Cataclysm Dark Days Ahead

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Thank for all the info guys - just started playing CDDA. Bright Nights it is.

Can you recommend good resources to learning the game?

Also - ttd one again, sadly. The fuckers love to be hated.
 
Also - is Worm Girl really a tranny? I just have to know:

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Like come on - the voice is maybe 25% suspicious but the clip and the picture? No way.
 
Also - is Worm Girl really a tranny?
That "Worm Girl" photo comes from a different "Worm Girl" altogether.
As for the clip, it's indeterminant.
However, Worm Girl has the soul of a tranny.
Can you recommend good resources to learning the game?
Keeping the following handy is nice. The binds on the top are for when you're holding shift or have toggled caps lock. You can rebind them in the options. Every menu you can open has context keys listed above or below. If you're using the magiclism mod, "]" opens your magic menu. I recommend using the number pad to move around. These will become second nature as you go on.
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This tutorial series, from Worm Girl no less, goes over common strategies, important info, and the general flow of combat.
Whatever is not mentioned above, and is too obtuse to figure out naturally, can be understood by googling questions (which lead back to the CDDA Reddit) or asking ChatGPT (which pulls from the CDDA Reddit and Wikis).
The Hitchhiker's Guide to the Cataclysm lays out what martial arts, items, monsters, bionics (CBMs), and mutations can do.
World creation:
Wandering hordes are nice.
Random NPC spawns are nice.

Misc:
Automated turrets and weapon platforms are extremely dangerous. They usually have superior night vision and are placed in dark secure areas or around the corners of places you shouldn't be. Use Shift + X or Caps Lock + X to peek around corners. If certain weapon systems spot you for the first time, you typically have 1–2 "turns" to move out of its line of sight. If you're too slow, it can kill you instantly. IMMEDIATE evasion, clever manipulation of the environment, or indirect attacks are the only way to competenly deal with these. The turrets and weapon platforms commonly kill late-game OP characters without immediate solutions to electronic gun-mounting enemies.

NPCs with firearms are also highly dangerous and difficult to duel, depending on your speed, dexterity, and perception relative to their own.

Traps are invisible to the player. You can only discover a trap’s location by keeping the tile it occupies within your line of sight, with the required time depending on your Perception stat. Some traps are easier to detect than others.

Certain late-game items and locations can only be accessed with ID cards (found on corpses or certain locations or brute-force: such as mining equipment, tunneling tools, explosives, or hacking devices.

Some zombies are best dealt with using firearms at range; others are better handled in melee. Some types require heavy armor-piercing ammunition or piercing weapons to kill effectively. Certain zombies regenerate quickly.

Certain armors often cause encumbrance, resulting in diminishing returns during melee combat. Most martial arts thrive on low encumbrance due to their use of dodge chances and action speed spam.

Monsters evolve to make the game harder. Parisheble food expires.

Pressing "@" and tabbing between the displays allows you to see your character's disposition. Warmth and encumberance are shown, top, second panel. Certain vehicles, weather (seen in the map by pressing w), or seasons require you to keep better track of your warmth stats. Certain martial arts and melee requires you to keep track of your encumberance. If you're visiting a place you suspect to be irradiated, checking this from time to time and looking at the "effects" tab is a good idea.
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Your scent radiates outwards from you and lingers. Others can smell you.

Certain monsters have special behaviours, capabilities, or problem solving abilities.

You can use a hose, or anything with the "siphoning" quality, to drain fuel from one car in order to move it to another or a container. You can smash a fridge with anything sturdy to acquire a hose.

Using "shift+x" or "caps+x" and > or < allows you to see above and beneath you. Monsters and NPCs can also see above and below. Monsters may reach, grab, pull you towards them, or attack you from a different Z-level if you're too close. Low flying in a helicopter with a semi-open cockpit may prove lethal if something grabs you or attacks you! Certain enemies can IMMEDIATELY take down a helicopter if they fly into its rotors! Sure do hope those zombies don't evolve to fly or anything...

Going to an elevated place allows you to see further, filling out your map; wearing binoculars helps you fill out your map at a wider range.

If the game spazzes out and buries you inside the ground for no reason, use the debug menu to teleport to where you were.

"/" or "\" allow you to haul items or better sort them. Contextual button prompts allow you to search or better sort these depending on category in case you have a massive pile of items.
If transferring items between two spaces with "/", the trunks of cars are noted by name and shown as "v" in the radial menu.

Dying is fun!
 
