Castlevania Thread - Vampires, Whips, and Horror's Greatest Hits Now In One Gaming Franchise

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They're broken like most old games, but still cool. I only like the Metroidvania ones because they're actually doable without cheating or merging your mind with the game through hours of repetitious trial-and-error memorization.

If you haven't yet, try Bloodstained. They play like Castlevania but without the bullshit (mostly).
 
I've yet to play Lords of Shadow 2 but part still wants to someday for completionism sake as it's likely to be the last all new game with "Castlevania" in the title.
Its not terrible. Granted I don't have the best idea of what makes a "good" metroidvania or just Castlevania game, but it wasn't the worst thing I've played, and was for the most part enjoyable.
 
For oldschool Castlevanias, you are in control of when double and triple shots spawn. They show up after destroying 10 enemies/candles with your sub weapon. After hitting that threshold the next drop will be a double/triple shot, unless the next drop is some kind of fixed item. (In which case it’ll happen at the next drop)
 
They're broken like most old games, but still cool. I only like the Metroidvania ones because they're actually doable without cheating or merging your mind with the game through hours of repetitious trial-and-error memorization.
Filtered, git gud scrub.

I was obsessed for a while with Castlevania back in 2009.

The post-SOTN games are a sad thing, I've never understood why they never done another Metroidvania style with the production value of SOTN. All the Handheld games look so budget bootleg compared to the PS1 classic, that even they play that way. From Gravity Boots to Wing-Smash, the exploration in the post-SOTN ones is just not as fun without all that mobility and many weird stuff to try with familiars and things like that.
While Harmony of Dissonance attempted something interesting with the Surreal exploration between Castle A and B, the rest just of the games follow the simplest Metroid power-up unlock exploration thing. It's can be such a disappointment for some.
The series never developed a full fledged vision for what the franchise should be in terms of gameplay, when SOTN came in they just did whatever.

For the 3D games, Lament of Innocence is the only one that I genuinely enjoyed, great music and at least a semblance of intention to apply Level-Design that goes beyond Aesthetic choices, Unlike Curse of Darkness. Some hipster snob might say something about Legacy of Darkness as being the superior 3D CV, but c'mon the N64 games were so experimental that it's miracle that they were full releases.
Curse of Darkness is a game that I hate so much, when there's no effort put to Level-Design that's when you know a Castlevania game is going to be bad. It's almost like a Korean Autist Grind simulator in the PS2. But the music is so much fun, currently most of the CoD OST i have in a playlist to workout.

The Classicvanias are the creme de la creme. CV1 is such a well designed game, that whatever argument you have against it can be easily identified with a lack of understanding or just simple distaste for it. On the other hand CV3 has such bullshit moments to fuck you over lol, but the sheer dopamine rush you get for beating one of this 8-bit or 16-bit Castlevania's is just unmatched. They are just fun and they beat the shit out of you. I've been in love with SCV4 for the longest time, and I enjoy DraculaX a little bit more than Rondo of Blood.

As for Bloodstained,

Curse of the Moon > Ritual of the Night

Haven't looked into the Netflix shit show, Suprised that the Americans made Alucard a fag instead of the Belmont.
 
Castlevania is a series I was introduced to when I was a wee bairn, my first game surprisingly being Castlevania Simon's Quest. Used to spend the night at my grandma's all the time on the weekends when I was young, and me and my brother, and soemtimes my cousins would play the NES constantly when we were there. I never got good at Simon's Quest, but I kept coming back to it because of the cryptic hints and the music. Monster Dance and Bloody Tears are a few of my favorites.

My first true experience with a Castlevania game was Dawn of Sorrow, and when I played it, I must have finished it time and time again, 100% multiple times. After that, I was truly hooked on the series, and have played just about all of the games barring the N64 games and the original Gameboy games. My favorite ones were the ones on the DS, Curse of Darkness and Lament were pretty good, and I thoroughly enjoy the NES games, even Simon's Quest, but that might just be because of nostalgia.

