Brianna Wu / John Flynt - Original Thread

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What are you opinions on GamerGate and Brianna Wu / John Flynt?

  • I am of no opinion towards either.

    Votes: 104 8.6%
  • I am neutral on GamerGate, but think that Brianna Wu is a bad person.

    Votes: 631 52.1%
  • I am neutral on GamerGate, and think that Brianna Wu is just trying to get by.

    Votes: 9 0.7%
  • I am ANTI-GamerGate, but still think that Brianna Wu is a bad person.

    Votes: 112 9.2%
  • I am ANTI-GamerGate, and think that Brianna Wu is just trying to get by.

    Votes: 37 3.1%
  • I am PRO-GamerGate, and think that Brianna Wu is a bad person.

    Votes: 309 25.5%
  • I am PRO-GamerGate, but still think that and think that Brianna Wu is just trying to get by.

    Votes: 9 0.7%

  • Total voters
    1,211
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I guess it's a combination of extraction and infiltration.

To be pedantic, it actually is a word.

Infilitrate and Exfilitrate are literal opposites to each other. To infiltrate means to sneak in, Exfilitrate means to reverse the sneaking in. (aka sneaking out)

Thought about it, but given it requires an actual credit card rather than cryptocurrency or paypal...eh..

Just use a disposable gift card if you can.
 
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Looks like one of those 3d porn comics
 
Wu shitting on GameMaker is funny considering Hotline Miami and Spelunky were also done with it, alongside with the games already mentioned. Professional tools matter jack shit if you lack the competence or resources to use them. Realizing this and being humble enough to admit it was the reason why indie developers behind games like Spelunky and Gunpoint were successful and Wu isn't.

Basically those developers did what any competent engineer (since Wu loves throwing this word around so much) would do. They actually planned their shit, set goals, pooled resources, realized that only two dimensions were needed in their games, picked their engine accordingly and spent more time fine-tuning the core gameplay, which is the selling point of most successful indie games. The little time Wu actually puts on developing the game is wasted on micromanaging light sources and rendering 3D models that would have looked obsolete decade ago. This is why the actual game mechanics of R60 are barely above DVD start menu.
 
Wu shitting on GameMaker is funny considering Hotline Miami and Spelunky were also done with it, alongside with the games already mentioned. Professional tools matter jack shit if you lack the competence or resources to use them. Realizing this and being humble enough to admit it was the reason why indie developers behind games like Spelunky and Gunpoint were successful and Wu isn't.

Basically those developers did what any competent engineer (since Wu loves throwing this word around so much) would do. They actually planned their shit, set goals, pooled resources, realized that only two dimensions were needed in their games, picked their engine accordingly and spent more time fine-tuning the core gameplay, which is the selling point of most successful indie games. The little time Wu actually puts on developing the game is wasted on micromanaging light sources and rendering 3D models that would have looked obsolete decade ago. This is why the actual game mechanics of R60 are barely above DVD start menu.
he's fallen into the trap a lot of first-time-devs get into- they spend so much time on their project that the graphics and other parts (engine, etc) often end up so outdated that the game no longer sells due to being viewed as behind the times.
 
Johnny fallen into a trap a lot of terrible people get caught in.

Because he likes it therefore everyone will like it. He only listens to opinions that reflect what he wants to believe. So all that "product testing" was just a waste of time because any "Dude-bro gamers" opinions were ignored and only "positive feedback" was accepted.

So the stupid fuck shopped out his game to all this like minded butt-buddies who told him it was a work of art but when he showed it to real gamer's they told him it sucked but what they hell would they know about making a game right? I mean its like they never even took a Womyn's Studies course or something!
 
Wu shitting on GameMaker is funny considering Hotline Miami and Spelunky were also done with it, alongside with the games already mentioned. Professional tools matter jack shit if you lack the competence or resources to use them. Realizing this and being humble enough to admit it was the reason why indie developers behind games like Spelunky and Gunpoint were successful and Wu isn't.

