Civvie 11 - Retro FPS Boomer

  • 🏰 The Fediverse is up. If you know, you know.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Looks like the next video from civvie will be cultic chapter 2
 

Attachments

  • Screenshot_20251107_123706_Samsung Internet.jpg
    Screenshot_20251107_123706_Samsung Internet.jpg
    197.8 KB · Views: 97
I'm sure this sentiment has been repeated 500 times already but I absolutely hate how this dude's videos brought about a revolution of shitty retro FPS games being dumped onto Steam by the dozen, all made on Unity and all with 2D pixel art that intentionally looks like shit because people think that things looking like shit is retro.

And then they all include references to his show in a desperate attempt to get noticed on twitter so he'll make a video on their terrible game. ZOMG SEWER COUNT SORRY CIVVIE XDDDDDDDDD!!!!!!

Thankfully seems like it's ending since I haven't gotten a realms deep sale bilge pump on my steam client in a while but I'm afraid I'll jinx it
 
Cultic Chapter 2 improved on the original in so many ways. If you've played it, the Fairgrounds was the only slog of a level, in my opinion.
Fairgrounds is definitely the worst one, mainly due to gow repetitive the layout is so a lot of time is wasted walking in circles, and when you think it's over you have a castle to explore. A shame since the idea is cool.

But my favourite example is the train level, or more exactly the trains level. Since you go through 3 fucking trains, 2 terminals and a creepy house in that level.

The penultimate level is also weird since it's a Resident Evil type deal where the game takes away your weapons, and would have fit better midgame than so late.
 
We probably have Silksong to thank for that. Better to spend $20 on that than GZdoom troonslop.
Every time I see a GZDoom game I wonder how the fuck the developers put up with it enough to see it through. I have contributed fixes to gz before and it is one of the most unwieldy engines to ever exist. It is so much harder to make an original game with it than it is to just start fresh in a standard game engine. The head maintainers (namely Graf) are fucking insane and will opt to randomly break and remove shit in minor patch versions without warning. There was an incident a couple of years ago where Graf sperged out about user-made mod menus and threatened to strip the ability to make user menus completely out of the engine.

I don't even care about the tranny shit the developers of Selaco are heroes for putting up with it.
 
Honestly I agree with him that this is the best of the neo-boomers. Probably my favorite shooter period as it stands now.

But he did still pussy out by comparing it to Selaco, which is definitely not in the same league but everyone talks about like its the greatest thing ever made. I remember discussing that before when his review came out with some people and none of us could figure out why it was so lauded.

But Cultic being lauded I do understand lol.
 
Once again, Civvie seems terrified to ever actually give any criticism to any of these games that he's made an incestuous relationship with. Granted, its not quite as bad as some of his other similar reviews where the games were steaming piles but since they had cancer mouse and sewer level references he has to sit there and say its an epic awesome boomshoot. But I played Cultic part 2 and it DOES have friggin issues, and you can tell he's fighting very very hard not to bring them up. He keeps referencing that he is always very low on ammo constantly throughout the game - but then says that 'he always finds more(?)', and tries to pass off the insane bullet sponge minibosses eating everything hes got and having to melee one to death as some sort of epic moment.

Truth is, the game has fuck-all ammo, and it mandates that you minmax and savescum because you need every bullet to count. Thats not scary, its annoying. Im amazed he glazed about the manor map too, because it should be renamed 'The Blueball Estate' because it starts off with an amazing atmosphere that seems to promise an exciting level kinda like that one part of RE:VILLAGE. You leave the basement to find... nothing. You go to the spooky attic to find... nothing. You go to the spooky clown room, 'this ought to be good' you think, to find.... nothing. You soon find a few guns with like four bullets each to discover the true horror all along is that the dev thinks having to shoot the same tanky enemies youve been shooting all game except now with even less resources is worth all this build-up.

Still a really good game. Way better than Dusk which I think fumbled extremely bad, and actually stands refreshingly unique with its slower paced gameplay style when compared to its crack-infused combo-based bretheren. But its definitely not perfect and Civvie is doing no favors to his credability by ignoring them.
 
Personally I felt the weapon quantity was okay (besides the boss stages that really starve you in some cases) and the game just makes it so you can't rely on a single weapon type. But it does sin in having enemies that are huge bullet sponges unless you have their particular weakness (usually molotovs). It can get ridiculous how the enforcers tank 4 TNT bundles yet die to a single molotov.

The estate was just meh, the main issue is that the game is really missing enemy types that rush you and can tank, so you are never in real fear, and due to the genre you know that everything is killable. It's like they wanted a complete genre shift of a mission only to realize that it wasn't worth the bother.
 
Absolutely loved Cultic part 2: Culty Boogaloo. Only thing it needed is what's being worked on which is the auto-map because, yes, the levels are sprawling and it's easy to get lost/turned around. The only place I got completely confused was the Bunker because I forgot to take the spiral stairs down to the dungeon and spent far too long trying to remember where I hadn't gone in that giant goddamn level.

People complaining about ammo issues is weird to me, it's exactly like he described: I felt like I was running low but never out of options. Knowing when to chuck molotovs, TNT, and use your delete-enemy Flammenwurfer was important. I played on the difficulty below Extreme and found it extremely punishing but no more than Blood. The fucking shoot-out in the western town took me a long time though, very difficult. The helicopter had too much health and this is the only part of the game that ammunition started to look like a problem.
 
Back
Top Bottom