Cataclysm Dark Days Ahead

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YES, HAHAHAHA, YES!!! BURN, FUCKERS, BURN!!!
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...or don't? Turns out, the stalk is immune to fire so I had to finish it off with a gun.
Also: can't take a break from the effin' journoscum even when the apocalypse hits...
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View attachment 7608138
YES, HAHAHAHA, YES!!! BURN, FUCKERS, BURN!!!
View attachment 7608147
...or don't? Turns out, the stalk is immune to fire so I had to finish it off with a gun.
Also: can't take a break from the effin' journoscum even when the apocalypse hits...
View attachment 7608149
oh they added the satirical journo shit into newspapers now? I never read them, I just used them as tinder.

also the stalks not burning explains why fungal outbreaks kept happening, even after I burned down an infected forest, thanks bud
 
Holy shit, a large gang of bandits (24+ bandits and looters) made their camp at a regional dump site, with barbed wire, buildings out of scrap, post-apoc motorcycles and all. They even domesticated the local wasps to be their guard dogs I guess.
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I made sure to steal that hobo campfire barrel just to dunk on their (mostly) close combat asses.
 
Bandits were vanishingly rare in my last playthrough. By the time I encountered a fort I already had heavy power armor, so it was a hilarious curb stomp.
 
Bandits are the sort of thing that always catches me off guard. I'd be out in the woods with my full chainmail outfit and a halberd going from my car to some objective. All of a sudden I see people. I haven't seen people in like a year so I get close only for them to start peppering me with some dogshit guns like .22s and 9mm.
 
I rarely see bandits but my funniest interactions have always been with them.

I remember one where i was on a car just exploring the world for interesting stuff to raid, my character was an albino bloodthristy killer that escaped prison a few months ago and was decently decked out, while driving i see an evac shelter with red @'s

for some reason the bandits instead of shooting on sight, 2 of them get out of the shelter and start talking to me at a distance (i dont know if is a bug because it never happened before) demanding that i drop my weapon (it was just some knuckles because i was leveling hand to hand)

then after i close the dialogue, one of the bandits starts to make a beeline towards my car and i panicked and rush towards it, the other bandit starts to fire at me, i get into the car before the other guy, bleeding and angry, i see the one that was running towards my car still rushing for it, i move it back and then i acelerate as hard as i can and run him over

the other bandit that was talking to me, starts fleeing but my bloodlust was too much, how dare he attack me!? so i steer the car around the evac shelter and run him over too, i grab my guns that were on the passenger seat and then crash the car into the shelter with my steel plated reinforced car and start gunning down the few that were still inside and in the bathroom basement, it was a cool autistic roleplay experience.
 
Speaking of NPCs:
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I stumbled upon a still staffed sawmill, whose 15 workers + manager have managed to hole up there and make quite a decent base with gates and everyone wielding a damn broad-axe or a chainsaw. I even got to get an audience with the manager and get a task from her to gain their trust (bring 3 makeshift drive belts for their machinery, piss-easy job). We'll see how the things will unravel with them from now on.
 
Holy shit, a large gang of bandits (24+ bandits and looters) made their camp at a regional dump site, with barbed wire, buildings out of scrap, post-apoc motorcycles and all. They even domesticated the local wasps to be their guard dogs I guess.
View attachment 7610436
I made sure to steal that hobo campfire barrel just to dunk on their (mostly) close combat asses.
I've realized these a week ago, and thought I'd was fuckery with NPCs spawning. Not even with a decked out heavy ballistic vest, advanced NVG, heavily modded carbine, and a refurbished Humvee would I take my chances there alone (and I solo military bases in no hope with .30 item spawn rate). Just feels like a death sentence.
But if they're mostly melee only I might wanna farm some bartering items and XP
 
I rarely see bandits but my funniest interactions have always been with them.

