1:40:
"I had to put down 2000 dollar for development station."
No, you put down 2000 dollar for a gaming PC, you weren't even able to assemble yourself. You won't develop a single thing on that PC.
2:43:
"Vive scans the furniture in the room."
The Vive doesn't scan shit.
The boxes (called lighthouses) blast the room with IR light and the sensors on the controllers and headset pick that up. Then your PC calculates their relative position in the room. Wu is completely talking out of her ass here. You have to clear an area and mark it's boundaries by moving a a controller along the edge of the space. The Vive will then use that info to create a bounding box, that will become visible if you move close enough.
I can't count the times in which I bumped the controller into something just outside the bounding box, because I moved to fast and the box appeared too late, accidentally hit the lamp above me or nearly tripped over the dog that sneaked into the room. It's like Brianna hasn't used the Vive at all. Outlining that area is even part of the setup and you have redo it on occasion. (Also here is a actual pro-tip for using that thing. If you got some twitches in your head tracking and don't have any curtains, try to tilt the window(s) of the room.)
3:15:
One of that bullet points on that HTC Vive slide reads "Steam support".
I bet Wu deleted "uses electricity to work".
3:32:
> Wu knows VR is the future, because when she dragged her ghoulish fingers over her first iPhone, she knew this would be the future, too.
4:06:
"I hear from my friends in the game industry is that they can't go back anymore."
Firstly. You have no friends in the game industry, Wu.
Secondly: Wrong, this could be a personal feeling, but VR can 'wear thin' quickly.
VR can get surprisingly exhausting, no matter if you are fat or not - at least with the Vive. Minutes can feel like hours and the other way around. You'll also start to sweat underneath the headset, so you need to take breaks anyway. At some point you'll probably get an odd sense of 'I think I had enough'-feeling, followed by the odd realization how much more HD reality is, when you put down the headset. The 'screen door effect' of the Vive is noticeable at first, but you won't even notice it anymore after a few moments of playing.
Basically the only really interesting games I encountered were (surprisingly) the asset-flip Vanishing Realms. If you ever wanted to visit that dungeon from that role play campaign you DMed when you were 14, this is as close as it get. For an utterly weird experience try 'Accounting' (it's free). Most other interesting titles I encountered are all basically "point gun at enemy". Arizona Sunshine is nice but short, Robo Recall (via Revive) is quite fun for a while, but if you play it via Revive (TL;DR: makes Rift games Work on Vive) you'll quickly notice how far superior the 'room scaling' of the Vive is. And if you want a party game, try Space Pirate Trainer. (You will never get that "I am Robot"-song out of your head again, ever.)
5:50
>Wu is basically an excited teen explaining her experience with VR... on a "tech" conference. Where a lot of headsets lie around to test for the visitors.
6:10
>The requirement to use the word "magical" that many times in the first 6 minutes of a presentation, is to be a successful sociopath, not just a sociopath.
...oh Jesus, I am only six minutes in...
7:00
"I am only critiquing Apple because I love them."
7:12
Wu "I have the 9th fastest mac..."
Oh dear lord. Even her slide reads "
I have the 9th fastest Mac..."
7:31
"This is a Mac that is lightning-fast, we developed all of Revolution 60 on it."
Yes
this Mac, this specific, singular Mac.
8:30
"Apples decision on graphics technology is catching up to them..."
Brianna Wu hasn't realized yet, that Apple is not making computers and phones, but lifestyle products for about 10 years.
9:48
"The Mac Pro works for a very specific subset of jobs in our field..."
Yes, for programming Mac ports of games. Literally no one uses Macs for game development, since they do not play well with PCs in your network (Bonjour is cancer) and they bring a separate batch of problems with them.
9:50
" (like) ...ZBrush where you are trying to paint pixels" *waves hand around* "...etching into clay dynamically."
Wu can't go two seconds, without saying something idiotic that reveals how little she knows.
10:40
>Talks about how Open GL on Mac OS is 25% slower than OpenGL over Bootcamp:
"We wrote a very simple program how efficient the OpenGL implementation was."
Why? There's a ton of cross-platform benchmarks out there.
12:10
>There are no (not enough) tools for game development on Mac.
Well duh.
12:30
"You have to look at tvOS to see where Apple is with this."
What has the OS for AppleTV to do with VR? What has that to do with anything?
12:40
"Our game Revolution 60 is one of the the most polished games... 3D games that has shown up on Apples operating system."
I could post another:
But obviously, her defense would be, that she didn't meant OSX, but iOS (which doesn't make sense in the VR context btw.)...
...but, well: "X-COM, Ravensword, Legend of Grimrock, Mass Effect: Infiltrator, Deadspace for iOS, Assassins Creed: Pirates, even Temple Run 2, EVERY SINGLE TELLTALE GAME..." ...oh and all of these were released in 2014 or earlier. Dead Space for iOS came out in 2011.
14:30
>Wu gushing about the Hololens.
This entire bit is Wu basically saying: "I want a Hololens! Microsoft is aweseome! Please send me one! I want a Hololens! Microsoft is aweseome! Please send me one! I want a Hololens! Microsoft is aweseome! Please send me one! I want a Hololens! Microsoft is aweseome! Please send me one! I want a Hololens! Microsoft is aweseome! Please send me one!"
Also nothing of what she is saying makes sense, she is basically rambling utter nonsense, even more so like I would after 9 shots of Jägermeister, 5 Beer and half a bottle of wine.
