting dicked by Wall Street parasites.



Every single one of these SJW motherfuckers has some NGO behind them, who, in turn, has billionaire money lining their pockets. Follow the paper trail of non-profits, and you'll always find a rich motherfucker at the other end, trying to manipulate our society for his own advantage.

This SJW shit is completely artificial, forced, propaganda bullshit.
 
IdPol has historically been used like this constantly. It was the Pinkertons who threw bombs and incited violence at union strikes, pitted ethnic groups against one another, etc.

This is just another phase in history where identity politics is being used to stop the lower classes from uniting against the rich and giving them their proper place: hanging from their necks along a lamp post.
 
Yikes, that dates back all the way to 2011, pre-Tropes vs Women Kickstarter even.

What was it about the 2010s that made people almost immediately turn into a bunch of joyless, pearl clutching losers? What a nightmare of a decade that was.
But what made these people get offended over something like cleavage? Are they fucking 1600s Puritans?
Just why? What changed from 2009 to 2011 to make something like Superheroine cleavage, something no one in the history of the universe gave a shit about before, suddenly be a big fucking problem that must change?

Asking for a single cause is like asking which snowflake caused the avalanche, or which fart caused the tornado.

@Honka Honka Burning Love covered most of this far better than I could, but I blame all of the things mentioned so far. From "nerd culture" becoming a fashion accessory and "lifestyle" for normies, to greedy corporations looking to increase their bottom line.

I don't want to repeat myself too much. Who am I kidding? I like talking about this stuff. But the quick rundown in my opinion.
  • "Nerd culture" becomes a fashion accessory after the Wii and DS become the tickle-me-elmo of their day, loved by young and old and selling massively.
  • The mass adoption of the PS2 after generation X grows up with gaming at their side, viewing them in the same manner as music and movies.
  • Broadband internet becomes widespread, leading to an explosion in websites rich in content. Old media jumps on this bandwagon.
  • Xbox Live Arcade sets the template digital distribution, leading to a wave of high quality indie games not seen since the days of the ZXSpectrum.
  • Between 2008 and 2012 a new fad appear. "Hipster".
  • The "are games art" debate reignited by Roger Ebert and other snobby critics making dismissive comments, and insecure game journalists make fools of themselves.
  • The games press sells out. Scandals like Doritogate and Gerstmanngate more or less proving that payola trumps truth or honesty.
  • Outside of gaming, scandals like Atheism Plus and Hawkeye Initiative create divisions in their communities.
  • "Sexism" has been criticized previously in gaming before, especially Tomb Raider, but it was never taken seriously.
With the table now set, the rest are things you likely already know.

Normies who had little interest in gaming before it was mainstream suddenly want to pivot into politics and activism, but can't because they are stuck in their dead end game journalism job, and they don't want to give up a platform with a captive audience. On top of this they got older, maybe got married and had kids, or felt insecure that they weren't taken seriously by their peers in "real journalism".

Whatever the motivation they each decided that immature things like cleavage were harmful or ruining their image so it had to go. The nerds who made gaming "cool" to begin with weren't "cool" to normies, and insisted on holding on to their "immature" things, so they had to go as well.
 
Asking for a single cause is like asking which snowflake caused the avalanche, or which fart caused the tornado.

@Honka Honka Burning Love covered most of this far better than I could, but I blame all of the things mentioned so far. From "nerd culture" becoming a fashion accessory and "lifestyle" for normies, to greedy corporations looking to increase their bottom line.

I don't want to repeat myself too much. Who am I kidding? I like talking about this stuff. But the quick rundown in my opinion.
  • "Nerd culture" becomes a fashion accessory after the Wii and DS become the tickle-me-elmo of their day, loved by young and old and selling massively.
  • The mass adoption of the PS2 after generation X grows up with gaming at their side, viewing them in the same manner as music and movies.
  • Broadband internet becomes widespread, leading to an explosion in websites rich in content. Old media jumps on this bandwagon.
  • Xbox Live Arcade sets the template digital distribution, leading to a wave of high quality indie games not seen since the days of the ZXSpectrum.
  • Between 2008 and 2012 a new fad appear. "Hipster".
  • The "are games art" debate reignited by Roger Ebert and other snobby critics making dismissive comments, and insecure game journalists make fools of themselves.
  • The games press sells out. Scandals like Doritogate and Gerstmanngate more or less proving that payola trumps truth or honesty.
  • Outside of gaming, scandals like Atheism Plus and Hawkeye Initiative create divisions in their communities.
  • "Sexism" has been criticized previously in gaming before, especially Tomb Raider, but it was never taken seriously.
With the table now set, the rest are things you likely already know.