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It's not about "making things realistic"; it's about making things boring. Faggots hate fun, they have to be miserable all the time to justify their nihilism.
...the more I think about this, the more I realize that I see shit like this way too often. They're either extremely outgoing (usually in a bad way) or extremely boring. The type of people to either go "let's add rape at every opportunity to everything" or "well no you shouldn't do this extremely mild thing because *insert retarded reasoning here*." Creatures of extremes, none of them good.
You want to know what's funny? The vast majority of guns that're still in the game would be the less "realistic" options even in a pre-collapse society, much less a post-collapse one. It's for a very simple reason, too; modern weaponry is often made to better specifications. Even the late Cold War-era guns such as the original Remington 870 are considered outdated in some cases, especially in a setting set in the future like CDDA's is, and a more modernized variant would've been the better option.
Here's some sperging of my own.

I'd argue that most weapons in a post-disaster existence wouldn't be modern, hard to maintain weapons, but shit that can still function well after they stopped manufacturing them. Weapons from WW2 and even conflicts before that would find it's place in an apocalyptic New England, best example are places like the Middle East. I've heard tales of soldiers these outdated weapons from insurgents and whatnot still in working order and used against the more modern weapons. Hell, there's soldiers using the Mosin-Nagant in the Russian-Ukraine war over there. The Kalashnikov, the M1911, hell even the AC-10 is only just being retired next year, and even then that's definitely not the last time we'll use it.
The newest, shiniest toys aren't the ones being used when all hell breaks lose and you can't reliably produce or even maintain them, it's the shit from Grandpa's basement next to the uh...German paraphernalia that hasn't been shot since the 1940s but can probably still shoot relatively straight if you clear the dust.
It's the shit you can drop in water, mud, sand, soot, ash, blood, and can still fire with just the right amount of cleaning. I'll die on the hill that the worst a disaster is, the further back we're going to look for weapons, I know not what weapons WW3 will be fought, but WW8 will be fought on Mars with M2 Brownings.
Manhunt/the next Flexible Survival.
Manhunt is too generic a name for me to warrent searching but I assume you mean either the Rockstar game or more than likely that one thread that I think you linked me that one time. Considering it's not the first time you mentioned that shit it's safe to say that shit traumatized you lol. Yeah, I can definitely see why. Anyway, I looked up whatever this Flexible Survival was and the first thing I saw was a video of someone's playthrough, first thing I read was
YOU DROP TO YOUR KNEES AND TAKE HOLD OF HIS COCK.
A-Ah, I see.
This thread just reminded me that CDDA still exists. I haven't played since I sperged out about the update that forced generic drug names. Also I miss that tileset that used a bunch of stolen assets that I forget the name of.
Undeadpeople probably, was still being maintained after the main guy sperged out himself, but I think all gits were DMCA'd since it, of course, had stolen assets. But wayback machine works fine.
 
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it even sperged at someone over using proper tranny terminology, it's 100% a tranny.
Nigger what? Now not only I have to use the proper pronouns or I'll lose whatever job or gig I'm doing (if it has a tranny or whatever mentally ill gender freak) but I have to use the proper term for zippertits? Who the fu-wha-I should kick their fucking ass. 7 thumbs up, kill yourselves.
Thank for all the info guys - just started playing CDDA. Bright Nights it is.

Can you recommend good resources to learning the game?

Also - ttd one again, sadly. The fuckers love to be hated.
I did find this playlist that's a bit old, but most likely still working if you adjust yourself. Short and compact too.
 
Stole a truck, drove it into a town, killed a bunch of zombies, Got stuck on other vehicles, had to bail and run home, collecting parts of wreckage as I ran (free metal scrap). This is what mining looks like in this game XD Good times.

BN seems way easier than CDDA. Never found a working vehicle in CDDA.
 
Stole a truck, drove it into a town, killed a bunch of zombies, Got stuck on other vehicles, had to bail and run home, collecting parts of wreckage as I ran (free metal scrap). This is what mining looks like in this game XD Good times.

BN seems way easier than CDDA. Never found a working vehicle in CDDA.
There are (were?) mods for BN that made it harder, especially finding a working vehicle. But BH is fun over difficulty and realism, hell having fun is its own difficulty depending on the situation.
 
I've encountered the dreaded LGBTQIA+ elements - the game makes me ride a folding bicycle.

Fingers crossed for a MTB before the character troons out.
 
I've encountered the dreaded LGBTQIA+ elements - the game makes me ride a folding bicycle.

Fingers crossed for a MTB before the character troons out.
What elements specifically, unless you're specifically making fun of folding bicycles...
Fuck, I had two once, am I the gay?
 
What elements specifically, unless you're specifically making fun of folding bicycles...
Fuck, I had two once, am I the gay?

I regret to inform you it's one of the gayest things there is. As gay as Nick Fuentes after a glass of wine or two, and we all know you can't get much gayer than that. I'd watch out for symptoms if I were you.

