Brianna Wu / John Flynt - Original Thread

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

What are you opinions on GamerGate and Brianna Wu / John Flynt?

  • I am of no opinion towards either.

    Votes: 104 8.6%
  • I am neutral on GamerGate, but think that Brianna Wu is a bad person.

    Votes: 631 52.1%
  • I am neutral on GamerGate, and think that Brianna Wu is just trying to get by.

    Votes: 9 0.7%
  • I am ANTI-GamerGate, but still think that Brianna Wu is a bad person.

    Votes: 112 9.2%
  • I am ANTI-GamerGate, and think that Brianna Wu is just trying to get by.

    Votes: 37 3.1%
  • I am PRO-GamerGate, and think that Brianna Wu is a bad person.

    Votes: 309 25.5%
  • I am PRO-GamerGate, but still think that and think that Brianna Wu is just trying to get by.

    Votes: 9 0.7%

  • Total voters
    1,211
Status
Not open for further replies.
I'm just gonna say this: as far as innovation goes, that did occur in the 80's with games such as the Wizardry IV and Ultima IV. You may even have some foreign games that also innovated some things in gaming. Some of said innovation involved things that could even subvert violence such as the avatar system in Ultima IV where being a murder happy adventurer is bad if you wanted to become what was basically the video game version of the Buddha.

Yeah, but those games were designed by men and therefore not fit for enlightened tranny developers like Brianna Wu.
 
Tripling down will be easy, since three times zero is still zero.
 
If everyone hates the video game, then a video game based on emotion would work great!

Rev 60 was a choose-your-own-adventure cartoon. You could get different endings, but there was little gameplay. Based on Smutley's research, it's probably the same story planned for the Socially Unconscious company's first cartoon.

The combat system was odd. It was different, which I like, since experimentation is great. But it also feels like someone tried to make an 80's RPG combat system real-time. And it totally didn't fit in the narrative of how dangerous Snow Leopards are when they can't shoot you if you stand at a slight angle.

Good to hear that the system that Flynt claimed everyone loved is now the system Flynt claims everyone hated.

EDIT:
Like I dunno, going beyond just a sliding scale of good and evil which amounts to "do good thing in quest get good points" like maybe tracking individual things? And maybe having more of a gameplay impact on some of them? Or just real consequences to morality in general beyond "people may or may not like you?

Like, say, in a system that tracks honour, maybe there's several opponents that will likely flee if near death. Now you could go and shove a sword in their ass but killing a fleeing opponent is dishonorable and the game will call you on that.

And maybe again, actually having some impact. I can kinda see virtues as being stuff that may screw you over in the moment such as above, but may be rewarding later (more quests available, perhaps discounts from stores?) while doing evil acts could be rewarding at the time (stealing=free stuff!) but can come back to bite you when shops have reduced or even no stock at all or the like...

You just recreated Ultima IV, as someone else mentioned. It was pretty innovative, but that was 1985. You can find it for free online, legally.
 
Maybe Wu should try producing a game that actually makes a profit first, instead of pissing away another 400k on something that barely scrapes a quarter of its development costs back.
Don't you dare mansplain at her! If she wants to make a super advanced innovative game that caters to a very small market it is because she is a strong independent womyn that doesn't use man terms like profit and development costs. R60 was an earth shattering success and this will be too.

Also I hope she doesn't base the game on her own emotional moments because the dog sequence will probably be messed up. I can't wait to see what an entire game built around the concept of feels over reals looks like.
 
Don't you dare mansplain at her! If she wants to make a super advanced innovative game that caters to a very small market it is because she is a strong independent womyn that doesn't use man terms like profit and development costs. R60 was an earth shattering success and this will be too.

Also I hope she doesn't base the game on her own emotional moments because the dog sequence will probably be messed up. I can't wait to see what an entire game built around the concept of feels over reals looks like.

I wonder if it'll rip off that new Pixar movie.
 
If everyone hates the video game, then a video game based on emotion would work great!

Rev 60 was a choose-your-own-adventure cartoon. You could get different endings, but there was little gameplay. Based on Smutley's research, it's probably the same story planned for the Socially Unconscious company's first cartoon.

The combat system was odd. It was different, which I like, since experimentation is great. But it also feels like someone tried to make an 80's RPG combat system real-time. And it totally didn't fit in the narrative of how dangerous Snow Leopards are when they can't shoot you if you stand at a slight angle.

Good to hear that the system that Flynt claimed everyone loved is now the system Flynt claims everyone hated.

EDIT:

You just recreated Ultima IV, as someone else mentioned. It was pretty innovative, but that was 1985. You can find it for free online, legally.

Hm, when I have time, I'll go take a look!
EDIT: outside of a dating sim, how would an "emotions" based game even work? I mean if there was one character who derived mystical powers or whatnot from emotions then I'd get that but...
 
Hm, when I have time, I'll go take a look!
EDIT: outside of a dating sim, how would an "emotions" based game even work? I mean if there was one character who derived mystical powers or whatnot from emotions then I'd get that but...

It'll probably be something like Facade.

 
Hm, when I have time, I'll go take a look!
EDIT: outside of a dating sim, how would an "emotions" based game even work? I mean if there was one character who derived mystical powers or whatnot from emotions then I'd get that but...

She basically wants an entire game of Mass Effect dialog wheels. Preferably with color coded choices so you don't have to guess at moral ambiguities.

"Holiday do your damn mission infiltrating the ground base operations to sabotage nanobots that are being used by Fifth Column! I won't let you jeopardize the mission or question direct orders!"
> Tell me more about the "ground base", is it overtaken by forceful takeover?
> Where is Fifth Column getting the nanobots after the great war we never once talked about but you can read about for $5?
> The protocols state that it would result in a 98% failure rate sir and we can't have Fifth Column walking out of this with that tech!
> You're right sir I'll follow mission protocol from an evil computer voice and never deviate from it or question orders

It'll probably be something like Facade.

https://youtube.com/watch?v=cPx9zwH9IWc

way OT but I originally wanted to do a play through of this game after R60 but didn't like the results or the minute long unskippable introduction, or the fact you had to restart the program after every fail state. This is still more of a game than what Wu could put together herself though, and has much more leeway with player free will and choices than R60 does.
 
way OT but I originally wanted to do a play through of this game after R60 but didn't like the results or the minute long unskippable introduction, or the fact you had to restart the program after every fail state. This is still more of a game than what Wu could put together herself though, and has much more leeway with player free will and choices than R60 does.
https://youtube.com/watch?v=UGtrUIhoDiU
Not only that but it also has a charm of its own unlike Revolution 60, especially since it also got its own joke videos and such that has a better story than Revolution 60.
 
....And then Brianna Wu was David Cage.

>Imagine a David Cage game without David Cage's production values and a even more crappy story

pSafUhg.jpg
 
She seems to be turning into the Peter Molyneux parody account at this point.

It's like she's unaware of the existence of Portal 2 or other games where the depth of them has depended on the emotional resonance of the storytelling, without which it would just be a clever but otherwise disposable puzzle game.
 
Status
Not open for further replies.
Back
Top Bottom