Normies who had little interest in gaming before it was mainstream suddenly want to pivot into politics and activism, but can't because they are stuck in their dead end game journalism job, and they don't want to give up a platform with a captive audience. On top of this they got older, maybe got married and had kids, or felt insecure that they weren't taken seriously by their peers in "real journalism".

Whatever the motivation they each decided that immature things like cleavage were harmful or ruining their image so it had to go. The nerds who made gaming "cool" to begin with weren't "cool" to normies, and insisted on holding on to their "immature" things, so they had to go as well.

Gerstmann.jpg


Oh yeah, definitely. The weird part about GamerGate to me was that we'd known about the corruption and payola in the gaming press since basically forever. It's something that predates the current controversy by a huge span of time. I mean, I remember articles as far back as the early 00s where reviewers would frequently brag about private trips with gamedevs and publishers where they'd walk away with literal duffel bags full of merchandise. T-shirts, commemorative statuettes, special editions of the game, whatever the hell. That was influence. That was bribery. It wasn't a secret. Swag Bags were standard practice, not just in gaming, but across vast swathes of the consumer good industry. They've always buttered up the press.

I'd played Depression Quest like a whole year before the Zoe Post, so I knew what it was and how Kotaku had blown smoke up the asses of its creators. It was a text adventure. It wasn't even what I'd consider a video game, exactly. Text-based games are in an entirely different category. It was certainly no Zork. Much lazier, and with a whole lot of bad ends if you did anything other than aggressively pursue therapy.

Depression Quest was done in Twine. It requires no coding skill whatsoever to make a text adventure in Twine. Anyone can do it. The bar for entry is much lower than doing visual scripting in Unity or Unreal Engine. And yet, Kotaku was willing to shill this unremarkable non-video-game to their readers. In hindsight, it felt weird right off the bat.

Furthermore, I always thought Anita Sarkeesian's critiques of video games and TV shows were really, really far off the mark. I tried explaining to SJWs, as far back as 2013, look, Anita Sarkeesian is extremely gender-essentialist and she gets all her ideas from Carol Gilligan, but they were having none of it. What else do you call it when someone, in a thesis paper describing their ideas, literally makes a chart of male and female behaviors?

GenderValues.jpg


Anita Sarkeesian's entire argument was that when writers come up with protagonists, regardless of the character's sex, they will often draw from the column on the left. The masculine traits. Rational, physically and verbally aggressive, stoic, strong, independent, dominant, competitive, et cetera.

Her complaint was, essentially, that when writers depict an ideal "strong female protagonist", they make her too mannish and unrelatable to women.

Being the moron that she was, and still is, she could not immediately see the problem with her entire worldview. Those so-called masculine traits are the ones associated with power. It's only natural for a protagonist to be someone of importance, and in order to be important, someone has to be powerful. In order to be powerful, someone has to exert power, and violence and intimidation are the most basic forms of power.

What Anita Sarkeesian and her ilk intended to do, essentially, was redefine power. It's kind of a collectivist revision of the typical power hierarchy, where power is redefined as diplomacy, cooperation, and submissiveness. Under this line of thinking, individualism and other "masculine" traits are vilified.

There's a term for this. It's Nietzsche's Letzter Mensch. The Last Man. A cognate can be found in the modern slang term "bugmen". People who shy away from force and desire only comfort, safety, and consumerist bliss. Basically, once you succeed in stripping people of individualism, romanticism, and a purpose in life, you open the door for authoritarian domination of every aspect of their lives. Every kind of Orwellian control, every kind of Brave New World-esque druggism. That's what everything gives way to, when you deliberately repudiate individual power.

Anyone with a lick of sense can see that this is just repackaged Maoism with a feminist veneer. Submission is elevated on a pedestal, as well as collective responsibility. A question is raised; to whom is this submission owed? Why, the State, of course. It's always the State. When every ounce of power is stripped from people, its remains are heaped upon the State, and the State becomes the new object of worship and obeisance. A literal scapegoat upon which to lay one's sins.

