- Joined
- Aug 7, 2024
After a handful of fights and several deaths, I feel I have a hang of the dodge timing and flow of fights. I felt this way right after beating the big green guy in early Act 1. The game does a fantastic job of teaching you with and without tutorial popups. Sometimes they challenge you so you can learn things even faster. Very cool design tbh. I also found the writing was one step ahead of me and using jujitsu to counter my "trope detector" and subvert it in small ways. I really missed that feeling and I think that's why I am so engaged. It also is able to explain things in a refreshing, indirect way that intrigues you. Dialogue is said, and gives you enough clues to deduce a fact by working your way backwards logically. Fun!
After deducing the redhead's age and hearing the dialogue with/from her, I realized she truly is just a kid in over her head. There wasn't going to be an inappropriate relationship between her and her guardian. Nice to have some boundaries in a JRPG for once. Her VA is Shadowheart from BG3 so when I first saw her character I thought she was just a short, euroface, 20 something.
Anyone else notice the lip-syncing is way off? I don't let it distract me too much, I figure it is either audio delay, or that tech is tedious and expensive to perfect. Could be the DLAA messing with the timing too.
After deducing the redhead's age and hearing the dialogue with/from her, I realized she truly is just a kid in over her head. There wasn't going to be an inappropriate relationship between her and her guardian. Nice to have some boundaries in a JRPG for once. Her VA is Shadowheart from BG3 so when I first saw her character I thought she was just a short, euroface, 20 something.
Anyone else notice the lip-syncing is way off? I don't let it distract me too much, I figure it is either audio delay, or that tech is tedious and expensive to perfect. Could be the DLAA messing with the timing too.
