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- Mar 21, 2017
Nothing wrong with double checking people's submissions, sounds like the issue is more the in group clique isn't being held to the same standard.
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What I meant to express is that if you don't double check and triple check your own submissions, they will use the slightest thing to throw your whole idea out of the window instead of going "Yeah, okay fix it." or completely ignoring it like with the in-group.Nothing wrong with double checking people's submissions, sounds like the issue is more the in group clique isn't being held to the same standard.
A lot of the stuff management is easily handled when you set up rules, auto-pickup and auto-sort. I agree that it can be difficult sometimes but utilizing proper containers to handle items makes things easier. (IE: Putting my emergency medical supplies in a first-aid-kit.)I want to love this game, because it’s got a lot of gameplay mechanics and ideas that I love in other places. But I find I have really mixed feelings about this game. I also got really frustrated about the fact that I finally decided to switch to tilesets, learned to love tilesets, and then they removed the one I liked.
I agree with Joe - like Dwarf Fortress, this is a game I come back to once or twice a year. And like DF, the game ends one of two ways - quickly and brutally because I made a stupid mistake or got careless; or a slow petering out due to tedium.
I tend to give myself a few bonus points over the basic start, mostly because I like playing the cyborg, and I want to have night vision.
My biggest consistent issue with the game (ignoring stuff from experimental, since it changes) is just “stuff management”. There’s just too much stuff and it’s hard to know where or when it might be needed. Even when I turn on auto-sort, it’s easy to lose track of where stuff is. And then any time I want to move my base, I need to try to take stuff with me, and I have terrible luck with keeping cars from getting totalled, so it’s likely I’ll crash halfway and need to make 20 trips.
I also really don’t like how hard it is to tell if a zombie knows you’re there. With line of sight, at least, you can tell by the !. But there’s been so many times where I’ve had a base on the outskirts of town, with all the windows covered, and somehow still had a zombie find me.
I do like a lot of the game, but it can get really frustrating at times.
Yeah, I probably put in 200 or so hours before I learned about rules and auto-sort (and the side-by-side inventory menu). And those definitely do make it a lot better.A lot of the stuff management is easily handled when you set up rules, auto-pickup and auto-sort. I agree that it can be difficult sometimes but utilizing proper containers to handle items makes things easier. (IE: Putting my emergency medical supplies in a first-aid-kit.)
Game is most fun before you get to the mutation paths, cybernetics, etc. Late game is the most lacking so a lot of the fun is going to be playing the different starts (especially the puzzle starts like Prison, Island Prison, etc.) and figuring out how they work.Necro post here, my apologizes, but... I was looking into this game recently, and I was looking for decent information. I've done some looking on the game's wiki, but I'm not quite sure about how accurate it is to the current build of the game, and I'd rather not look at the Reddit or Discord given what I've heard about them.
So... for anyone that plays the game, what do you recommend? Any mutation paths, cybernetics, weapons, armor, professions, etc. that you recommend that a player try and go for? Any general tips? I admit, I'm still fairly new to the game myself, learning the ropes and stuff, but I'd really like to get better at it, so any information would be nice.
Friend plays it, adds golem and myriad of magical monsters, they range from clay golems to teleporting trees.Okay, so, another slight necro here, but this one was about one of the "official mods"; namely, Magicalysm, which is an official mod that adds magic and monsters into the game, along with new mutations and such.
What I was wanting to ask, is; has anyone here tried it out as of yet? I've heard a lot about it from various sources, but I've yet to play it myself, so I'm curious if anyone here has any experience.
Yeah I did a playthrough of it years ago, It's okay. Faint praise? Maybe. It integrates surprisingly well into the world (the fact that CDDA is already a mushy mess of ideas and unlicensed properties helps) and the magic system can be fun a fun subsidy to your character's offensive and defensive capabilities. Has big issues though: Lack of direction; how do I craft this magic cauldron thing that is essential for progression? It doesn't say, wiki doesn't say either; join the help forum (a discord channel full of usual suspects) and ask I guess? The magic school system is also poorly implemented; there are four domains of magic and two schools per domain, learning magic from one school locks you off from the opposite school and they don't tell you this until it's already too late. Getting started with magic is also a huge road block; you basically need to pick a magic character from the outset since spells are only found in special rare tiles.Okay, so, another slight necro here, but this one was about one of the "official mods"; namely, Magicalysm, which is an official mod that adds magic and monsters into the game, along with new mutations and such.