Basically those developers did what any competent engineer (since Wu loves throwing this word around so much) would do. They actually planned their shit, set goals, pooled resources, realized that only two dimensions were needed in their games, picked their engine accordingly and spent more time fine-tuning the core gameplay, which is the selling point of most successful indie games. The little time Wu actually puts on developing the game is wasted on micromanaging light sources and rendering 3D models that would have looked obsolete decade ago. This is why the actual game mechanics of R60 are barely above DVD start menu.
Spot on. This puts it into words better than I've ever seen it done.

Spelunky was easily the game I played the most in 2015, owing wholly to the gameplay. It really makes you wonder if, as Wu's PSN stats attest, her gameplay habit of dilettantish dipping into new games for a few hours, getting bored, then moving onto something else is part of the problem: She's forgotten, if she ever even knew, that the longterm appeal of a game is playability more than frames-per-second or improved lighting effects.

Some casuals don't like old or new turn-based RPGs, finding them draggy and resenting the needed grinding. But the progression of experience-gathering, character-building and a slow and deep story are the hooks which pull one through the slower gameplay.

But what does Rev. 60 have, really? Neither tight, enjoyable gameplay which demands practice and fast reflexes plus a little luck, a la Spelunky, nor even the flash and pomp of a newer big budget game.

Rev. 60s between-combat "exploring" reminds me of the on-rails walking-simulator gameplay of D, obviously a very early attempt at 3D movement, combined with a battle mechanic much slower, more repetitive, and less compelling than Dragon Warrior or Phantasy Star.

Part of the problem, I think, is that the driving creative impulse behind Rev. 60 was never the desire to make a great game or even any game at all, rather it was John Flynt's desperate urge to get these Mary Sues (Holiday, Min, etc.) which were avatars for his alternate feminine identity pre-SRS into some form of media, any form of media.....wherever he could succeed, whether comic strip, screenplay, radio drama, animated cartoon, or.....video game. The last choice, apparently. Wu tried to shoehorn the Election Eve / Socially Unconsicous idea into a phone game as a last attempt to sell this failed concept. One wonders what he would have next done if Rev. 60 wasn't such a resounding "success". Would he have tried these character in another medium, or abandoned the idea altogether? But I digress...

After transitioning, the urge to push these characters out must have become less poignant, I'm guessing, because Wu was finally the woman he had always drawn and fantasized about creating....however, still driven by his powerful narcissism and convinced that these characters who were so meaningful to him would be interesting to everyone else was the mistake.

As has been said before, Brianna and Frank thought they saw a goldmine in the burgeoning app marketplace for phone games, but Rev. 60 wasn't created to be a phone game or really any kind of game at all. It was simply Wu's idea of the "ideal women": sexy, sarcastic, smart, driven, etc.

As such, it was a laughably bad fit for Wu's (at the time) newfound allegiance of neo-feminism, because the designs of Rev. 60 reveal the workings of a mind firmly in the realm of "cis", male sexuality: it is little more than a Charlie's Angels-type bimbo rolecall of sexy Barbies, distinguished by little more than differing haircolors. This is much of the reason why watching Wu's attempts to acknowledge his games' "problematic" issues was so hilarious to all of us: Wu clearly cared nothing for such issues when Rev. 60 was nascent, simply using feminism, GG, professional victimhood, etc. to attempt an elevation of his public profile by any means necessary.

The other issue, beyond Rev. 60 never being intended as a game and showing it with every draggy, cringeworthy scene, is the fact that Wu's narcissism and the asspats have truly made him think that he has some contribution of worth to make to the world; he seems to have drunk some of his own kool-aid, and loves the idea of being a "creator" and an "artist".

Unfortunately, I just don't think he has anything of interest to say.
 
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This is why the actual game mechanics of R60 are barely above DVD start menu.

Hasbro actually had a Candyland game on DVD so probably, the game mechanics possible through DVD start menu programming are better than what Rev 60 actually does.
 
Per my friend who is REALLY into Star Wars: "Rey comes with BB8, it's by FAR the most popular figure, I've been trying to find one for weeks but nobody can keep them in stock."
 
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