I think it got to me thru the game even. I kept wondering if the game isn't TOO easy. Then I realized I just play like a pussy - repeatedly looting nearest homes, and only at night. I thought I've basically beaten the game and I don't even have a decent gun yet. If that's not gay I don't know what is.

I have to get a car ASAP. Both to venture farther in game and to purge my body. Then get into looting some more interesting buildings. And maybe hunt some animals other than small dogs.

I wanted to run a froge before but the crafting system is a bit too convoluted for me. I can't say what's good, what's not.

edit:
yup - tested my theory and almost died to a more evolved zombie. Yayks. Fortunately upgraded to a steel spear and shield. Gonna keep experimenting.
 
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I think it got to me thru the game even. I kept wondering if the game isn't TOO easy. Then I realized I just play like a pussy - repeatedly looting nearest homes, and only at night. I thought I've basically beaten the game and I don't even have a decent gun yet. If that's not gay I don't know what is.
I mean, I'd say that's pretty straight to me. Dying is gay as far as I know and so far you're alive. Also that's pretty much mandatory until you find the best way to cheese the AI or become a statmaxxing killing machine and clear out areas in the daytime, night is the best.
Then get into looting some more interesting buildings. And maybe hunt some animals other than small dogs.
Labs, both the structure and the dog, are great. The structure is of course end game but of course it can be cheesed.
I wanted to run a froge before but the crafting system is a bit too convoluted for me. I can't say what's good, what's not.
Really? It's not too hard, even then even the worst stuff can be good with good stats and skills. What exactly are you trying to craft?
 
I've read somewhere you shouldn't avoid combat entirely the 1st day you spawn cause you need your skills trained. I tried to avoid fighting altoghether (folding bicycle's influence), and wasted early days of easier zombies doing nothing but reading books about crafting. I think the run was very much salvagable but I decided to give up and try again.

So far things are great. Very first moments went pretty much according to worm girls tutorial (you boil water via crafting in BN - press & and then / - type clean water and press B - you will batch produce clean water if you're near a brazier).

I managed to find a SWAT zombie on an outskirt of a town early on and tormented it to death. I got a SWAT armor and a riot shield this way. It meant I was slow, but tanky - I managed to put my meager dps to good use with that protection.

This time I knew enough to mark (shift + N) locations of motorcycles and interesting vehicles (armored or electric ones). I'd note what parts of those are damaged / missing too - this way I had idea if I could get a vehicle going just by collecting stuff from the rest. I was also aware that rubber hoses are priceless because of gas syphoning - I made sure I'd stock on those.

Once I got a motorcycle going I'd drive around avoiding town centers and loot drug deals, dead soldiers and supply drops (marked with c, m and d on the world map). Those would give me some armor, guns, food and meds. Didn't have any luck getting a decent bow but I tried a sling and a crossbow. Not so much to kill anything (reloads are too slow) but to train throwing and rifles.

With less time reading (I'd read and night and while wounded) I didn't have the problem of having too many receipes to choose from. It allowed me to get familiar with items. I used survivors staff for some time (seemed decent) and switched to a freaking nodachi just because I love the weapon since the times of Total War: Shogun and Nioh. I stuck with the SWAT armor but have a few damaged military vests ready as back up. Dunno if it's a good choice - it encoumbers me and lowers dodge but seems to hold up so far.

I've finally found a SWAT car with only wheels missing. Replacing 24" wheels was a chore to do (like an entire side quest chain of collecting materials) but I managed to get it going and park it next to my evac shelter. Next step is to get it gassed up once I manage to clear a gas station (I travel using a motorcycle mostly - I have a feeling it's easier to bail using it and wouldn't be surprised if the game doesn't use some kind of noise system to penalize larger vehicles).

Most of my kills come from melee and occasional weal zombie dying to a crossbow bolt (I use f to fire and p to make the shot precise - even the zeds are faster than that). I have a pistol with 2 clips as a back up to avoid melee if the zed looks dangerous (I think boomers are - I always gun them down before they can show how bad they are). Still not a killing machine but slowing getting there hopefully.

PS - get a motorcycle with shopping carts attached. Or craf those yourselves. I was set early game using a folding cart to transport stuff to my motorcycle, loading it to the brim, and then driving to my base where another motorcycle waited. "/" allows you to move stuff around quickly.
 
I just booted the game up for the first time since Frank release and saw all the HRT and sex toys I was getting in people's houses and got confused. Fucking trannies ruin everything man.
Had a similar reaction, I mostly played BN so when I went back to CDDA just to see the difference it was like getting flash banged. Though I wasn't surprised as I saw the writing on the wall already.
 
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