On a bit of an odd note, I can't really bring myself to enjoy the middle Castlevanias, I.E. IV-Symphony of the Night. I've played them, but I just don't enjoy them as much as the Metroidvanias or the classics. Except for Bloodlines, that game is badass!

That all being said, I'd kill for a new Castlevania game that's not a phone game, filled with Microtransactions, a shitty Marvel-esque animated adaption, or some sort of Pachinko scam, but as we all know here, being a fan of Castlevania is suffering.
 
Filtered, git gud scrub.

I was obsessed for a while with Castlevania back in 2009.

The post-SOTN games are a sad thing, I've never understood why they never done another Metroidvania style with the production value of SOTN. All the Handheld games look so budget bootleg compared to the PS1 classic, that even they play that way. From Gravity Boots to Wing-Smash, the exploration in the post-SOTN ones is just not as fun without all that mobility and many weird stuff to try with familiars and things like that.
While Harmony of Dissonance attempted something interesting with the Surreal exploration between Castle A and B, the rest just of the games follow the simplest Metroid power-up unlock exploration thing. It's can be such a disappointment for some.
The series never developed a full fledged vision for what the franchise should be in terms of gameplay, when SOTN came in they just did whatever.

For the 3D games, Lament of Innocence is the only one that I genuinely enjoyed, great music and at least a semblance of intention to apply Level-Design that goes beyond Aesthetic choices, Unlike Curse of Darkness. Some hipster snob might say something about Legacy of Darkness as being the superior 3D CV, but c'mon the N64 games were so experimental that it's miracle that they were full releases.
Curse of Darkness is a game that I hate so much, when there's no effort put to Level-Design that's when you know a Castlevania game is going to be bad. It's almost like a Korean Autist Grind simulator in the PS2. But the music is so much fun, currently most of the CoD OST i have in a playlist to workout.

The Classicvanias are the creme de la creme. CV1 is such a well designed game, that whatever argument you have against it can be easily identified with a lack of understanding or just simple distaste for it. On the other hand CV3 has such bullshit moments to fuck you over lol, but the sheer dopamine rush you get for beating one of this 8-bit or 16-bit Castlevania's is just unmatched. They are just fun and they beat the shit out of you. I've been in love with SCV4 for the longest time, and I enjoy DraculaX a little bit more than Rondo of Blood.

As for Bloodstained,

Curse of the Moon > Ritual of the Night

Haven't looked into the Netflix shit show, Suprised that the Americans made Alucard a fag instead of the Belmont.
Idk what filtered means, but Konami should've filtered the bullshit from their linear games. If you're a gaming masochist who wants "the shit beat out of you" then I'm sure they're fine. I'd rather have a balanced game, not artificial difficulty to induce a struggle so I can get my dopamine rush from overcoming its bullshit.

SoTN was great until they lazily flipped the castle. I don't know how people give that game a pass. Unless it's Mario Kart or something you shouldn't be flipping the fucking map lmao

I didn't play enough 3D Castlevania to really comment, I don't even remember which I played (PS2) but it was fine. I'm surprised you enjoyed them at all though, they're all reputed to be easier than the classics (with the possible exception of Castlevania IV).

I agree about Bloodstained. I haven't played Ritual of the Night yet, but Curse of the Moon was so good that I highly doubt RotN can top it.

It's worth watching the first season of Castlevania. It's surprisingly good. The rest is shit, apparently.
 
Lords of Shadow bums me out, the game has such great production values with the graphics, art direction, soundtrack and voice acting.

But it also just sucks, the gameplay and puzzles all feel tedious, the combat lacks a certain "weight" to it, it was a real slog to finish, the story is also stupid, they tried to get overly clever.

It's not as big of an embarrassment as most of the western developed Silent Hills are, namely Homecoming and Downpour as Mercury Steam were clearly trying, unlike Homecoming just lazily copying the movie and calling it day, they were also smart enough to make it it's own continuity, so it's easier to be more forgiving since it doesn't have the audacity to try to be the same universe as the other games.

But still, looks and sounds great but is still not a good game.

