Brianna Wu / John Flynt - DEAGLE NATION STILL LIVES

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How long will Revolution 60 come to Steam?


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Wu wonders why Steam doesn't have a fancy GUI for everything:

https://twitter.com/Spacekatgal/status/728416336502771712

http://tweetsave.com/spacekatgal/status/728416336502771712

Hell, check the replies, even most of the asspatters are trying not to call him an idiot.

bw_steam_client.png


It's the Steam Console Client and John Flynt thinks its (MS-)DOS. It's white text on a black background so it must be MS-DOS reasons John the Engineer.

Two levels of ignorance:

--John doesn't understand the concept of a CLI/command shell and calls it (MS-)DOS
--MS-DOS hasn't been a component of Microsoft OSs since Windows 98 (except as emulation)

Is their a reason for that? I know NASA still uses CLI for pragmatic reasons because fixing a bugged GUI is not worth the headache. Similar reason?

Non-GUI software that accepts command-line arguments is easier to automate via scripting and thereby incorporate into an automated build-test-release cycle. GUI applications can be automated but it is really clunky and error prone (or complicated and time consuming as per automated testing tool scripting) because you have to have software emulate a human user by sending keystrokes and mouse clicks.

If you have your software creation tools as text/command-line based (console mode in windows jargon IIRC) you have maximum flexibility, i.e. you could easily give the CLI tool a graphic shell or even a web-based interface. Don't know if it's still the case but Microsoft's Visual C++ package was a GUI built upon a set of command-line tools. Underneath all the fancy GUI was a CLI compiler and linker.
 
I would mock her for not knowing how to price her game but the truth is I don't know either. I've seen tons of people willingly drop $20 on Gone Home, a railroad walking simulator-style game that is 2-3 hours long at the max with precisely no replayability.
I mean everyone bar her asspatters is just going to refund the game within an hour, so she might as well jack up the price and give people another reason to see how delusional she is.

Thing is, something like Gone Home was an enjoyable railroad. It had a nice story and was well polished. As you went through the house it was nice to slowly discover and understand the people that lived there and to cap it all off, it ended on a nice love story.

I do think indie studios get a bad rap for when they price stuff up, because the team is smaller it's somehow expected to be cheaper when in the end it likely isn't.

Flipside is, of course, that by pricing cheaper they can generate more "impulse sales" like Gone Home did. So it is a bit of a toss up.
 
Hahahahahahahahaha!

View attachment 91880

"Characters you care about". I'm dying.
The game prattles on until the end where, depending on your ever so important decisions, some dialogue options are greyed out, which doesn't feel like a consequence and more like this game just taking away the players agency by only giving you retarded options.

If I was a playtester, I would be upset too. Not due to "characters that I care about" dying or failure but rather that this 0-decisions game just goes on and on without ever feeling like my decisions matter and then it just slaps me in the face with that stupid out-of-nowhere flowchart-ending that takes away every control I have over the situation.

When this game is released on Steam, it would be nice to see 2 Playthroughs. One being a purely pro-BugBimbo thing and one being a flip-flop where the player changes between supporting TechBimbo and BugBimbo. Just to see how different they are. I doubt going "Renegade" and "Paragon" has barely any differences as well.
 
"Okay, I just have to hit this button and my masterpiece will finally be released....

OH MY GOD A MESSAGE FROM A RELIABLE SOURCE STATING THAT RADICAL GAMERGATERS HAVE FORMED A GROUP CALLED NEO DEAGLE NATION AND ARE COMING TO DEATH THREAT AND DOXXX ME RIGHT NOW AIEEEE I NEED TO HIDE AT THE LOCAL CONVENTION CENTER FOR AT LEAST A WEEK"
 
Well, either uploading the game files takes a fucking aeon and a half because it's a huge, huge unoptimized mess or Wu was being a big fat liar again because SteamDB still isnt updated.
 
Hahahahahahahahaha!

View attachment 91880

"Characters you care about". I'm dying.
I care more about that nameless Close Combat Stormtrooper from Episode VII than about all of Wu's characters combined.
Well, either uploading the game files takes a fucking aeon and a half because it's a huge, huge unoptimized mess or Wu was being a big fat liar again because SteamDB still isnt updated.
It wouldn't surprise me, if Wu takes too long to upload that thing and then has to wait until next week to be able to release it.
 
What about Trent Lott, John? What can you tell us about him?

