- Joined
- Sep 7, 2016
Patches for PC games used to go out on a floppy that you could order. There was also games that wiped your drive when uninstalling(woops!) leading to massive recalls because obligatory and easily accessible day 1 patches weren't a thing.Speed runner extraordinaire John should know that cartridges absolutely did have different game versions, and some were known to be completely broken. Publishers would sometimes put out versions they knew were completely broken while the developers worked on a patch for the later cartridges to use.
Reason being it was easier to push out a game they knew didn’t work because most people a. wouldn’t write in to get a revision copy or b. even get that far in the game. Pushing a game back that’s super close to release will piss off shareholders and break deadlines
Plus the complexity of the games was far lower. PC games were by far the buggiest because they were very ambitious and had some wild ideas, especially the RPGs. Reading the bug list for Ultima VII feels eerily similar to reading the bugs of Cyberpunk 2077, except Ultima VII is from 1992 and I don't think the original release of Daggerfall(1996) could be completed.