I've yet to play Lords of Shadow 2 but part still wants to someday for completionism sake as it's likely to be the last all new game with "Castlevania" in the title.


What's odd is she can draw a perfectly good gruff guy like the shopkeeper in Lament of Innocence, she can also draw some sexy and beautiful actual women like Mina in Aria of Sorrow and the Succubus in Symphony of the Night, so she shouldn't be stereotyped as just a "pretty boy" artist, but the Simon redesign is a huge misfire.
I think my issue with LoS is that the quality of the story/writing (or gameplay, for that matter) didn't match the production values. The story was overall really goofy but took itself really seriously in a way that doesn't quite work for me, kind of the same effect Resident Evil 6 had on me. Some of the puzzles and platforming didn't feel adequately play tested and were just frustrating to deal with and it just felt like a random GOW clone dolled up as Castlevania.
 
They're broken like most old games, but still cool. I only like the Metroidvania ones because they're actually doable without cheating or merging your mind with the game through hours of repetitious trial-and-error memorization.

If you haven't yet, try Bloodstained. They play like Castlevania but without the bullshit (mostly).
I'm pro-save scumming on the old school games, the difficulty gets pretty absurd to the point of being busted and imo it's not even worth suffering through that.

Its not terrible. Granted I don't have the best idea of what makes a "good" metroidvania or just Castlevania game, but it wasn't the worst thing I've played, and was for the most part enjoyable.
It looks pretty ok from the footage I've seen.

The post-SOTN games are a sad thing, I've never understood why they never done another Metroidvania style with the production value of SOTN. All the Handheld games look so budget bootleg compared to the PS1 classic, that even they play that way. From Gravity Boots to Wing-Smash, the exploration in the post-SOTN ones is just not as fun without all that mobility and many weird stuff to try with familiars and things like that.
While Harmony of Dissonance attempted something interesting with the Surreal exploration between Castle A and B, the rest just of the games follow the simplest Metroid power-up unlock exploration thing. It's can be such a disappointment for some.
The series never developed a full fledged vision for what the franchise should be in terms of gameplay, when SOTN came in they just did whatever.
I think you sell the post-SOTN games short and I think you don't understand the fact that there was no way Konami would have allowed 2D games to continue to be made for consoles, if the GBA and DS hadn't come along SOTN would have been the only game like that and I'm glad we got what we got over nothing at all.

But certainly SOTN stands out as being the only one made for a console, for me though I played it after I played all the other Iga ones, so I wasn't mentally comparing the others to it, SOTN was simply a hell of a note to end on with those games.

For the 3D games, Lament of Innocence is the only one that I genuinely enjoyed, great music and at least a semblance of intention to apply Level-Design that goes beyond Aesthetic choices, Unlike Curse of Darkness. Some hipster snob might say something about Legacy of Darkness as being the superior 3D CV, but c'mon the N64 games were so experimental that it's miracle that they were full releases.
Curse of Darkness is a game that I hate so much, when there's no effort put to Level-Design that's when you know a Castlevania game is going to be bad. It's almost like a Korean Autist Grind simulator in the PS2. But the music is so much fun, currently most of the CoD OST i have in a playlist to workout.
I really wish Curse of Darkness was better, it's the only Iga produced game I haven't played (save for the Wii fighting game if that counts) and I feel like for completionism sake I've got to play it eventually, but man was I bored when I tried it.

The N64 games are among the rare ones I haven't played at all but I honestly not sure I care to, I have never been impressed with what I've seen.

That all being said, I'd kill for a new Castlevania game that's not a phone game, filled with Microtransactions, a shitty Marvel-esque animated adaption, or some sort of Pachinko scam, but as we all know here, being a fan of Castlevania is suffering.
Being a Castlevania fan is not as much as suffering as being a Silent Hill Fan or Metal Gear fan.

Silent Hill still had so much obvious potential before it was ruined and Metal Gear got an ending that was either meh or left you hanging, Castlevania was a long running series that did many different things and had a story that had a pretty good conclusion, it also got off lucky when it comes to the western developed entries not being as big of an embarrassment as it was for Silent Hill.

