Cartoon Industry thread - Showcasing the Spergery of the Animation Industry

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While out for a drive, I was describing that Planetronika to my husband since Y2K nostalgia has been a current topic, and he was interested in checking it out, so I only was listening to it. Atrocious sound design, the audio mixing is all over the place, there was just noise all the time, and the voice-actors obviously have different microphones and settings. Nothing about it screams Y2K to me outside of cheap Flash games. Still have no interest in looking at it, but for sure if I must, I'm having it muted.
 
While out for a drive, I was describing that Planetronika to my husband since Y2K nostalgia has been a current topic, and he was interested in checking it out, so I only was listening to it. Atrocious sound design, the audio mixing is all over the place, there was just noise all the time, and the voice-actors obviously have different microphones and settings. Nothing about it screams Y2K to me outside of cheap Flash games. Still have no interest in looking at it, but for sure if I must, I'm having it muted.
Sound design is right up there with voice acting in the category of “things animators figure they can blunder through well enough on their own.”
Pro tip for anyone making independent animation or film—nothing gives you away as a hack faster than bad audio engineering.
 
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