Cataclysm Dark Days Ahead

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even when people physically demonstrate in real life, why his retarded changes don’t make sense.
People have physically demonstrated a few things in real fucking life that the devs removed for being "unrealisitic." Turns out, anything can be considered unrealistic if you don't live in reality. They removed the crafting for...I think a Geiger counter, claiming that rEaLiStIcAlLy your character won't know how to build one ("you're not DIYing that") despite being able to build all sorts of madness that rEaLiStIcAlLy is far harder to make with more rare materials. Well, you can imagine people's reaction. And of course it's by that hyper-autistic tranny "Holli" who insists that fag pins shouldn't be weighted in the loot tables and should appear wherever and whenever.
Don't forget the retards in charge getting rid of certain things people love for equally retarded reasons, like getting rid of certain extremely popular guns because they don't have enough hits on some website and replacing them with crappier weapons.
Speak of the devil. Pretty sure they told people who live in states where certain removed guns are-in fact-popular to fuck off or some equally deluded response. Wouldn't be surprised if they tried to deny what guns existed where to their faces in a sort of "you may live there but this website says otherwise so you're wrong" sort of way. Reminds me of how few guns there are in Zomboid despite it being in Kentucky, but at least there's ways to fix that. Some weird anti-gun stigma under the guise of "balance."
 
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People have physically demonstrated a few things in real fucking life that the devs removed for being "unrealisitic."

The irony is that the trannies are so focused on "realism" that the game has become increasingly unrealistic. The aforementioned bit about guns is a solid example; aside from removing IRL common/popular guns because they weren't getting enough hits on gunbroker.com, they're getting replaced with firearms that are featured on the site... and are complete shit. Basically, the removed guns are often simple and easy-to-use/repair weapons that you'd actually want in the apocalypse, whereas the "realistic" guns the trannies added are either often needlessly complex and unreliable, or staggeringly outdated.

Seriously, many of the guns in CDDA are from the WW2/Vietnam era; as someone who's familiar with them IRL, I would not be carrying any of them when more modern/reliable weapons are available.
 
Eh, filthy can be fairly painlessly negated: a knife and a plank can make a washboard; that plus a sponge or a rag gets you a washing kit. Take that along with soap or detergent (neither hard to find in regular houses) to any body of water (a simple puddle will do) and you can quickly wash large numbers of items.

I think there were moves towards making wearing filthy clothes giving you a greater chance of infection if you were hit somewhere covered by them, but I’m not sure anything ever came from it, so the only drawback is the morale penalty.
It was such a nice little planned gameplay incovenience to have, similar to weapon durability, sure you could make the washboard and just go on with life, but there were situations were you had to use the fiflthy clothes because of the stats but risk infection, or one of those cases were you couldnt access any cleaning product if using one of those difficulty mods, if anything the mechanic should have been expanded, something like boomers not only blinding your character when they explode but also instantly making all of your clothes filfthy, or weather effects like a goo rain and stuff like that.

The problem with this game is that they have been remaking the same core gameplay aspects for 10 fucking years now, instead of expanding or actually focusing on other aspects of the game that are abandoned, hell any faction that is not a zombie are as barebones as they were in the times when DDA was good, give them more dungeons, more rewards, more enemies, make them feel like they are also breaking shit up , add something like for example: some special MiGo bionics that play in the whole organic tech they have with some interesting otherworldy effects, triffid mutations and interactions if you have the plant mutation, more special cities like a Triffid or mycus infested city with special buildings and enemies that only spawn here, so far the only special city is the necropolis with the irradiated zeds, they could do and add so much cool shit with the other stuff but they are autistically focusing on things that already worked.

what made this game so cool for me is that it started as a normal zombie apocalipse like zomboid, but once you survived long enough and became skilled enough is when it slowly changed into a more action packed and sci fi madness wich fits for the zombies going from walking death esque to literal demons (and i feel every other non zombie faction should also evolve over time), the survival elements and planned gameplay annoyances were tuned just enough to be challenging and entertaining during the early and start of the mid game to be completely a non issue once you became into a turbo chad lizard cyborg making the progression very rewarding.

Also, they also havent fixed NPCs wich are still fucking retarded despite them gating content behind them.
 
Is teleportation_tech mod any good? Will I ever get to interact with its gimmicks because it actually adds new labs/structures or is it a strictly late-game mod so I'll never survive long enough to discover its content anyway?