I think my issue with LoS is that the quality of the story/writing (or gameplay, for that matter) didn't match the production values. The story was overall really goofy but took itself really seriously in a way that doesn't quite work for me, kind of the same effect Resident Evil 6 had on me. Some of the puzzles and platforming didn't feel adequately play tested and were just frustrating to deal with and it just felt like a random GOW clone dolled up as Castlevania.
Everyone calls it a GOW clone but the trouble is it didn't clone GOW enough, whereas GOW's combat had a satisfying "oomph" and weight to it, LoS's felt weightless and just not much fun.

And the story was not only goofy but meandering, it just wasn't paced well at all, it also had arguably an even dumber origin story for Dracula than Lament of Innocence (dude, what if a Belmont WAS Dracula!?), Dracula is a character that works best with a mysterious backstory where we don't know where the hell he came from, he's like a force of nature.

The game desperately needed a script rewrite and some gameplay polish, but it's just as well LoS as a series fizzled out, it never sat right with me taking Castlevania away from Iga.

He may not have created the series but he really became the mastermind for it much like Kojima and Metal Gear.
 
Dracula is a character that works best with a mysterious backstory where we don't know where the hell he came from, he's like a force of nature.
He is a Transylvanian nobleman who was bitten by a vampire at some point. He raises armadillos and hyenas as a hobby. Being a humble man, he declines a higher title than "count" despite being an evil god of darkness who commands legions of monsters.

artificial difficulty
That's not a real thing, it's just the regular kind of difficulty only somebody is mad about it.
 
He is a Transylvanian nobleman who was bitten by a vampire at some point. He raises armadillos and hyenas as a hobby. Being a humble man, he declines a higher title than "count" despite being an evil god of darkness who commands legions of monsters.
Right, it only needs to be vague, going into detail like "I was mad my wife died so I decided to become the ultimate evil" is just kind of lame.
 
That's not a real thing, it's just the regular kind of difficulty only somebody is mad about it.
Mad? It's literally just deleting some ancient ROMs and never thinking about them again until a thread like this pops up.

You can pretend that starting over from the beginning of a game because you ran out of an arbitrarily decided number of continues, infinitely respawning enemies from the corner of a screen, virtually unavoidable trial-and-error traps, or poorly placed enemies and platforms aren't instances of artificial difficulty. That's fine, but you're just showing nostalgia blindness.

Games back then had size limitations, and developers felt it necessary to pad out the experience so you don't realize you just spent $50 on a half hours worth of content. And they definitely didn't want you to breeze through their games during a rental period either. I'm sure selling guides, and Nintendo Power subscriptions, and tip hotlines, and generating buzz about their game on the playground through kids sharing tricks didn't dissuade them either.
 
As a long time fan, Im still pissed we will never get a Julius Belmont game set in 1999. Aria of Sorrow was all about how the event was the most intense shit ever, with Julius being the glorious return of the Belmonts (no descendents or anything like that, pure blooded Belmont) with him being at the prime of his life.

Just to give you an idea on how powerful Julius is, he is basically the "real" final boss of Aria of Sorrow (Graham and Chaos are push overs) and he can easily kick your ass if you arent prepared. His holy cross special move LITERALLY SHAKES the whole castle with how powerful it is. And the kicker? Soma knows Julius was holding back (given how he is Dracula and all, he knows Belmonts are way more powerful than that), all because Julius was conflicted over Soma being Dracula (or at least being his reincarnated soul). It shows a lot of depth between these characters when Soma asks for Julius to give him a chance to stop this himself but also makes him promise that, should he fail and become Dracula, that he will kill him.

And that was Julius clearly out of his physical prime (both in age and the fact he apparently didnt train in the last few decades). Imagine how OP he would be if he actually was. We would also no doubt see Alucard helping on the side (Judgement, as questionably canon as it is, implies Alucard spend centuries trying to find a way to permanently kill his father and he found it in the form of sealing the castle away inside an eclipse). Apparently we even had soldiers with guns and all in the mix of all of this (since the zombie soldiers in Aria of Sorrow have a description that says "Animated corpse of a soldier who marched to his death 36 years ago"). Holy shit, this event sounded so fucking metal and epic.


