It's utterly bizarre to me that Wu would ever get invited to speak about game development, even at a low rent community college. You only have to look at R60 and its sales figures to realise she's terrible at it. What possible insights could she offer?
I honestly noticed a pattern myself with this. Take into account Brianna Wu, Phil Fish, and Zoe Quinn. God this turned out WAY longer than I fucking wanted it to be. Here goes:
Phil Fish stole a game he barely knew how to reverse engineer, let alone make from scratch. This game released buggy and shitty and he openly declared things like PCs aren't meant for gaming, gaming is meant to be played on a console, etc, and acted like a big shot.
Brianna Wu paid people through Craigslist to make Revolution 60, fired the crew when it was done, took credit, and it's the least selling game on Steam. Giant Spacekat still exists afaik as an official game development company on paper thanks to Frank, with its only real employee being Brianna. Despite this and despite the fact that GSK only released one game, Brianna Wu still makes tweets with wording like "I make videogames", plural, and uses the fact that he is the CEO of a game development studio(that is largely just one on paper, mind you), as another checkbox of validity on his list of professions. He goes to subpar venues either through Frank's connections or because they're low tier enough that they'd let him speak there to fill quota.
Now Zoe Quinn, she actually made a game. Didn't steal it, or have others make it for her. She made it afaik. Someone feel free to correct me if I'm wrong, I'd love to find out that she couldn't even make a fucking text game. And my personal views on the matter is that text based games CAN be a type of video game. Now, this was way before my time, but I'm sure that waaaay back in the day text based adventure games were great for their time. But, at the time Depression Quest released, we had way more interesting things and today we have even more new things. Text based game format is outdated. What's more, even if it wasn't, I actually played some out of curiosity once upon a time. Depression Quest, released in the more modern era as a game of outdated format, couldn't even hold a fucking candle to text based games made back when text based games were amazing. And she gave sloppy sex to game journos for coverage, her own married boss probably to keep her on payroll, and no doubt numerous other individuals we don't know about for any little favor, all over a shitty outdated game. She made a fucking book about how much of a brave female game dev she is.
These three are all people who shit out a thing with minimal creativity and make it a point to put as little effort in as possible into its creation, then proceed to act like hot shit in the 'indie' scene. Brianna still does. I haven't kept enough track of Zoe to actually tell if she still does or just acts like a generic dangerhair now. But Phil Fish tonned down on acting like hot shit iirc now that it's basically public knowledge that he stole Fez.
But here's a fourth, lesser example:
http://i.imgur.com/mDIwfI1.png
I don't even remember where I originally heard about this a couple years ago. But basically he makes a shitty game, gets blasted to hell for it with negative reviews, and does THAT in response.
Compare to Slain, which received many negative reviews on release for apparent problems, and was updated, enhanced, and re-released as Slain: Back From Hell Edition to much positive reception.
Compare to the above big three games like Stardew Valley, Cave Story, Treasure Adventure Game, Terraria, etc, etc. You have independent developers that actually dedicate themselves to games, and then you have people that just want money, publicity, and fondled fee fees.