Brianna Wu / John Flynt - DEAGLE NATION STILL LIVES

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How long will Revolution 60 come to Steam?


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Flynt/Wu's idiotic comments on book publishing and his utter lack of understanding of how markets work caused me to start wondering about his disastrous failure of a game and just how much market research was done before he set the worker bees to toiling on Revolution 60.

It turns out that if Flynt/Wu did any market research at all, he ignored it and produced a game that was actually designed to fail.

With his typically boundless hubris, Flynt/Wu likes to compare Revolution 60 to Heavy Rain and Mass Effect. But when he started on Revolution 60, he refused to recognize one of the crucial elements shared by HR and ME -- players can choose to play as either a male or female character. In Rev 60, players are forced play as one of Flynt/Wu's egregiously anorexic "female" arthropods.

There is plenty of market research showing that games in which players are forced to play as female characters go to market at a serious disadvantage. Games in which you can only play as a male character outsell female-character-only games by 75 percent. And games in which you are forced to play as a male character outsell games in which you can choose the sex of your character by 25 percent.

Any small gaming company that puts out a product in which only female characters are playable is taking careful aim and deliberately blasting itself in the foot. Nice shot, Flynt/Wu.

I doubt that even the niche market which wants to play only as female characters wants their choice to be limited to characters which look like mutant Bratz, either.
 
Now cook yourself up some code.

View attachment 84113

In that picture with Wu in the red dress he looked genuinely happy. Now his eyes are just dead.
Flynt/Wu's idiotic comments on book publishing and his utter lack of understanding of how markets work caused me to start wondering about his disastrous failure of a game and just how much market research was done before he set the worker bees to toiling on Revolution 60.

It turns out that if Flynt/Wu did any market research at all, he ignored it and produced a game that was actually designed to fail.

With his typically boundless hubris, Flynt/Wu likes to compare Revolution 60 to Heavy Rain and Mass Effect. But when he started on Revolution 60, he refused to recognize one of the crucial elements shared by HR and ME -- players can choose to play as either a male or female character. In Rev 60, players are forced play as one of Flynt/Wu's egregiously anorexic "female" arthropods.

There is plenty of market research showing that games in which players are forced to play as female characters go to market at a serious disadvantage. Games in which you can only play as a male character outsell female-character-only games by 75 percent. And games in which you are forced to play as a male character outsell games in which you can choose the sex of your character by 25 percent.

Any small gaming company that puts out a product in which only female characters are playable is taking careful aim and deliberately blasting itself in the foot. Nice shot, Flynt/Wu.
As if Wu made this because she wanted to sell a good game. She wanted to have her own masturbatory fantasy published, so she could claim to be a game developer.
 
Products like this are seriously some of the worst ever. You're paying takeout and sit down prices, when you could make it on your own for half, easily.

And their fish and chips are pan-fried. That is a sin.

Pan fried? PAN FRIED? That's not just a sin that's full blown heresy against fish and chips!

I never did get these services for anyone other than older folks that may be struggling to cook, or have to have help or family members in to do it for them. Over here in Britland there's folks like Wiltshire Farm Foods which is primarily used (often at the doctor's recommendation) by older folks.

The meals are a decent size, tasty and cost between $4-$7 a pop, which considering the UK exchange rate is insanely good value for money.

Really does show poor old Brianna's lack of comprehension on money though.
 
Ack.

So I listened to Isometric from the 11th and stifled my gag reflex as per usual:

https://www.relay.fm/isometric/101

...of particular note is 00:14:00, where they begin to talk about addiction, and Wu, in typical Wu fashion, refuses to shoulder any responsibility for her ambien addiction, saying: "...and they kept giving me ambien until I was addicted..." and thusly ignores any idea of agency in her own abuse of the prescription. Yes, Brianna, doctors clearly held down your sweaty, lazy-eyed Ada Wong self, and forced these pills in your odd little buzzard face. Weren't you a bad-ass, authority-rejecting, borderline criminal young adult? Surely scamming 'scripts and popping pills is small potatoes to the felony-flirting, document-forging Brianna SpaceKat. Ugh. I can't even type that in jest without shuddering.

But that's not even what I wanted to talk about. So, in listening to this awful show again, which I think may be ending soon, (not sure) I realized that from the get-go, all the 5 by 5 shows Wu participates in have uplifted her, taken her seriously, and glorified Rev 60:

Of Isometric and Rocket, the two shows she co-hosts, the first episodes are as follows:

Isometric: Pilot Episode May 12th 2014. Literally the first thing mentioned, in the first 10 seconds of being on air, is the upcoming release of Rev 60, and that Wu is among: "Den of Geeks 25 most awesome women in gaming," which sounds like another nepotistic award from her friends in "journalism". All of the shows' uniquely stupid lingo seems to come from Wu. who's first words on the podcast are: "What's crack-a-lackin'?" ....which she desperately tried to make a bit of trendy slang, but which for reasons obvious to all never caught on, as that which appeals to Wu, thankfully, does not appeal to all. Wasn't this inanity used in Soccon / Election Eve as well?

