- Joined
- Sep 30, 2021
So 30 white Ex-Ubisoft people can make something more polished and fun with BETTER RATINGS than 3000 DEI hirings have done with AssFuck me in the Shadow?
Color me surprised
"30 baguettes made this in a shack with a box of scraps!"
It really is impressive considering the scope of the game. I'd imagine this game wasn't made on a huge budget. YET, surprisingly, it's one of the first UE5 engine games I've played in a while that doesn't run like dogshit. It's almost like the developers understood that Unreal engine's primary strength is being able to handcraft detailed environments and set pieces for a relatively linear gameplay experience. It's at its best when the engine isn't trying to maintain and track a million different entities while rendering massive (though content dry) environments.