Speaking of mods:
  1. Where do I get more mods than just the pre-installed ones? Any websites you guys would recommend?
  2. Name the most popular/your favourite mods I should definetly try out some time.
edit: I don't get the BN devs wanting to remove filthy clothing instead of elaborating on the concept. There's already no_filthy_clothes mod for those that don't want them in the game.
 
Don't know about this teleportation_tech mod but for mods in general the main choices that people know and recommend are trawling their Reddit, Discord, Discourse, and Github. A lot of these mods are sadly very outdated, even the most popular choices such as Kenan's Modpack are hopelessly out of date and will remain so as many give up. Most mods that aren't official die pretty fast due to all the updating if they aren't "Stable" only and are often times poorly made, so all that answers the second question for me in that I don't really use mods.
Chaosvolt tends to keep his mods up to date and he's the only one I know who does. And I think some of the mods in Kenan's Modpack might still work due to their simple nature, but probably only on stable builds.
is it a strictly late-game mod so I'll never survive long enough to discover its content anyway?
Anything can be early game if you learn what cheese is the best to use. Also, have you never survived to "late" game?
I don't get the BN devs wanting to remove filthy clothing instead of elaborating on the concept. There's already no_filthy_clothes mod for those that don't want them in the game.
God I hope they don't start going down the route that CDDA took where they arbitrarily remove shit and get pissy when you ask for it to just be made an optional mod.
 
Also, have you never survived to "late" game?
Never even reached summer yet. The longest I managed to survive was till day 22 (so, around a single week of living) on the run that ended with me suffocating on vape clouds in my sleep. At least I've learned how to beat Prison scenario already and got ahold of a few crafting/disassembling mechanics in the process. It takes a fairly straight-forward sequence of tasks to escape (crush lockers to get a pipe - escape cafeteria - smash all freely roaming Zs in your vicinity - either A) craft ~20 makeshift lockpicks with scrap metal from destroyed furniture - pick locks on metal/rebar doors - or B) break into the workshop room - clear it out - find a hack saw - deconstruct rebar doors with the hack saw) but it really taught me a lot about the game in the process of learning it.
God I hope they don't start going down the route that CDDA took where they arbitrarily remove shit and get pissy when you ask for it to just be made an optional mod.
Honestly if they were sensible enough to not hardcode fag flags, I believe in their ability to at the very least leave the mechanic in the game as an optional balance mod. Still, I'm hoping they'll rework it to be more fun and significant to gameplay instead.
 
Never even reached summer yet. The longest I managed to survive was till day 22 (so, around a single week of living) on the run that ended with me suffocating on vape clouds in my sleep.
Keep at it, the first year is always the hardest. And by vape clouds, did you leave your ciggy in your mouth when you slept?
 
Keep at it, the first year is always the hardest. And by vape clouds, did you leave your ciggy in your mouth when you slept?
Nah, just vaped indoors before bed so the smoke got everywhere and I foolishly ignored my character coughing, thinking it'd dissipate over time. Fell asleep, kept coughing for a few more hours before my lungs collapsed lolz.

Also, does BN really have no other quests the starting evac shelter survivor can give you BESIDES rescuing the dog from the nearest city? It's the only quest these fucks ever seem to give me, and it's nigh impossible to complete because I died almost every single time trying to reach it and only TWICE have I managed to reach it, only to find it already dead by zeds the first time and failing to lead it out of the city by foot the second time (car ran out of fuel and the dog was always limping way too slowly behind me, choosing to attack random zombies instead of sticking nearby despite me blowing the damn whistle every other step). This is such bullshit, man. Weren't they supposed to have like several different quests? Like that quest to kill jabberwok or however it's pronounced that's been in the game for ages.
 
Also, does BN really have no other quests the starting evac shelter survivor can give you BESIDES rescuing the dog from the nearest city? It's the only quest these fucks ever seem to give me, and it's nigh impossible to complete because I died almost every single time trying to reach it and only TWICE have I managed to reach it, only to find it already dead by zeds the first time and failing to lead it out of the city by foot the second time (car ran out of fuel and the dog was always limping way too slowly behind me, choosing to attack random zombies instead of sticking nearby despite me blowing the damn whistle every other step). This is such bullshit, man. Weren't they supposed to have like several different quests? Like that quest to kill jabberwok or however it's pronounced that's been in the game for ages.

