- Joined
- Sep 24, 2015
What is the average cost for iOS development?
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I think Wu's old resume showed that she paid exactly zero attention to any of her classes. Certainly would explain why she's so bad at finances and management.
EDIT: Just to further prove my point, remember how in the early days of thrusting herself into GamerGate that Wu would practically brag about having spent $400k on Revolution60, like it was some great accomplishment? It's still amazing to me that she actually believed that anyone would look at her end result and think "yep, $400k well spent". It was those early statements that highlighted how little Brianna understands video game development or business management. Considering how little she brings up Rev60's budget these days, I'm guessing that she got blasted hard by people for such a display of ignorance.
Let's figure out how much Wu pays for this "employee".So with this deteriorating Patreon situation, yet the "harassment" as relentless as ever, are we to believe that Wu's "employee" who deals with it is just doing the same, or an even greater amount of work, for a steadily diminishing paycheck?
Because it's a totally real person and that is absolutely what the Patreon money goes to, I mean.
[MEDIA=twitter]650457164780187648[/MEDIA]
http://tweetsave.com/spacekatgal/status/650457164780187648
She's trying to emulate the ones who got famous for it.It really is quite amazing that her world view is so narrow that it literally begins and ends with "I'm being attacked by guys every single day". She literally always finds a way to bring it up anytime she tries to talk about amything.
"When organization allegedly about equality has to bring in specialists to tell them about transgender issues - they don't deserve your money"
[MEDIA=twitter]650457164780187648[/MEDIA]
http://tweetsave.com/spacekatgal/status/650457164780187648
[MEDIA=twitter]650457413342986240[/MEDIA]
http://tweetsave.com/spacekatgal/status/650457413342986240
[MEDIA=twitter]650457770404134912[/MEDIA]
http://tweetsave.com/spacekatgal/status/650457770404134912
Really varies a lot, depending on the type of game, but it's usually pretty costly. E.g. monument valley: http://blog.monumentvalleygame.com/blog/2015/1/15/monument-valley-in-numbersWhat is the average cost for iOS development?
[MEDIA=twitter]650439130606800896[/MEDIA]
http://tweetsave.com/spacekatgal/status/650439130606800896
Just like your own staff, Wu. Also, just fucking admit you're trans. The article is from Buzzfeed, and everybody knows how reliable they are.[MEDIA=twitter]650457164780187648[/MEDIA]
http://tweetsave.com/spacekatgal/status/650457164780187648
[MEDIA=twitter]650457413342986240[/MEDIA]
http://tweetsave.com/spacekatgal/status/650457413342986240
[MEDIA=twitter]650457770404134912[/MEDIA]
http://tweetsave.com/spacekatgal/status/650457770404134912
[MEDIA=twitter]650461208001179648[/MEDIA]
http://tweetsave.com/spacekatgal/status/650461208001179648
It has an entry fee for an apple devkit of $500 to as much as $200,000+ and $99 for entry to the App store. Actually making the game/content can range from free with the cost of personal time to upwards of $125,000+ with either personal time or a dedicated team. That's not the case for Rev60, which uses the Unreal Engine.What is the average cost for iOS development?