She can have all of the "mathematical" data that she wants, but any time you try to quantify something with the human factor involved, there are going to be errors. I wonder if her data is a straw poll or something else hysterical; I'd like to see it.
Again, basic stuff I've learned as a college loser: for things like games you need
both kinds of research: Quantitative (numbers and math based) and Qualitative (opinion based) basic market research, guys! If anything, a question like "what do people think of QTEs" would make numbers alone entirely useless as it won't answer
why they do/don't like them.
Also her QTE comment couldn't be
any more wrong.
First off, it stops people from actually paying attention to the story, they're just looking for the next split second button prompt so they
don't die, get penalized for bullshit reasons and have to do it all over again.
Second, maybe people might
want to pay attention to a cutscene so they know what in the blue hell is going on?
Third, guess what you can do with MGS cutscenes? Skip them. Guess what you can't skip? QTEs. In fact, if you die during them, you'll be forced to watch the same bits of cutscenes over and over.
I think the
sole example of QTEs possibly being fun is Warioware. And that's a loose definition of QTE. Some others do it right-ish but that's in the middle of gameplay (for instance, Twilight Princess has parts in the final battle where you lock blades with Ganondorf and have to hammer A to overpower him. Keep in mind that failing this isn't an instant game over)