It's either really bad luck or a mod issue. I haven't seen the Jabberwock quest lately but the rest of them appear just fine.
 
It's either really bad luck or a mod issue. I haven't seen the Jabberwock quest lately but the rest of them appear just fine.
Confirmed: it was just an incredible, lotto-winning level of luck on my side because I've finally managed to get a new quest from an evac shelter starting NPC, which requires me to simply survive for a whole ass week (lol).
 
Been playing a lot of zomboid lately but the lack of meaningful things to do in the late game has been really making me want to get back into DDA again. Haven't played since Frank years ago. The new biome map seems really cool. I don't really like endless procedural generated maps and I know it's still technically endless but the idea of it trying to model the actual east coast sounds really cool. Plus you can actually pass under bridges now so trying out making my own boats and sort of living as a nomadic sailor sounds awesome. Has that been added into BN? I know DDA has made finding guns and appropriate ammunition basically impossible now (RIP being able to duck in your car and run over turrets for ammo) but I really want to live as a pirate.
 
Been playing a lot of zomboid lately but the lack of meaningful things to do in the late game has been really making me want to get back into DDA again. Haven't played since Frank years ago. The new biome map seems really cool. I don't really like endless procedural generated maps and I know it's still technically endless but the idea of it trying to model the actual east coast sounds really cool. Plus you can actually pass under bridges now so trying out making my own boats and sort of living as a nomadic sailor sounds awesome. Has that been added into BN? I know DDA has made finding guns and appropriate ammunition basically impossible now (RIP being able to duck in your car and run over turrets for ammo) but I really want to live as a pirate.
There's a challenge starting scenario where you must basically escape the Alcatraz Island, I once saw a playthrough of that scenario where the guy did just that - built a small raft to GTFO, although I've already forgot how exactly building your own vehicles is done from scratch and when I tried out this scenario today, there were actual ZOMBIE SHARKS IN THE WATER, so uhhh yeah, good luck with that friend.

Anyway, I've failed a survival quest, but not in a way you'd think.
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OKAY THAT FUCKER LITERALLY SCAMMED ME FOR A WHOLE ASS MEDKIT. Like cmon, I felt bad killing him with his own revolver but he literally took both medkits that were available in the shelter and when I robbed MY medkit back, I failed to pass a speech check required to calm him down about the robbery. Basically, no way he'd follow me anywhere now that he was pissed as hell at me for robbing him of SOMETHING HE SCAMMED ME FOR IN THE FIRST PLACE. He literally asked to be put down. I still feel kinda bad about it, but holy hell, -100 mood punishment is pretty severe. Guess I'm going to spend the next few days laying low, reading books and sipping wine until the debuff goes away.
Fuck that asshole. Gosh, I know this game is deep but I swear I would've never expected the NPCs to try and scam you for goods during trades.
 
HOLY. SHITTING. FUCK!
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I just cleared out the nearest mine shaft and not only managed to reach its very bottom and uncover an extremely cool and powerful artifact (it has 8 charges, self-recharges and literally RAINS FIRE while also boosting your mood upon activation), I also chose to linger for a while and fully explore its upper level only to find a hidden pathway to some sort of ancient pedestal room with this fossilized eye on it. I knew nothing good would come of me picking it up so I reloaded my revolver and activated a flare, and after picking it up I had to fight through waves of alien acid worms - that's where I found out my artifact also had a passive ability that spawned SHADOW SNAKES to help me fight whenever I got hit. Anyway, I'm severely hurt but have managed to make it outta there and... I can't actually figure out what the eye does or what needs to be done with it. The game lists it in the "weapon" category but its melee stats are dogshit and it can't be activated. Any ideas on what it does?
 