View attachment 91891
Are you kidding me? They all hate Trump. Even John McCain is said hes going to have a difficult election because all the Latinos in his state are riled up.

That's so cool, you share a first name :^)

View attachment 91894
Who?

Basically the theory there are no bad ideas, just terrible execution.

If so, then that describes R60 perfectly, and frankly, I'm surprised how even the simplest stuff was fucked up.

Graphics had a 60's kitschy sci-fi appeal in the iOS original that is now buried under seizure inducing lighting. I actually LIKED some of the art pre-lighting because it actually had a decent aesthetic. Why Wu chose to fuck that up astounds me.

The story had faint glimmers of decency, or at least adequacy, which were killed off because Wu is subtle as a brick. We're obviously railroaded to pick one character over another almost from the get go, even before the player gets a chance to get to know their choices fully, and the sci-fi was trying so hard to be serious, that, as pointed out on it's Lolcow wiki page, it shot itself in the foot with physics and designs goofs even soft sci-fi would laugh at.

The voice acting isn't terrible, and the character archetypes aren't totally unsalvagable (if cliche), but they are doomed because a fucking moron is writing the characters, which poisons the entire well because the good voice acting can't save the cringe dialogue and the character archetypes cliched parts cannot be saved because of that.

Maybe I need to quit doing this, but I cannot help but mourn for the game concept, as it likely could have been much better had it not been at the mercy of an incompetent who makes the hack writers at Beamdog look like Einstein.
I am all for going to a convention to ask these voice actors what they thought of the game and the lines they were given.
 
The game prattles on until the end where, depending on your ever so important decisions, some dialogue options are greyed out, which doesn't feel like a consequence and more like this game just taking away the players agency by only giving you retarded options.

If I was a playtester, I would be upset too. Not due to "characters that I care about" dying or failure but rather that this 0-decisions game just goes on and on without ever feeling like my decisions matter and then it just slaps me in the face with that stupid out-of-nowhere flowchart-ending that takes away every control I have over the situation.

When this game is released on Steam, it would be nice to see 2 Playthroughs. One being a purely pro-BugBimbo thing and one being a flip-flop where the player changes between supporting TechBimbo and BugBimbo. Just to see how different they are. I doubt going "Renegade" and "Paragon" has barely any differences as well.
Actually, if you try and support both evenly, then the game ends like two hours in with a fail. The only way to progress through the game fully is support one over the other. So its one or the other, no middle ground. Endings are basically divided as such:

-which one you support.
-save character or shoot baddie

Those "32 endings" are most likely stuff like "you died to this boss" and "you died to that boss"
 
Actually, if you try and support both evenly, then the game ends like two hours in with a fail. The only way to progress through the game fully is support one over the other. So its one or the other, no middle ground. Endings are basically divided as such:

-which one you support.
-save character or shoot baddie

Those "32 endings" are most likely stuff like "you died to this boss" and "you died to that boss"
Wait, you're shitting me right. This game can't be made that incompetently, right? RIGHT?

It's no surprise that most of those 32 endings just differ in what kind of fluff-text they present - and Smutley's "Holiday died on her way to her home planet" ending is just one of the like 4 actual endings that have different videos (if even that).
But even so, I have trouble accepting that the game just screws you over before the confrontation with GeishaBimbot for trying to keep a balance between BugBimbo and HatBimbo. What exactly happens in that case, it just tells you you failed for not going one of the intended routes?
 
Actually, if you try and support both evenly, then the game ends like two hours in with a fail. The only way to progress through the game fully is support one over the other. So its one or the other, no middle ground. Endings are basically divided as such:

-which one you support.
-save character or shoot baddie

Those "32 endings" are most likely stuff like "you died to this boss" and "you died to that boss"

Wait, you're shitting me right. This game can't be made that incompetently, right? RIGHT?

It's no surprise that most of those 32 endings just differ in what kind of fluff-text they present - and Smutley's "Holiday died on her way to her home planet" ending is just one of the like 4 actual endings that have different videos (if even that).
But even so, I have trouble accepting that the game just screws you over before the confrontation with GeishaBimbot for trying to keep a balance between BugBimbo and HatBimbo. What exactly happens in that case, it just tells you you failed for not going one of the intended routes?
Wow so it really is like Mass Effect then?
 
"Okay, I just have to hit this button and my masterpiece will finally be released....

