Let's Sperg Clash Royale General

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Infinite Elixir is back on the menu for this coliseum week 😎
It's fun since your ability to avoid leaking and wave formation matters more than your card levels for once
 
They've really done a solid job of doing monthly updates to make the growing list of cards equally balanced and viable. My main is very off meta but it crushes when played right and very entertaining. But yeah, the game has a lot of autism under the hood for people to nerd over
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I just saw this but I can't believe you posted this when Furnace rework and Furnace Evo were added to the game, literally one of the most oppressive cards of all time, not to mention Evo gobgiant + goblin machine being busted for a good while and other previous toxic metas like phoenix monk, season 4 and release little prince. Something tells me you are a midladder shitter who cries about megaknight
 
Something tells me you are a midladder shitter who cries about megaknight
I've been playing since launch :)
The current trouble is leveling my 4th account on the game (I'm stable and well behaved)
I get way more angry at my random 2v2 teammates than anything an opponent could possibly play. You can mitigate anything but a mouth breather leaking 3 elixir so he can miss the non-value fireball
 
I've been playing since launch :)
The current trouble is leveling my 4th account on the game (I'm stable and well behaved)
I get way more angry at my random 2v2 teammates than anything an opponent could possibly play. You can mitigate anything but a mouth breather leaking 3 elixir so he can miss the non-value fireball
haha 2v2 virgin. grind ladder and deal with overleveled decks and people abusing broken cards as well as midladder menaces like a true chad. I swear that every game my opponent has a megaknight and drops it behind the king tower every time
 
grind ladder and deal with overleveled decks and people abusing broken cards as well as midladder menaces like a true chad.
I'm at 8500+ after only like 1.5 month on this account. If I catch the chinks at the right time I can ladder push but the initial bottleneck is only overcome with juicing or waiting it out in f2p. Still having fun but true competitive play doesn't start until you have 4 maxed and blinged war decks
I swear that every game my opponent has a megaknight and drops it behind the king tower every time
Well yeah, that's what you normally want to do if it's your opening play 🤦🏻‍♂️
 
A new promo for the Skelly evo dropped today, featuring William H Macy!

Cute enough, but if I may be allowed a tangent, you should absolutely not sign up to be an organ donor, which is what this promo doubles as an ad for
Odds are none of your body parts will be viable but you've still given the government domain over your remains. I think the most famous case of people realizing (((organ donor))) doesn't mean helping someone was the story of the grandma who died. Her family learned that her remains would be used for military ballistics testing, tried to fight it, lost and so grandma's corpse was strapped to a chair and bombed because reasons lol.
It's not just ballistic tests you're signing yourself over to, the FBI has a field laboratory called The Body Farm, where corpses are mutilated in various ways and left out to the elements inside cages, the purpose being for field agent trainees to have hands on experience with being able to determine by sight how long a body has been left out, when it died, how, etc.
Point being, don't fucking do that to yourself.
New Skelly evo is gonna be tight tho :3
 
What would be a good "Hero Mega Knight" ability? I genuinely want them to add it to the game.
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I may have fucked up and lost my account, going to have to contact the bork di borks and see what I can do to restore it
What would be a good "Hero Mega Knight" ability? I genuinely want them to add it to the game.
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Never going to happen since it has an evolution but it'd be interesting if he swung his knock back ability faster at the cost of reduced HP+damage.

Before my latest account oopsie I was playing merge tactics mode real heavy, the last update made it a lot better
 
Never going to happen since it has an evolution but it'd be interesting if he swung his knock back ability faster at the cost of reduced HP+damage.
We already have Hero Knight and Musky, no reason why there can't be Hero Mega Knight.
Heroes have the same stats as their base cards, just with an ability that can be activated for elixer.
 
We already have Hero Knight and Musky, no reason why there can't be Hero Mega Knight.
Heroes have the same stats as their base cards, just with an ability that can be activated for elixer.
Yeah I'm apparently retarded lol. I need to start playing drafts again, uncertain about a lot of the newer features
 
I want Evo and Hero Sparkey to come out in the same season. Even got cool ideas what for they could be.
 
I want Evo and Hero Sparkey to come out in the same season. Even got cool ideas what for they could be.
Agreed, Sparky is just a fun card, love using it. This is my homemade Sparky deck, been using variations of this setup since mid-latter and it's carried me pretty damn far, but whenever I show it to people they're just confused lmao
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Agreed, Sparky is just a fun card, love using it. This is my homemade Sparky deck, been using variations of this setup since mid-latter and it's carried me pretty damn far, but whenever I show it to people they're just confused lmao
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You really made an account today just to answer that???? XD

Well, here's my deck:

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For the Sparkey Evo, I'd give it the ability to generate an electric force field once its gun is fully charged, that explodes when dealt 1 damage, similar to the Wizard Evo shield, but less damage, can regenerate infinitely when broken, doesn't deal push back, but has 0.5 shock, same radius as Evo Wizard fire shield.
Second evo ability to overcharge its gun once the shield is up, causing the shot to deal 10% more damage with 10% more radius with a 0.25 stun attached. Two-cycle (two cycles are more powerful/fun)
Give the body a big glass ball like Clash of Clans mega Sparkey
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For the "hero" Sparkey, give it the ability to deploy 4 small toy cars similar to zappies for 3-4 elixer.
The toy cars have less health, damage, and range than the zappies but have the unique behavior to stay near their momma. Even if they're pulled all the way across the arena by tornadoes, they will ignore everything else and make a beeline for the Sparkey in order to protect her.
The two at the front could have the ability to release a small shockwave for clearing out swarm cards such as "Skeliton Army" and "Bats." The two at the back are just regular, weaker zappies that're only really good for a zapping, causing distractions.
When the hero Sparkey deploys them, she speeds up for 1-2 titles, towards the nearest tower, ramming into ground troops, dealing some damage and knockback, which finally gives the spikes on the front a real purpose.
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what do you guys think?
 
I think maybe a good "Hero Mega knight" ability would be to jump from one lane to the other, jumping about 8 tiles through the air and causing a massive ground slam on arrival. Similar to how the hero giant can throw a single troop to the other lane, the mega knight can throw himself. It's similar to the mightey miner, but always goes 8 tiles instead of trying to symmetrically match its original position on the other lane. 3 elixer 13 second cool down.
 
You really made an account today just to answer that???? XD
Lol I made my acc on June 6th not Jan, although I'd fucking love an insurrectionist profile-birthday haha. But your deck is nice af, I'd prolly run any of the evo drags if I had em, whenever my opponents have a lot of air cards I get smoked, so one of those would help my synergy a shitton I think. Do you ever have any issue with ground troops though? For me, it seems like whenever I run more than 2 flying cards I just get ran on incessently.

In relation to your evo/hero sparky ideas, I fw them. I think I like the evo idea the most, given that it would counter swarm cards like skele army, gob gang, etc. I think the 2 cycle is fair too, given that a 10% boost to Spark's damage would be pretty damn powerful. Plus they already have a reference for it in the form of the mega sparky like you said.

I think if we were to get either of em it'd be an evo, just because I could absolutely see people losing their minds over a extra powerful sparky that requires 0 cycling via a hero version, but shit let them cry IMO, Sparky on top.

I think maybe a good "Hero Mega knight" ability would be to jump from one lane to the other, jumping about 8 tiles through the air and causing a massive ground slam on arrival.
I could legit see them doing this for MK if they hero'd him, given that the jump is the most unique thing about him, being able to control it manually would add a whole new level to facing him. However, I'll be praying to god they DONT do this, just because the thought of a hero MK makes me throw up in my mouth lmao
 
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