- Joined
- Jun 27, 2014
I brought this up in the big giant GG thread, but Brianna Wu's magnum opus, Revolution 60, is pretty resoundingly meh.
It looks like a game made for DS but with slightly higher resolution, and looks, essentially, like a game that came out years ago. Its gameplay is stolen from Megaman Battle Network, but about half as fast, and with interlaced Quick-Time Events. It also has Non-Quick-Time Action Events where you have unlimited time and the game won't progress at all until you do them.
The game's plot is purportedly halfway decent, but the game itself is unbearably slow and handles badly. Even with over 20 endings, the biggest draw the game has - that it's got halfway decent writing - starts to flag because the overall gameplay is both drab and boring with minimal variation, and it can be beaten in like 3 hours. The art style clashes hard with how serious the game wants to be taken.
All of this makes it fairly average, but there is one area where the game just cannot be taken seriously nor respected: how badly the game steals from Mass Effect.
In this matter, it is absolutely fucking shameless.
There are no words for just how often this game just openly steals from Mass Effect. If it did so any harder, Bioware would be well within its rights to be queuing up a lawsuit. The primary character, Holiday, essentially wears a green version of Miranda Lawson's outfit. The game uses Mass Effect's Renegade/Paragon system (in this game, called the "attitude" system), as well as the same fucking dialogue tree options. The plot proceeds literally almost along the same lines as the Mass Effect series, with Holiday our stand-in for Commander Shepard. There's another character who looks like a crossbreed between Regina (from Dino Crisis) and FemShep. And it only gets crazier from here.
It looks like a game made for DS but with slightly higher resolution, and looks, essentially, like a game that came out years ago. Its gameplay is stolen from Megaman Battle Network, but about half as fast, and with interlaced Quick-Time Events. It also has Non-Quick-Time Action Events where you have unlimited time and the game won't progress at all until you do them.
The game's plot is purportedly halfway decent, but the game itself is unbearably slow and handles badly. Even with over 20 endings, the biggest draw the game has - that it's got halfway decent writing - starts to flag because the overall gameplay is both drab and boring with minimal variation, and it can be beaten in like 3 hours. The art style clashes hard with how serious the game wants to be taken.
All of this makes it fairly average, but there is one area where the game just cannot be taken seriously nor respected: how badly the game steals from Mass Effect.
In this matter, it is absolutely fucking shameless.
There are no words for just how often this game just openly steals from Mass Effect. If it did so any harder, Bioware would be well within its rights to be queuing up a lawsuit. The primary character, Holiday, essentially wears a green version of Miranda Lawson's outfit. The game uses Mass Effect's Renegade/Paragon system (in this game, called the "attitude" system), as well as the same fucking dialogue tree options. The plot proceeds literally almost along the same lines as the Mass Effect series, with Holiday our stand-in for Commander Shepard. There's another character who looks like a crossbreed between Regina (from Dino Crisis) and FemShep. And it only gets crazier from here.