OH MY GOD A MESSAGE FROM A RELIABLE SOURCE STATING THAT RADICAL GAMERGATERS HAVE FORMED A GROUP CALLED NEO DEAGLE NATION AND ARE COMING TO DEATH THREAT AND DOXXX ME RIGHT NOW AIEEEE I NEED TO HIDE AT THE LOCAL CONVENTION CENTER FOR AT LEAST A WEEK"

JACE LIVES IN DEATH! PEACE THROUGH POWER!!

Actually, if you try and support both evenly, then the game ends like two hours in with a fail. The only way to progress through the game fully is support one over the other. So its one or the other, no middle ground. Endings are basically divided as such:

-which one you support.
-save character or shoot baddie

Those "32 endings" are most likely stuff like "you died to this boss" and "you died to that boss"

Wait, you're shitting me right. This game can't be made that incompetently, right? RIGHT?

It's no surprise that most of those 32 endings just differ in what kind of fluff-text they present - and Smutley's "Holiday died on her way to her home planet" ending is just one of the like 4 actual endings that have different videos (if even that).
But even so, I have trouble accepting that the game just screws you over before the confrontation with GeishaBimbot for trying to keep a balance between BugBimbo and HatBimbo. What exactly happens in that case, it just tells you you failed for not going one of the intended routes?

The actual endings:

* Rocks Fall, Everyone Dies (fail to support Min/Amelia to a sufficient degree)

* Min Path, Val died in combat, succeeded at stopping injection, Paragon
* Min Path, Val died in combat, succeeded at stopping injection, Renegade
* Min Path, Val died vs Minuete, succeeded at stopping injection, Paragon
* Min Path, Val died vs Minuete, succeeded at stopping injection, Renegade
* Min Path, Val died in combat, Failed at stopping injection, Paragon
* Min Path, Val died in combat, Failed at stopping injection, Renegade
* Min Path, Val died vs Minuete, Failed at stopping injection, Paragon
* Min Path, Val died vs Minuete, Failed at stopping injection, Renegade

* Amelia Path, Val died in combat, succeeded at stopping injection, Paragon
* Amelia Path, Val died in combat, succeeded at stopping injection, Renegade
* Amelia Path, Val died vs Minuete, succeeded at stopping injection, Paragon
* Amelia Path, Val died vs Minuete, succeeded at stopping injection, Renegade
* Amelia Path, Val died in combat, Failed at stopping injection, Paragon
* Amelia Path, Val died in combat, Failed at stopping injection, Renegade (Smutley Ending)
* Amelia Path, Val died vs Minuete, Failed at stopping injection, Paragon
* Amelia Path, Val died vs Minuete, Failed at stopping injection, Renegade

And variants on how much Min/Amelia liked you.

 
JACE LIVES IN DEATH! PEACE THROUGH POWER!!





The actual endings:

* Rocks Fall, Everyone Dies (fail to support Min/Amelia to a sufficient degree)

* Min Path, Val died in combat, succeeded at stopping injection, Paragon
* Min Path, Val died in combat, succeeded at stopping injection, Renegade
* Min Path, Val died vs Minuete, succeeded at stopping injection, Paragon
* Min Path, Val died vs Minuete, succeeded at stopping injection, Renegade
* Min Path, Val died in combat, Failed at stopping injection, Paragon
* Min Path, Val died in combat, Failed at stopping injection, Renegade
* Min Path, Val died vs Minuete, Failed at stopping injection, Paragon
* Min Path, Val died vs Minuete, Failed at stopping injection, Renegade

* Amelia Path, Val died in combat, succeeded at stopping injection, Paragon
* Amelia Path, Val died in combat, succeeded at stopping injection, Renegade
* Amelia Path, Val died vs Minuete, succeeded at stopping injection, Paragon
* Amelia Path, Val died vs Minuete, succeeded at stopping injection, Renegade
* Amelia Path, Val died in combat, Failed at stopping injection, Paragon
* Amelia Path, Val died in combat, Failed at stopping injection, Renegade (Smutley Ending)
* Amelia Path, Val died vs Minuete, Failed at stopping injection, Paragon
* Amelia Path, Val died vs Minuete, Failed at stopping injection, Renegade

And variants on how much Min/Amelia liked you.
Such variety, much replay.
 
With how bad Revolution 60 looks, $5 is the maximum.
It's still just a mobile game. And I'm being generous at $5. I wouldn't pay that much for it.
 
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