Ever notice how the modern world actually works? People's right to be consoomer weaklings is backed up with force. With terrifying violence. Anyone who steps out of line, anyone who questions the petrodollar or the current economic order? They soon find a JDAM or Tomahawk in their living room. And yet, this weak, cockamamie SJW ideology lets people believe that they aren't complicit in this. If you believe in the Gospel of Anita Sarkeesian, you can hold hands and sing Kumbaya and feel "powerful" while having to do absolutely fucking nothing to sustain your existence, while people on the other end of the planet are crushed and killed enslaved to preserve your luxuries. They repudiate violence, but they rely on it for protection and enrichment.

Any time there is a vacuum in power, any time there isn't anyone around who draws from the column on the left, guess what? Eventually, a warlord rises. Eventually, someone appears who is willing to order the murder, rape, and enslavement of those who will not defend themselves. What has historically happened every single time a colonial power has encountered weaker natives? They consumed them. Like a bag of Doritos.

The hand-holding utopia doesn't exist. It has never existed. Violence has always had the last laugh. Always. It's like a cheat code. If you happen to be a barbarian lord and you encounter a tribe of pacifists who will not defend themselves, you can always brutally buttfuck them to death like something out of a Tarantino movie. The worst they can do to you is whine and make you feel bad about it for a few seconds. Diplomacy without hard force behind it is just complaining. It can always be vetoed by violence.

When you write a strong protagonist of either gender, it is inevitable that they will be independent and stoic and capable of bootstrapping themselves where others struggle and fail, and you know why? It's because, for one thing, if protagonists were as meek as people like Anita Sarkeesian wanted them to be, then they wouldn't be people of importance. They'd be nobody. Fucking peasants. Victims. Objects. Secondly, people like escapism. People like grasping and groping at the things they've been denied by the establishment, stifled by our bureaucratic order, by our reams of paperwork and licenses and certificates and forms, and all this other anti-human dreck. They don't want a replica of real life. They don't want to read about powerless people when they already feel powerless. They want those swashbuckling adventures. They want to swing from a rope like Tarzan. They want to get the girl. They want to turn back the alien armada.

SJWs want us to read stories about some lady who struggled to get an alimony settlement from her ex, and then her dog died and her daughter was raped and the police department mysteriously lost the rape kit, and she somehow found serenity not by finding her daughter's rapist and pulling out her Glock and giving him a Miami Vice-style Mozambique Drill, but through group therapy sessions where everyone had a big cry at the end. Why the fuck would we want to read about that? That's life. That's the way things already are. It's not an escape. It's nothing.

If expressions of power make SJWs feel unsafe or uncomfortable, then they clearly must lack the spark of humanity. If somebody thinks that they can redefine power as its opposite, they are delusional. Power is force. The abjuration of force is always accompanied by the abjuration of power.
 
Last edited:
"Nerd culture" becomes a fashion accessory after the Wii and DS become the tickle-me-elmo of their day, loved by young and old and selling massively.
This shit pre-dates Wii and DS though, places like Kotaku were shitting all over Gamecube for not having "realistic" games like "Call of Duty"
 
This shit pre-dates Wii and DS though, places like Kotaku were shitting all over Gamecube for not having "realistic" games like "Call of Duty"
I agree. My point with bringing up the Wii and DS is that before they came along, gaming was something for children, nerds, and young people. Brain Age and Wii Sports were popular with older people. This ultimately turned out to be a fad like the latest diet or TV show, the ones that stuck with gaming moved to facebook match 3 and mobile gacha games.

Did this create a games press bubble? Hard to say, but I don't recall newspapers having a game review column along side the film and music reviews before then. Though I've never been one to read newspapers at all.

Did this fuel animosity from film and literature critics? It can't have helped. I can imagine some middle class critic being appalled when a Wii is dropped in his lap and he's asked to review Big Brain Academy along side the latest West End musical. Even if that didn't happen, those kinds of people can't have been happy that their precious Oscar bait was being beaten by a slapstick sports game.
 
Last edited:
Why didnt we have every single Stasi operative executed after Germany was reuinified?
Because, like with most ex-Soviet states, the secret police were often the only ones who actually knew what was going on in the country and how it worked. Same reason why the Russian leadership is largely composed of former KGB members. Getting rid of the stasi would have required West Germany to rebuild the political and bureaucratic class of East Germany from scratch. In the best case, you'd be creating inefficient institutions in a country already on the wrong foot financially. In the worst case, you'd be accused of a kind of colonial mentality and face blowback from East Germans who feel like they no longer have a say in their society.
 
All I want to do is enjoy my hobbies and interests and be left alone. Apparently, that IS asking for too much these days.
 