Yes, these numbers are oddly specific for a reason.
16:00
>Wu has an emotional connection to her iPhone. She feels like it is a part of her.
"The night before it died of encephalitis, "Brianna's iPhone 7" used the last of its strength to wait outside in a cold Boston December for us to return."
16:30
"They have a technology where..."
Essentially, if someone says that someone else has a "technology", that means this person has seen a very impressive promotional video, of a concept study.
17:40
"At giantspacekat we specialize in Unreal..."
That Brianna Wu is a somewhat unreal experience was obvious when she walked on the stage and started to speak...
18:00
>Brianna complains that Apple has nothing like the Cutscene Tool the Unreal Engine has
You know? Apple. As in the guys that make phones, computers, shit that is too expensive and non-repairable and the cancer that is iTunes. Apple, a company who doesn't even has farted into the general direction of making game engines.
Somewhere around the 19:00 mark
> She then continues to drone on about Swift Playgrounds and stuff (I guess?).
This ship not only off-course, it already has run on ground. Swift Playgrounds is an app that should "teach the Swift language in a fun way". Swift is a language used for iPhone and iPad apps. This has nothing to do with VR, but is just her jibber-jabber about what she doesn't like about Apple.
There is really no rhyme or reason to her ramblings except that she is whining that Apple doesn't have enough 'support' and 'tools' for "3D Game Designers". You know, like someone who whats to haul a trailer with his Ferrari don't get enough support and tools to do that.
This is entire rant is something she could have literally done by listing three bullet points.
19:25 -
"...the only thing you could do is to code your own engine, or use Unity or Unreal."
So where is the fucking problem then?
20:00 -
"The video game industry feels like it is stuck and as if it has been stuck for a real long time."
Said the thing who could only make her "success", because she shat out her game at the end of the mobile boom.
21:00
> Explains that VR is making the mistakes and continuing the violent paradigm of the previous 'gaming area', says she is going to explain what that means, but then explains something about bone structures. Then Wu talks about an unnamed game where "people were put in suits" and their movements translated into the game. Then someone shot himself in that unnamed game and the other guy got 'nam flashbacks from that.
I had fever-dreams more coherent.
22:30
>Wu concludes from previous statement: It's a big problem that VR feels more realistic.
So it's better when your VR looks like shit, so you don't trigger anyone with your silly games.
Seems like someone is trying to lower the bar here.
23:50
>Now she is talking about pornography in VR. And without a player like Apple controlling the market bad porn games will pop up everywhere.
And the next silde?
"How does VR/AR effect children?"
25:00
>Children can get addicted to over-stimulation in VR.
...and TV, or video games, or the Internet, or their phones, or Facebook.
26:10
"...video games slow your social development and they slow your ability to empathize with other people."
Story of your life Brianna!
27:00
>Wu continues to talk about the public freak-out over Mortal Kombat in the 90s, in her effort to make some point about VR and children. Then talks about the ESRB and games in general. And "hyper violent stimulation". "VR isn't Doom or Destiny."
I think she wants to say, that VR has much more of an impact on young people, unlike the old games 'we all know'. As if all the times when people claimed that X was corrupting the youth, were just warm ups, but now - after she shook her arm-flaps around and killed some robots - and because she is saying it, it's true somehow.
29:30
>Epic has brought out their first VR game, and it is a run and gun shooter where you run around in a subway...
...I don't think Robo Recall has a subway level, haven't played it that much, though. Bullet Train, the tech demo that preceded Robo Recall was the one with the subway.
30:30
>What does VR do better than flat-screen games? Story.
Oh, of course. It's not immersion, or more ways to interact with the environment. It's story.
I think if you tell Brianna that there is a medium where you put words in rows and on paper, so they make a story, her head explodes.
30:50
"I have so many friends - that are women - that try to launch companies in this space."
Companies for bullshitting and getting paid for it?
31:00
"...they want to make romance-stories in AR and VR."
Stopped the video to check if Wu was making a handstand, while I wasn't looking.
She didn't but talked out of her ass anyway.
...also she complains that there are no 'different' games out there, and that it is all the same. Which is a blatant lie. There are tons of games at the moment that experiment with what VR can do.
32:00 >
Wu is talking about dizziness, how it will keep consumers away and misses all the important points.
Firstly, yes dizziness might be a problem, especially if you move you can get a sense of vertigo. You feel a bit like someone put you on a skateboard and gave you a kick. What Wu doesn't mention, is that to circumvent that, movement in many games is realized by teleportation. Essentially you point somewhere, the screen goes black for a second and you reappear at your destination. This completely cancels out any 'dizziness'. However, I lost the sensation of vertigo that comes from actually moving really quick. Just move slow in the beginning, at some point your brain will recognize that the movements are 'false'... just don't let someone else grab the controller when you play Elite: Dangerous. So no, it won't keep consumers away.
33:00
>The cheapest VR Gear is the Samson Gear VR, a $200 gadget...
Nope, this is:
34:00
>It's that "Huge potential for Empathy" shit again.
> Brainna wants to make a sexual harassment simulator
Title: "Fear and loathing at Ole Miss."
(...too lazy to shop her face in a Slender game)
35:00
>VR has a huge potential for children with autism.
So, Brianna? Did VR help you yet?
---
...and I will cut it here. I will do the questions perhaps another day. But don't count on it, the only reason why I could do this prime moment of my personal autism, was because I still gotta scan a second metric fuck-ton of documents and literally had nothing better to do.