I remember one where i was on a car just exploring the world for interesting stuff to raid, my character was an albino bloodthristy killer that escaped prison a few months ago and was decently decked out, while driving i see an evac shelter with red @'s

for some reason the bandits instead of shooting on sight, 2 of them get out of the shelter and start talking to me at a distance (i dont know if is a bug because it never happened before) demanding that i drop my weapon (it was just some knuckles because i was leveling hand to hand)

then after i close the dialogue, one of the bandits starts to make a beeline towards my car and i panicked and rush towards it, the other bandit starts to fire at me, i get into the car before the other guy, bleeding and angry, i see the one that was running towards my car still rushing for it, i move it back and then i acelerate as hard as i can and run him over

the other bandit that was talking to me, starts fleeing but my bloodlust was too much, how dare he attack me!? so i steer the car around the evac shelter and run him over too, i grab my guns that were on the passenger seat and then crash the car into the shelter with my steel plated reinforced car and start gunning down the few that were still inside and in the bathroom basement, it was a cool autistic roleplay experience.
I remember once that I was driving a road I've frequented for months now in-game when my armored sedan had it's tires destroyed my spike traps, and two bandits were hiding in the treeline with ARs. I remember going prone in my trunk tile and equipping up my vest and rifle before laying into them. Still, the game refuses to stop disappointing with surprising interactions.
 
Moose may be worse. One tried to carjack me once. While I was flying down the road.

KsqubXKFHu.webp

This is perfectly realistic behavior.
 
Speaking of horrors. Anyone else feel that Mi-Gos are more annoying than threatening. Early on when you don't have anything they can fuck you up but once you get a good melee weapon or gun they just screech at you, charge, run away when you do more damage, charge, screech and repeat.
 
Speaking of horrors. Anyone else feel that Mi-Gos are more annoying than threatening. Early on when you don't have anything they can fuck you up but once you get a good melee weapon or gun they just screech at you, charge, run away when you do more damage, charge, screech and repeat.
Every non Zombie enemy is a complete wet fart save from Nether enemies like the eyes that teleport you and before that they just leveled the entire block if they happen to even sense you or the fungus wich the threat comes from the spread eating everything rather than the enemies themselves, is why i believe they should be working on the other factions too and give them the evolution mechanic so they stay as worthy foes, they feel quite vestigial as more weird zombies are added.
 
Every non Zombie enemy is a complete wet fart save from Nether enemies like the eyes that teleport you and before that they just leveled the entire block if they happen to even sense you or the fungus wich the threat comes from the spread eating everything rather than the enemies themselves, is why i believe they should be working on the other factions too and give them the evolution mechanic so they stay as worthy foes, they feel quite vestigial as more weird zombies are added.
I think the Krekk (The underground thing that stings you with mutations, I might have gotten the name wrong and that's the alien dog.) is pretty neat. Wish more enemies fucked with the player like that.
 
I think the Krekk (The underground thing that stings you with mutations, I might have gotten the name wrong and that's the alien dog.) is pretty neat. Wish more enemies fucked with the player like that.
Yeah the krek is like a weird dog, the mutating one must be a new one and it sounds very cool, i think the only interesting interaction so far with an enemy in a similar vein were with police bots, if you surrender they will cuff you and then become neutral until you remove the cuffs again, i think the cuffs shock you if you attempt to remove them so you either used a tool or brute force it until it ran out of energy and stopped shocking you.
 
Every non Zombie enemy is a complete wet fart save from Nether enemies like the eyes that teleport you and before that they just leveled the entire block if they happen to even sense you or the fungus wich the threat comes from the spread eating everything rather than the enemies themselves, is why i believe they should be working on the other factions too and give them the evolution mechanic so they stay as worthy foes, they feel quite vestigial as more weird zombies are added.
Almost every non machine gun turret enemy can be shot full of holes, smashed to a clump or cut to ribbons before it can clobber you or pelt your ass with rocks, save for non-melee NPCs.

It also *really* doesn't help when hostile NPCs won't show up on your map anymore for some reason.
 
I like the invisible horror.
It’s so cool that something’s there. That something triggers a sensation that you never knew you had. It takes up space and is while being traditionally undetectable. The writing is just real simple on it and I love it.
SpoooOooOOOooky!!!

I never had trouble with the portal storms since cowering in a basement and blocking the stairs with furniture is pretty cool to me.

I wonder if I can port the nemesis tag unto hunters so they track you and become bolder. I’ll do that next since I like proactive enemies.
 
Two questions:
1) I've managed to find a solar backpack, which, if I understand correctly, is just a portable solar-powered battery charger. However, once I tried to unfold it, it said there'd be no use for it without a "cable charging system". What the frick does it want me to get and how do I make this darn sci-fi trinket work?
2) How do I provide power for my house? I'm playing BN and I've heard they have a unique system for all the electrical stuff. Am I supposed to lay cables throughout the building or some shit? For reference, I've chose to settle at a boat rental which is a small building away from urban areas without any lamps, TVs and other electricity-powered appliances so I assume it doesn't have any wiring installed at all.
 
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