All I want to do is enjoy my hobbies and interests and be left alone. Apparently, that IS asking for too much these days.
It is because we gotta have some sort of culture war BS wherein neckbeards think all the SJW's are out to do masectomies on anime waifu games and SJW's think the anti-SJW's will hold back some shit like "different body sizes" or whatever when most of the normal gamers just want to live a different life in a game such as playing God and killing their own virtual families in manufactured fires or being a criminal carjacking rednecks and running over old women while drive-by shooting gangbangers. At this point, the best course of action may as well just be laughing, groaning, or ignoring tards that think an anime figure is holding women in gaming back or having a transgender character is indoctrination despite the character being NPC you could kill in a handful of ways.
 
Once again I have to reiterate the irony of this situation for me.

Before SJWs vs anti-SJWs the schism in gaming was more "games as art" versus the "dudebro" crowd, gamers that wanted games to move forward as an artistic medium and gamers that just want to shoot shit.

The peak of this was in 2007 when you had the releases of Bioshock and Call of Duty 4, the "games as art" crowd went nuts for Bioshock and the "dudebro" crowd went nuts for Call of Duty 4, both games were financially successful seemingly proving the viability of both approaches.

The thing is for me I was a lot more sympathetic to the "game as art" crowd, there's a few dudebro games I like but I never got into Call of Duty, I much prefer story driven games like Bioshock over the online shooters.

But the trouble is SJWs declared jihad on sexy video games girls and once again we've seen another example of that with the outrage over Iroha in the newest Samurai Shodown.

I love me some sexy game girls, I absolutely love characters like Iroha, anyone that's against stuff like that is my enemy, plain and simple.
 
Once again I have to reiterate the irony of this situation for me.

Before SJWs vs anti-SJWs the schism in gaming was more "games as art" versus the "dudebro" crowd, gamers that wanted games to move forward as an artistic medium and gamers that just want to shoot shit.

The peak of this was in 2007 when you had the releases of Bioshock and Call of Duty 4, the "games as art" crowd went nuts for Bioshock and the "dudebro" crowd went nuts for Call of Duty 4, both games were financially successful seemingly proving the viability of both approaches.

The thing is for me I was a lot more sympathetic to the "game as art" crowd, there's a few dudebro games I like but I never got into Call of Duty, I much prefer story driven games like Bioshock over the online shooters.

But the trouble is SJWs declared jihad on sexy video games girls and once again we've seen another example of that with the outrage over Iroha in the newest Samurai Shodown.

I love me some sexy game girls, I absolutely love characters like Iroha, anyone that's against stuff like that is my enemy, plain and simple.

I think the saddest and most ironic part in all this was that the SJW's essentially co-opted and hijacked the "games as art" crowd and now the common perception of a game that is is "art" is now something more in line with pretentious walking simulators like Gone Home or preachy woke punk shit like Tonight We Riot as opposed to something like Bioshock, Metal Gear Solid, Silent Hill 2, or even Manhunt

The first Manhunt was actually pretty high-concept from an artistic point of view despite all the bloody violence and brutality. Rockstar basically intended the game to be a commentary on the controversy over video game violence and the moral guardians of the time.

The snuff film plot is meant as a deliberate parallel to the rhetoric over violent video games, and the whole thing is meant to look like a cheap 80's VHS tape, both as part of the setting and as a way to invoke the moral panic over "Video Nasties" back in the 80's (Rockstar was originally a British company)

The second Manhunt was a cheap edgy cash-in, but it was more focused on the urban legends about MK Ultra and ripping off Fight Club than anything else.

IIRC, Manhunt 2 was also developed by one of Rockstar's minor subsidiary studios.

Nowadays, the woke punks and SJW journalist types would see something like Manhunt or even the first Bioshock as "problematic" and "edgy" games fit only for incel neckbeard strawmen.
 
Last edited:
I think the saddest and most ironic part in all this was that the SJW's essentially co-opted and hijacked the "games as art" crowd and now the common perception of a game that is is "art" is now something more in line with pretentious walking simulators like Gone Home or preachy woke punk shit like Tonight We Riot as opposed to something like Bioshock, Metal Gear Solid, Silent Hill 2, or even Manhunt
I don't think it was hijacked as much as it's true colours were revealed. The games as art crowd had a boner for pretentious crap as far back as Braid. I'd say Shadow of Colossus and Ico, but people genuinely like those games whereas Braid was only really talked about for it's ending and the poetry between stages.

Many of the games derided as "dudebro" back then had a lot more to say and pushed the industry forward more than the "art game" critics gave them credit for.
 
Back
Top Bottom