Culture Wars General - KiA Diet Coke Edition

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They're really not, you're just going by some children's television and book examples and made a large generalization.

Companies like Toyota don't use them at all in any of their interfaces. This goes for both the infotainment console and the regular controls.

If the controls were swapped the other way around and O became select and X was cancel for the global standard, nobody around the earth would have been affected either. It would have been chalked up as an interface change and people would have shrugged it off because at the end of the day they just want to play games. The Japanese are not some special unique case where this would create a mental barrier for them.
People, including me, still had hick-ups with games like Metal Gear. I think Sony should have kept that accessability in the same way Microsoft pushed for different button configurations for disabled people(Japanese and Italians). The shit is already hooked up in the SDK.

edit: it seems like an unnecessary tea bagging.
 
People, including me, still had hick-ups with games like Metal Gear. I think Sony should have kept that accessability in the same way Microsoft pushed for different button configurations for disabled people(Japanese and Italians). The shit is already hooked up in the SDK.
Microsoft 's accessibility features are mostly based from their computer development. The Special Xbox Pad shares a ton of tech with a lot of stuffed that helped people with physical disabilities before. Windows and Office and other applications have options for people who may have physical disabilities.

As far as remapping buttons go, the Dual Sense has it's own software that's entirely separate from the PS5's firmware. It could be theoretically possible when it comes to base console functions. But a game letting you remap stuff is going to vary from game to game. The PS5's UI does look unfinished, but it also took more than a year to finalize the PS4's main features either after the console was released.
 
Microsoft 's accessibility features are mostly based from their computer development. The Special Xbox Pad shares a ton of tech with a lot of stuffed that helped people with physical disabilities before. Windows and Office and other applications have options for people who may have physical disabilities.

As far as remapping buttons go, the Dual Sense has it's own software that's entirely separate from the PS5's firmware. It could be theoretically possible when it comes to base console functions. But a game letting you remap stuff is going to vary from game to game. The PS5's UI does look unfinished, but it also took more than a year to finalize the PS4's main features either after the console was released.
What is harder, translating and voicing a game or switching the graphics of a couple of buttons while using functions embedded in the SDK for cross region compatibility? Something that goes far, far back in time. If Sony wants to take visual novel titty-monsters out of Japan to appease the west I don't care, them changing what buttons means like a suck my balls move. I hate metal gear solid confusing me with that shit, but still.
 
What is harder, translating and voicing a game or switching the graphics of a couple of buttons while using functions embedded in the SDK for cross region compatibility? Something that goes far, far back in time. If Sony wants to take visual novel titty-monsters out of Japan to appease the west I don't care, them changing what buttons means like a suck my balls move. I hate metal gear solid confusing me with that shit, but still.
Well if you insert a NTSC game into a Japanese system and the game starts a prompt that requires the use of the internal type pad(i.e. like entering a name). How you select and confirm letters will be based on the system's region rather than the game's.

It was always kind of wonky like that. I think that's kind of why they decided to just standardize everything. Because even for the older PlayStations the controllers were even a different size depending on region.
 
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Well if you insert a NTSC game into a Japanese system and the game starts a prompt that requires the use of the internal type pad(i.e. like entering a name). How you select and confirm letters will be based on the system's region rather than the game's.

It was always kind of wonky like that.
Yes, so why force a change that makes NTSC games behave differently in Japan if the button behavior is already defined for menus in the SDK? The rest of the game works as it should with proper button prompts.
 
Yes, so why force a change that makes NTSC games behave differently in Japan if the button behavior is already defined for menus in the SDK? The rest of the game works as it should with proper button prompts.
Well it doesn't really force a change, the rest of the game has the X as confirm the O to cancel, it's just anything that is linked to the system's internal features uses whatever control scheme it's region uses. Like you can't make a vita from Japan have the western control scheme in it's home menu at all.

Going from the PS3 onwards there was no more region locking. Now the PS2 and PS1 had excessive region locking and stuff barring you from running games from other regions. But the PS3 had a real rocky life cycle so stuff like that was probably a lower priority. They probably should have tried doing it with the PS4 when it launched but never did, so everything is now standardized with the PS5. But the PS5's UI definitely needs an update because only specific menus pop up like Sleep mode depending on how long you hold down the PS button. The PS4 never had that problem because it would exit you out to the main menu no matter how long you held it down and you could select sleep mode from there.
 
