Brianna Wu / John Flynt - DEAGLE NATION STILL LIVES

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How long will Revolution 60 come to Steam?


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With shipping software, you play around with all sorts of iterations of the end product during development.

Periodically during development, and definitely when you are getting near release, you want to put the build through the complete process and test the end product. There are thousands of little things that can go wrong at this point, like a package missing from the build, or a filename being relative instead of hard-coded, or a necessary file only existing on your machine. Does the packaging reorder something?

It's a huge pile of unknown unknowns: you don't even know what the things are that you don't know. So these are steps that should have happened months ago. A professional software developer would know all this.
So what you're saying is that there's still quite a few potential obstacles to overcome that can make it crash and burn harder than it would otherwise?

Great!
 
The game will get shitty reviews. It's a shitty game, it can't get anything else.
And after the overwhelmingly bad reception, Wu will rear her ugly head and go "It's duh gamergators!" and her goons will lap it up in a surprising doublethink effort both knowing the game was shit but still believing her every word.
Her goons will purchase it to show support and never, ever open it because videogames are a product of the patriarchy and promote transphobia and misogyny. Or because the concept of "fun" is the foremost symptom of wrongthink (even though there will be little to have).
 
In a way, I guess we should be congratulating Brianna Wu for this breakthrough. It only took 15 years, becoming a woman with a reputation lower than Congress's approval ratings, and sinking nearly one million dollars into it, but she has finally released a product featuring her beloved characters.

Congratulations, Brianna. Now you will get to sit back and see what all of that "hard work" has got you.
 
With shipping software, you play around with all sorts of iterations of the end product during development.

Periodically during development, and definitely when you are getting near release, you want to put the build through the complete process and test the end product. There are thousands of little things that can go wrong at this point, like a package missing from the build, or a filename being relative instead of hard-coded, or a necessary file only existing on your machine. Does the packaging reorder something?

It's a huge pile of unknown unknowns: you don't even know what the things are that you don't know. So these are steps that should have happened months ago. A professional software developer would know all this.

The thing is that she's totally hamstrung by the fact that 95+% of her audience exist solely to mock her. If she ever released a beta of R60 to anyone but a tiny circle of close friends and asspatters, it'd be on a torrent site before you could say "avast behind!" We'd all get to laugh at her flailing attempts to make a game without the tiny impact of adding to her sales figures temporarily until we refund it.

It must be hard making a game whose only value is as a running joke.
 
In a way, I guess we should be congratulating Brianna Wu for this breakthrough. It only took 15 years, becoming a woman with a reputation lower than Congress's approval ratings, and sinking nearly one million dollars into it, but she has finally released a product featuring her beloved characters.

Congratulations, Brianna. Now you will get to sit back and see what all of that "hard work" has got you.
A lot of autism in the product reviews.
 
The thing is that she's totally hamstrung by the fact that 95+% of her audience exist solely to mock her. If she ever released a beta of R60 to anyone but a tiny circle of close friends and asspatters, it'd be on a torrent site before you could say "avast behind!" We'd all get to laugh at her flailing attempts to make a game without the tiny impact of adding to her sales figures temporarily until we refund it.

It must be hard making a game whose only value is as a running joke.
I have a feeling that even her "close friends" would still leak that thing to a torrent site because it would be another step towards removing her from their social circle or cause. Brianna doesn't really have any friends, most of the people she associates with are people she knows through Frank and the few she knew elsewhere have long since washed their hands of her.
 
If Wu has any sense she'll leave it at $39.99 - at least for a bit.

There's bound to be a few sycophants willing to hand over that much money just to show their support for this brave, beautiful game developer and feminist icon.

See, this isn't a terrible idea in general. Cause marketing works, and a lot of people will pay more for a good cause than a similar product elsewhere.

Brianna Wu has oversold her "Cause", big time. She's transparently shilling for Patreonbux and has caused a great deal of harm to many people simply to advance her take. If there is some justice in Wu's borderline scam, it that she has not escaped the bile she's created, and I would suspect that taking on Wu publicly (Heck, isn't that what GamerGate is about?) would probably be more popular than backing her.

And finally, Brianna Wu has actually hurt the cause. Like it or not, Brianna Wu has coined the word "Mansplain" to simply discredit men because of their gender. As if feminism needs to be so blatantly polar, so diametrically opposed to men that it can be as sexist. Wu is also in a quantum superposition of trying to be a Trans Rights Activist while also denying being trans at the same time. If Wu wanted to support feminism in a positive way, she would try to be a role model for others, help others do as she's done, and above all, actually care.

Wu should put the price at $1.99 on Steam, try the "Indie" route of game design, and simply claim that a low price is fair--which is close to true. She won't get her money back, but perhaps she can defuse the salt bomb that might otherwise happen if she does anything else. If she charges $40 for it, people will scream fraud.
 
She can charge as much as she wants because if I feel like I'm not getting value for my dollar I will simply request a refund from Steam and voice my displeasure in the review section.
 
Oh man, I feel like a kid on Christmas Eve.
Me too but Santa is insane and could come at any random time. Also if Santa murdered dogs.

I have a 980ti so at the very least after I refund it and copy the files to another folder (lmao) I can tell you if it hits double digit frames or not.
 
Her goons will purchase it to show support and never, ever open it because videogames are a product of the patriarchy and promote transphobia and misogyny. Or because the concept of "fun" is the foremost symptom of wrongthink (even though there will be little to have).
Yeah but that will net her like... 10 good reviews, maybe a dozen.
How many people are going to give her insanely bad reviews and just waiting for the opportunity? It's a lot more I'd assume.
And then there's a huge number of hapless steam users that might buy the game on a whim and they will not be pleased with what they get either...
Her goons won't be enough to soften the blow.

In the end, the game will have a rather low number of sales (a few hundred, I guess... maybe a few thousand even) with an overwhelmingly negative reception.
 
20 dollars for this game (even at sale price) is 25 dollars too many.

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(https://tweetsave.com/spacekatgal/status/728632106017034240)

I'm looking forward to her discovering Gamergate no longer give the tiniest shit about her or her game, and running around desperately trying to manufacture incidents so she can harvest the victimbux. It promises to be one hell of a show.

Haven't you been paying attention to this thread? People who disagree, doubt, and criticize John and his magnum opus = GAMERGATE (*feral growling*)
 
I'm still banking on a "muh backchannels told me I'm being attacked on a backtrace steam account blah blah blah, not enough security steam hates women please interview me for your blogs now" and she refuses to post the game.
 
I'm still banking on a "muh backchannels told me I'm being attacked on a backtrace steam account blah blah blah, not enough security steam hates women please interview me for your blogs now" and she refuses to post the game.
While that's a possibility, I think it's far more likely that Brianna will let the game go live, let a sufficient amount of bile accumulate in the reviews and forum, and then pull it from the store and use the likely heavily deserved negative comments as "proof" that the gaming community hates women (and without the game available, nobody can verify said negative comments about the game, in theory). With all of the Steam API talk and screenshots on Twitter, she's essentially committed to releasing the game at this point.
 
I think a game like Good Robot gives a decent forecast of the number of sales Wu can expect.

A developer with a small audience independent of the game, but the game itself isn't terribly enthralling. Hardly any reviews, sales in the 3000 copies region. Hell, I've seen good indie games with big cult followings get sales of ~40K units, which still wouldn't be enough for Wu to make a profit. There's no way this is going to end well for GSX. I doubt even Wu's patented methods of pretending to be a much larger organisation than she actually has will carry her through a disaster of this magnitude.
 
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