I just cleared out the nearest mine shaft and not only managed to reach its very bottom and uncover an extremely cool and powerful artifact (it has 8 charges, self-recharges and literally RAINS FIRE while also boosting your mood upon activation)
Christ you got incredibly lucky, most of my artifacts fuck me over or are negligible.
I can't actually figure out what the eye does or what needs to be done with it. The game lists it in the "weapon" category but its melee stats are dogshit and it can't be activated. Any ideas on what it does?
Ahh, now that's a classic item, it only serves one purpose in that it opens up temples (I think called "Strange Temple" on the map despite it not being on the surface). You'll find pedestals in an empty field that you'll need the eye for, it opens a door to said temple where you'll find more artifacts and whatnot. Technically you just...dig straight down so the eye isn't quite as useful as the devs want them to be. They're also quite lethal so be wary, but you can also just dig around the traps, least in old versions. I haven't done a temple run in years so I can't say how much they changed. Also, there used to be a funny little artifact you can get randomly but I don't think it exists anymore, no fun and all that:
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There's a challenge starting scenario where you must basically escape the Alcatraz Island, I once saw a playthrough of that scenario where the guy did just that - built a small raft to GTFO, although I've already forgot how exactly building your own vehicles is done from scratch and when I tried out this scenario today, there were actual ZOMBIE SHARKS IN THE WATER, so uhhh yeah, good luck with that friend.
Oh yeah, I've played that before a while back. It's my favorite starting challenge. Though a little too luck dependent if you make it out or not it has some really fun desperation to it.

HOLY. SHITTING. FUCK!
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I just cleared out the nearest mine shaft and not only managed to reach its very bottom and uncover an extremely cool and powerful artifact (it has 8 charges, self-recharges and literally RAINS FIRE while also boosting your mood upon activation), I also chose to linger for a while and fully explore its upper level only to find a hidden pathway to some sort of ancient pedestal room with this fossilized eye on it. I knew nothing good would come of me picking it up so I reloaded my revolver and activated a flare, and after picking it up I had to fight through waves of alien acid worms - that's where I found out my artifact also had a passive ability that spawned SHADOW SNAKES to help me fight whenever I got hit. Anyway, I'm severely hurt but have managed to make it outta there and... I can't actually figure out what the eye does or what needs to be done with it. The game lists it in the "weapon" category but its melee stats are dogshit and it can't be activated. Any ideas on what it does?
Is this magiclysm? This sounds really cool
 
Been playing a lot of zomboid lately but the lack of meaningful things to do in the late game has been really making me want to get back into DDA again. Haven't played since Frank years ago. The new biome map seems really cool. I don't really like endless procedural generated maps and I know it's still technically endless but the idea of it trying to model the actual east coast sounds really cool. Plus you can actually pass under bridges now so trying out making my own boats and sort of living as a nomadic sailor sounds awesome. Has that been added into BN? I know DDA has made finding guns and appropriate ammunition basically impossible now (RIP being able to duck in your car and run over turrets for ammo) but I really want to live as a pirate.
You can but you need to select the start that place you right into the "ocean" otherwise it will be very rare to find them, however you can just sail across rivers since they are like spiderwebs, they are all conected and very rarely will have dead ends, but if you want the true sailor experience, like the other anon said, chose the prison island start, i warn you, that start is VERY ballbusting and will put you to the test on how to move around and dodge zeds, there's always 1 zombie master and a few survivors and the fight will make him turn a ramdom zed from a brute to a hulk, once you reach one of the sniper towers however, you can finally take a breather so try to reach those and lock zombies in their cells if you can, ignore the hulk, it will usually kill itself as it rampages through the prison.


Nah that's base game. Well the eye is, artifacts might be influences by Magiclysm.
Artifacts are vanilla and the only source of "magic" that doesnt require the magic mods, they are like SCP's in a way, so they tend to kill you more than help you, the only useful artifact i ever got was one that made all my turns free and enemies couldnt move, it lasted a few steps, it was essentially time stop, it was cool, i think it was a teapot that i found in a weird lab with electric flower enemies.


Wow they really do put the pride crap everywhere in these new releases lol. First enemy I kill, a prisoner, wearing 'pansexual pride stockings'.

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Is that DDA? BN had the decency to at least put that shit as an optional mod.

Also thats some emerging storytelling right there, tranny gets arrested for being a sexpest and after the apocalipse happened is still a menace to society, arguably more so than the zombies and demonic floating eyes.
 
Is that DDA? BN had the decency to at least put that shit as an optional mod.
You can tell it's DDA because of the pockets shit, yeah.

Also how the fuck do I use the battery charger in the evac shelter's basement? Before you ask, yes it has a shitton of power thanks to the solar panel on the roof. Can it charge any electronic device with an inner battery or just universal batteries themselves?
edit: nevermind, you just put your rechargables inside the charger via adv. inv. managment
 
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