Well it doesn't really force a change, the rest of the game has the X as confirm the O to cancel, it's just anything that is linked to the system's internal features uses whatever control scheme it's region uses. Like you can't make a vita from Japan have the western control scheme in it's home menu at all.
Yeah but why make the jap PS adhere to the western button scheme?
 
Yeah but why make the jap PS adhere to the western button scheme?
Everywhere else in asia used it as well as the rest of the world at that point. I think it was more or less a decision of which way was more widespread and established.

Because I think even Hong Kong regional games didn't even use the Japanese control scheme for most releases. Not every release gets an HK region release and they'll get the general AS region a bit more, but even South Korea was using the western control scheme more frequently than not.
 
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Everywhere else in asia used it as well as the rest of the world at that point. I think it was more or less a decision of which way was more widespread and established.

Because I think even Hong Kong regional games didn't even use the Japanese control scheme for most releases. Not every release gets an HK region release and they'll get the general AS region a bit more, but even South Korea was using the western control scheme more frequently than not.
But it took zero seconds in QC between regions, so why change it?
 
But it took zero seconds in QC between regions, so why change it?
I think just due to streamlining when it comes to the overall development process.

That and it cuts down time when it comes to the testing phase. Because there were instances of different controllers and attachment combos causing unforeseen errors in the past.

I mean games are not the most well assembled pieces of software.
 
That and it cuts down time when it comes to the testing phase. Because there were instances of different controllers and attachment combos causing unforeseen errors in the past.
That was QC during the PSX time though, games could fail if the buttons didn't match, that is well known. With the PS2 and PS3 that problem was completely solved.
 
That was QC during the PSX time though, games could fail if the buttons didn't match, that is well known. With the PS2 and PS3 that problem was completely solved.
No actually it wasn't, stuff like the cameras were known with causing very weird glitches in games

There's also the whole spectrum of VR development that they're doing and that comes with it's own problems.
 
They're really not, you're just going by some children's television and book examples and made a large generalization.
Marissa Moira in a nutshell.png
 
You are arguing with a brick wall. Nothing Sony does is ever wrong.
worse, I already had this exact same discussion with him months ago.

also:
- playstation already supports button remapping, it's part of their disability support after they cucked out and adopted the xbox input scheme for button/triggers (ps3 had shooting by default on shoulder buttons), which is incredibly dumb considering how a dualshock is usually held.
- it's not sony's job to decide how devs set their button layout, who are doing their own localization anyway. testing is a retarded argument and not even close how it works, button input isn't a fucking eyetoy.
- even cost (which they don't have in the first place) is a stupid argument when sony is more than willing to waste time and money on their own content review process.
- it makes zero difference to sony in cost or effort to mandate an option the same way devs already do voluntarily instead of an enforced change.
- sony's certification doesn't screen for technical functionality, only how it could possibly break their console walled garden. see cp2077 and dozens of other games (including sony's own games) which had issues out the ass and still got the green light.

some things of note that should put an end this discussion:
genshin impact allows free configuration of layout and buttons however you like. what this means is that sony, as a multinational conglomerate, is too cheap, too lazy, and too dumb to accomplish what a fucking chink gatcha game can.
with that in mind even /v/, one of the biggest shitholes on the internet who are contrarian by default still pretty much agrees what a garbage company sony is.

at this point there is literally no logical or emotional argument in favor of this change or sony in general.

people are free to defend a company however they want, but they should be aware that it also makes them worse than the average /v/-tard sucking the cock of a company more inept and cheap than a chink sweatshop that runs on bat soup and ccp propaganda. I really hope you get paid for it, because damn, it's getting sad...

cba to look for it rn
look what I found

imagine being more butthurt about pixels of a certain color than a company that makes bing bing wahoo kids toys.

:stress:
 
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No, it was defined as accept/deny in the SDK when dealing with menus.
Yes that still happens with the Aim controller which has all the functions of a normal dualshock controller.

psmoveaim.jpg

aim-controller-psvr.jpg

The dual sense itself can also fuck up and go unresponsive for specific buttons with enough effort. Because that's something that people have been experimenting with in case of possible speed run exploits. There's no real third party option at this point due to the exitance of firmware within the controller itself, so it's led to people seeing what they can do with it. .

There's videos of the bug in action for the ps5, but it can cause numerous orders of buttons to not register
 
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