Besides, the 1999 battle just had to be shown, it felt like that what they were building up towards. Then it never happened and Konami stuck with their shitty Lords of Shadow duology (ironic enough they had a modern times Belmont that is a wimp considered to the awesomeness that is Julius, maybe it wasnt intentional but it almost felt like a stab at him and his fans).

tl;dr: Fuck Konami and the fact we will never get a Julius B. centered game
 
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Right, it only needs to be vague, going into detail like "I was mad my wife died so I decided to become the ultimate evil" is just kind of lame.
Dracula being upset about a woman is never not lame and everybody should just stop with that. Actually, I could do without any talking parts at all.
 
Dracula being upset about a woman is never not lame and everybody should just stop with that. Actually, I could do without any talking parts at all.
Eh, that's really what humanizes him though. Literature is replete with stories about people avenging loved ones because that's the dichotomy of the human condition, nothing can motivate hate like love can. Keep in mind, Dracula's lore does not start out as him being a monster or a demon, he was a man first. Sure, it's an overused cliché by 2022 but it's still a good story device when written well.

Keep in mind John Wick was/is immensely popular and it's the same trope, just over a dog instead of a woman.
 
As a long time fan, Im still pissed we will never get a Julius Belmont game set in 1999. Aria of Sorrow was all about how the event was the most intense shit ever, with Julius being the glorious return of the Belmonts (no descendents or anything like that, pure blooded Belmont) with him being at the prime of his life.

Just to give you an idea on how powerful Julius is, he is basically the "real" final boss of Aria of Sorrow (Graham and Chaos are push overs) and he can easily kick your ass if you arent prepared. His holy cross special move LITERALLY SHAKES the whole castle with how powerful it is. And the kicker? Soma knows Julius was holding back (given how he is Dracula and all, he knows Belmonts are way more powerful than that), all because Julius was conflicted over Soma being Dracula (or at least being his reincarnated soul). It shows a lot of depth between these characters when Soma asks for Julius to give him a chance to stop this himself but also makes him promise that, should he fail and become Dracula, that he will kill him.

And that was Julius clearly out of his physical prime (both in age and the fact he apparently didnt train in the last few decades). Imagine how OP he would be if he actually was. We would also no doubt see Alucard helping on the side (Judgement, as questionably canon as it is, implies Alucard spend centuries trying to find a way to permanently kill his father and he found it in the form of sealing the castle away inside an eclipse). Apparently we even had soldiers with guns and all in the mix of all of this (since the zombie soldiers in Aria of Sorrow have a description that says "Animated corpse of a soldier who marched to his death 36 years ago"). Holy shit, this event sounded so fucking metal and epic.


Besides, the 1999 battle just had to be shown, it felt like that what they were building up towards. Then it never happened and Konami stuck with their shitty Lords of Shadow duology (ironic enough they had a modern times Belmont that is a wimp considered to the awesomeness that is Julius, maybe it wasnt intentional but it almost felt like a stab at him and his fans).

tl;dr: Fuck Konami and the fact we will never get a Julius B. centered game
I agree with you, but you have to be practical and realistic though, it would be very hard for a game to live up to your imagination of the events, it's also a question of what type of game would it have been and on what platform?

Ideally it would have still been 2D pixel art but for the HD consoles, it's possible Harmony of Despair was a "testing of the waters" of this idea but I guess it flopped because people didn't want a remix of old games, they wanted something new.

The only window in which I could see it happening was as a downloadable title on the PS3/360 but like I said Harmony of Despair might have been a test for that that failed.

I know that before Konami pulled the plug on his incarnation of the series Iga had announced a 3D PS3/360 game starring Alucard, that was canceled in favor of Lords of Shadow, maybe he had intended the Alucard game to test the waters for a 3D Julius game, but given Castlevania's spotty track record with 3D I wouldn't want it to have been a 3D game, though I'm curious what the 3D Alucard game could have been like.

