Brianna Wu / John Flynt - Original Thread

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What are you opinions on GamerGate and Brianna Wu / John Flynt?

  • I am of no opinion towards either.

    Votes: 104 8.6%
  • I am neutral on GamerGate, but think that Brianna Wu is a bad person.

    Votes: 631 52.1%
  • I am neutral on GamerGate, and think that Brianna Wu is just trying to get by.

    Votes: 9 0.7%
  • I am ANTI-GamerGate, but still think that Brianna Wu is a bad person.

    Votes: 112 9.2%
  • I am ANTI-GamerGate, and think that Brianna Wu is just trying to get by.

    Votes: 37 3.1%
  • I am PRO-GamerGate, and think that Brianna Wu is a bad person.

    Votes: 309 25.5%
  • I am PRO-GamerGate, but still think that and think that Brianna Wu is just trying to get by.

    Votes: 9 0.7%

  • Total voters
    1,211
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It has an entry fee for an apple devkit of $500 to as much as $200,000+ and $99 for entry to the App store. Actually making the game/content can range from free with the cost of personal time to upwards of $125,000+ with either personal time or a dedicated team. That's not the case for Rev60, which uses the Unreal Engine.
You're forgetting the cost of a full-time harassment officer. Every game studio needs at least one harassment officer per 4 development staff. Fortunately they come cheap at a mere $36K/year apiece.
 
"When organization allegedly about equality has to bring in specialists to tell them about transgender issues - they don't deserve your money"
I can see why she burned that one, must have tweeted it then realised if she ever comes out as trans she could be paid to be a specialist.

Also it's just... really fucking dumb.

Them bringing in specialists is a good thing, Wu. Trans issues have only recently become a mainstream concern (same with gay rights, for that matter). Considering the fact that only a fraction of a percent of the human population is trans and the still legitimate need for secrecy I'd be more surprised if they had a large trans staff. So when you're attempting to breach a subject you don't have much widespread information on you go to the people who have been studying it for years. HRC acted responsible by bringing in specialists. It shows that they care to get legitimate facts about the issue and not simply go by the word of some Tumblr blog.

As far as the treatment is concerned, well, society doesn't change overnight. It takes a while for people to overcome inherent biases, and the struggles that transgender individuals go through are actually quite difficult for nearly all of society to relate to. As I said, only a fraction of a percent of the population ever questions their gender or experiences gender dysphoria. For the large majority of the world the fact that some people are born in the wrong body is new and confusing. You need to give people time to come to an understanding.
 
It has an entry fee for an apple devkit of $500 to as much as $200,000+ and $99 for entry to the App store. Actually making the game/content can range from free with the cost of personal time to upwards of $125,000+ with either personal time or a dedicated team. That's not the case for Rev60, which uses the Unreal Engine.

Wu had an interview that I now can't find with a general break-down, but the TL;DR is that she paid for like five people to have ridiculously in-depth training for Unreal. From scratch. This accounts for almost half of Rev60's initial $325,000 Budget. The rest included the price of a celebrity voice-cast, shitloads of promo time with Wu's buddies, and constantly rotating in and out employees as the Wus abused them to the breaking point (source: Emma Clarkson). The remaining 75 grand came from miscellaneous shit as the project dragged for four years.

It's the Foodfight! of games, development-wise.
 
It has an entry fee for an apple devkit of $500 to as much as $200,000+ and $99 for entry to the App store. Actually making the game/content can range from free with the cost of personal time to upwards of $125,000+ with either personal time or a dedicated team. That's not the case for Rev60, which uses the Unreal Engine.

Wu had an interview that I now can't find with a general break-down, but the TL;DR is that she paid for like five people to have ridiculously in-depth training for Unreal. From scratch. This accounts for almost half of Rev60's initial $325,000 Budget. The rest included the price of a celebrity voice-cast, shitloads of promo time with Wu's buddies, and constantly rotating in and out employees as the Wus abused them to the breaking point (source: Emma Clarkson). The remaining 75 grand came from miscellaneous shit as the project dragged for four years.

It's the Foodfight! of games, development-wise.

Just so people who are not Gamers (like myself) are aware, you can do incredible animation in the Unreal Engine for example:

Given that Wu's game looks like a escapee from the mid 00's game development, it has nothing to do with the style it's just all VERY basic in comparison to what you can do with that engine.
 
We'll look back and think "Thank God there was a man dressed as a woman out there courageously shittweeting every day. Truly there was no greater act of activism than bitching on the Internet."
 
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Really varies a lot, depending on the type of game, but it's usually pretty costly. E.g. monument valley: http://blog.monumentvalleygame.com/blog/2015/1/15/monument-valley-in-numbers
Take Monument Valley dev costs with a grain of salt. They were a team working internally at an agency and the way they judge the cost of it (according to someone who works there) is not on actual money spent but client money lost if they had that team working on client projects for that entire time. So in reality it cost them nowhere near that.
 
Year old study is a year old. Anyone who would care knows about this already.

[MEDIA=twitter]650518932432879616[/MEDIA]
https://tweetsave.com/spacekatgal/status/650518932432879616

Not only a year-old study but with heavy misrepresentation of the results in the title. The difference (according to the results) is that female-named are subconsciously less feared, not less respected. But saying that would actually imply than men are the ones who are unfairly judged and ofcourse everything must be put in a muhsoggyknee light.

Biological differences that make men more effective at violence aside, I wonder if we could pinpoint any specific ideology perpetrating the notion that men should be feared by, let's say, claiming that all men are potential rapists living in a rape culture or that they are entitled, violent thugs. Maybe the same ideology would just so happen to perpetrate the opposite notion (that women should be less feared) by always claiming women are the victims and encouraging a Listen and Believe (the woman) approach.

TL;DR:
IF there is something to be seen from that study is that men are more likely to be unfairly judged as possible perpetrators of violence than women even when there is no reason to do so in a specific case. That is an idea supported and promoted by feminists like Wu who are now complaining based on the results of the study

Edit: There's even a quote in that article by a co-author of the study debunking their title

“People imagining a ‘female’ hurricane were not as willing to seek shelter,” Shavitt said. “The stereotypes that underlie these judgments are subtle and not necessarily hostile toward women – they may involve viewing women as warmer and less aggressive than men.”
 
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Goddamn, I wake up feeling better, and it's Wu who is getting sicker in the head:


http://tweetsave.com/spacekatgal/status/650685740863459329


http://tweetsave.com/spacekatgal/status/650687020818272257

Also, Wu burned this one last night:

Testing R60 on low spec machine.png
 
If John really has an assistant named Natalie running his Twitter, she should be called a Janitor, because all she does is clean up John's shit.
 
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Cynical said:
https://kiwifarms.net/attachments/testing-r60-on-low-spec-machine-png.52250/

It won't even run on older systems. Seriously, on the Chinese knock-Off iPad we tested, it ran at like 4 frames a second, and that's when it wasn't locking up. The Chinese knock-off iPad wasn't a lightweight, either - despite a very shitty touch-screen, it was using hardware barely below-spec for when Rev60 came out.

Actually, I think the reason that Wu never released the game on Android is because she knew the game would bomb if she did. Android has a lot more hardware variance and infinitely less tech-obsessed hipsters insisting on bleeding-edge hardware. Most shit on Google Play will run fine regardless of platform, but Wu's magnum opus is a giant resource hog that would barely run on hardware less than a year old.

If Giant SpaceKat made Crysis, you'd need the entirety of NASA's current computers to run the fucking thing.
 
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