What I was wanting to ask, is; has anyone here tried it out as of yet? I've heard a lot about it from various sources, but I've yet to play it myself, so I'm curious if anyone here has any experience.
Erm... one word; machinegunJust be careful running into new monsters/locations you aren't familiar with. Stuff like orc camps are, of course, pretty deadly.
Yeah I did a playthrough of it years ago, It's okay. Faint praise? Maybe. It integrates surprisingly well into the world (the fact that CDDA is already a mushy mess of ideas and unlicensed properties helps) and the magic system can be fun a fun subsidy to your character's offensive and defensive capabilities. Has big issues though: Lack of direction; how do I craft this magic cauldron thing that is essential for progression? It doesn't say, wiki doesn't say either; join the help forum (a discord channel full of usual suspects) and ask I guess? The magic school system is also poorly implemented; there are four domains of magic and two schools per domain, learning magic from one school locks you off from the opposite school and they don't tell you this until it's already too late. Getting started with magic is also a huge road block; you basically need to pick a magic character from the outset since spells are only found in special rare tiles.
It's okay, worth a try. Little piece of advice though; the hat rack in magic basements is a secret switch (you will understand what this means when the time comes (also, they don't tell you this anywhere and I'm not sure how you are expected to guess.))
I mean yeah maybe but you have to find random hedge maze tiles in the wilderness in order to specialize into one of those advanced disciplines and they're well, rare and random. Even if you find one there's a good chance it will be incompatible with your schools and an even better chance you won't even want it.From what I've seen and read about Magicalysm, apparently the mod in general is supposed to be pretty hard when you first start out, but you quickly become rather overpowered once you start getting the higher-end gear and such. Haven't heard too much about the magic system myself, but I heard the mutation paths added with it, such as the Dryad and the Black Dragon, are supposed to be super overpowered and such.
There's the hitch hikers guide. It's updated constantly from the game's JSON and doesn't provide guides or anything, but it does provide some stats and item listingsI'll try taking a look at the different forums for the game; from what I've seen, the wiki is pretty outdated and got more-or-less abandoned years ago, so it's probably not the best of sources for info, sadly. Anything else to share?
Granade is one of those guys whose ego has been unchecked for years as the big cheese of the project, it's absurd. It's not the first time he's pushed away contributors because of it. Another contributor had a fight with him last year over changes and basically stepped away to do their own fork, but I can't remember the name.There's some interesting drama on the GITHUB page. The head developer Kevin Granade, is targeting a tranny(?) contributor and reverting some of their changes. It sucks because it looks like this tranny actually put their programming socks to good use and added some GOOD content. (I'm assuming they are a tranny, their voice is just so weird in their earlier Youtube videos)
They added this troon's stuff for like four months and then just ripped it out without giving them a chance to fix it.
(The contributor seems to be called WormyWormGirl on REDDIT and FairyArmadillo on GITHUB)
GITHUB
ITS PERNICIOUS AND DANGEROUS AND HE WILL NOT BE A PARTY TO ITTT. REVERTED!
This one in particular is really funny, I haven't played or contributed recently so I wasn't 100% sure what it was referencing initially.
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Turns out that the tranny contributor put in a chance for the player to avoid psychic attacks if they are schizophrenic and not taking their schizophrenia meds. You also had a chance to avoid them if you were like super drunk. The head developer got pretty butthurt and I'm assuming this was the start of his revert spree. From the way they are speaking I'm assuming they are a schizophrenic/alcoholic or somebody they know is.
Not exactly a rare thing with Kevin but this sounds like Night-Pyranik, the creator of the No-Hope mod who also tried to add the option to change spawnrates of individual item categories. Kevin smited his PR for no reason, so he made the There is Still Hope fork which died within a few months.Another contributor had a fight with him last year over changes and basically stepped away to do their own fork, but I can't remember the name.
It's okay. It's pretty unbalanced, but to my knowledge the most-egregious things like plastic golems clearing entire cities or owlbear spam were fixed. I personally prefer Arcana, but both are worth a try at least once. Magiclysm is sadly unupdated on Bright Nights though.Magiclysm