It could also have wound up a 2.5D game like Bloodstained and that would be an ok enough compromise, but the ideal for that game would be high quality HD pixel art 2D, think something like Metal Slug, but after the DS the sun simply set on games like that being made by anyone outside of the indie scene and especially Konami would not be one to do it.
 
I agree with you, but you have to be practical and realistic though, it would be very hard for a game to live up to your imagination of the events, it's also a question of what type of game would it have been and on what platform?

Ideally it would have still been 2D pixel art but for the HD consoles, it's possible Harmony of Despair was a "testing of the waters" of this idea but I guess it flopped because people didn't want a remix of old games, they wanted something new.

The only window in which I could see it happening was as a downloadable title on the PS3/360 but like I said Harmony of Despair might have been a test for that that failed.

I know that before Konami pulled the plug on his incarnation of the series Iga had announced a 3D PS3/360 game starring Alucard, that was canceled in favor of Lords of Shadow, maybe he had intended the Alucard game to test the waters for a 3D Julius game, but given Castlevania's spotty track record with 3D I wouldn't want it to have been a 3D game, though I'm curious what the 3D Alucard game could have been like.

It could also have wound up a 2.5D game like Bloodstained and that would be an ok enough compromise, but the ideal for that game would be high quality HD pixel art 2D, think something like Metal Slug, but after the DS the sun simply set on games like that being made by anyone outside of the indie scene and especially Konami would not be one to do it.

My "ideal" version would be in 3D but without the flaws of the Lord of Shadow games (a major one in them is that we didnt want a new timeline and we didnt want to play as Dracula, we kind of already did in Aria and Dawn of Sorrow and that worked because it wasnt the real one).

I wont go into plot since that would go into fanfiction territory (tho I really imagine its the Endgame equivalent of Castlevania with Julius Belmont leading the charge, resulting in an epic final battle with Dracula where we reference each major Belmont at least once, as if to say they are there in spirit to end this once and for all).

In terms of gameplay, I'd image it as a hack and slash with these epic set pieces. Kind of a God of War 3, just replace Kratos for Julius, Zeus for Dracula and Olympus for Castlevania. I didnt mind Lords of Shadow but I hated how generic and low effort their hack and slashing was, especially the first one. There was just so much that could have been done better. And we still could have kept a Metroidvania type progression with Julius collecting new gear to advance further into the castle (we can easily justify this as Dracula using all his tricks to stop or at least delay Julius as he would be in a rush to stop Dracula's latest and most destructive plan yet.)

Its the "end" of the series so might as well go big, epic and hold nothing back. Have Julius killing giant enemies with his now OP Vampire Killer whip, GOW styled. Show us bosses from previous games now being regular mooks because Julius is just that powerful at this point. Have Alucard appearing ocassionally to give his in sight in all of this (its supposed to be the end of his centuries long quest to stop his father once and for all, he would no doubt have a lot to say over how much the world has changed since he met Trevor Belmont and how its all finally coming to an end...almost a bittersweet feeling since this means his father will truly be gone forever...never being able to stop his crusade against humanity).

I know my ideal version is probably impossible, especially with current Konami but a man can dream. Besides, we wanted SOMETHING at least to fill the gap, especially with how important the event is in the grand context of the whole series.
 
It could also have wound up a 2.5D game like Bloodstained and that would be an ok enough compromise, but the ideal for that game would be high quality HD pixel art 2D, think something like Metal Slug, but after the DS the sun simply set on games like that being made by anyone outside of the indie scene and especially Konami would not be one to do it.
This is pretty:
 
My "ideal" version would be in 3D but without the flaws of the Lord of Shadow games (a major one in them is that we didnt want a new timeline and we didnt want to play as Dracula, we kind of already did in Aria and Dawn of Sorrow and that worked because it wasnt the real one).
The Ideal 3D Castlevania already exists, it's just another franchise called Dark Souls or something like that.
 
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