Rocket: Pilot Episode January 19th 2015. Wu is the first one to talk, and as usual her contribution in the show is the most asinine...which is actually saying a lot, given the general banality of these podcasts. Again, much of the show's "style" and lingo seems to come from Wu's manner of speaking, and involves in-jokes and smug laughter seemingly without explaining the antecedents of such.

Both of these podcasts share the strange and fascinating style of bolstering Wu, laughing at her awful jokes, giving her the first and last word in every conversation, fully buying into the narrative that she's just "one of the gals", and thusly supporting her headcanon-projected life narrative of Brianna Wu, intrepid Vidja Developer, poweful and respected feminist, brainy and accomplished geek, and sexy bad-ass ultra-modern chick.

Those of us at the 'Farms know this to be laughable pure insanity, and I began wondering just how Wu had secured such a position of power, influence, and control over these people and podcasts. She was included from day 1, even before GamerGate made her notable, and it seems transparently obvious that (at first at least) these podcasts existed for little reason other than to pimp out Rev. 60, and increase the Brianna Wu profile.

As such, her contribution is often full of such "hilariously" self-aware bits which detail her plans for "world domination". It's almost as though she has, through these podcasts, become one of her stupid Election Eve sorority girls.
 
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Flynt/Wu's idiotic comments on book publishing and his utter lack of understanding of how markets work caused me to start wondering about his disastrous failure of a game and just how much market research was done before he set the worker bees to toiling on Revolution 60
...
Any small gaming company that puts out a product in which only female characters are playable is taking careful aim and deliberately blasting itself in the foot. Nice shot, Flynt/Wu.

The market research was literally a few different news articles and some friends advice. From these Wu cobbled together the idea that mobile games focused on story and aimed at women would be a sure thing. Even now this is still Wu's only real business plan - make emotional story driven games and rack in the sales from women that have never played games before. The whole endeavor was doomed from the start though, as Rev60 fell into the same trap as a lot of kickstarted games - the team simply wasn't capable. Wu took on novices and let them train on the job, picked people she thought would be a 'good fit' with the team (read : liked them) and threw them at a difficult project she didn't have the skills to lead.

it was so bad and she said it was pseudocode but who uses endl and lshift on pseudocode and uses = as a comparison operator
Also it was just fairly inefficient for a 10 line program

To be fair to Wu, it is twitter so proper pseudo code can be hard to write with such limited space. Which is why most people would either screenshot it or realize its stupid and not bother to begin with, but Wu isnt most people.
 
Ack.

So I listened to Isometric from the 11th and stifled my gag reflex as per usual:

https://www.relay.fm/isometric/101

...of particular note is 00:14:00, where they begin to talk about addiction, and Wu, in typical Wu fashion, refuses to shoulder any responsibility for her ambien addiction, saying: "...and they kept giving me ambien until I was addicted..." and thusly ignores any idea of agency in her own abuse of the prescription. Yes, Brianna, doctors clearly held down your sweaty, lazy-eyed Ada Wong self, and forced these pills in your odd little buzzard face. Weren't you a bad-ass, authority-rejecting, borderline criminal young adult? Surely scamming 'scripts and popping pills is small potatoes to the felony-flirting, document-forging Brianna SpaceKat. Ugh. I can't even type that in jest without shuddering.

But that's not even what I wanted to talk about. So, in listening to this awful show again, which I think may be ending soon, (not sure) I realized that from the get-go, all the 5 by 5 shows Wu participates in have uplifted her, taken her seriously, and glorified Rev 60:

Of Isometric and Rocket, the two shows she co-hosts, the first episodes are as follows:

Isometric: Pilot Episode May 12th 2014. Literally the first thing mentioned, in the first 10 seconds of being on air, is the upcoming release of Rev 60, and that Wu is among: "Den of Geeks 25 most awesome women in gaming," which sounds like another nepotistic award from her friends in "journalism". All of the shows' uniquely stupid lingo seems to come from Wu. who's first words on the podcast are: "What's crack-a-lackin'?" ....which she desperately tried to make a bit of trendy slang, but which for reasons obvious to all never caught on, as that which appeals to Wu, thankfully, does not appeal to all. Wasn't this inanity used in Soccon / Election Eve as well?

Rocket: Pilot Episode January 19th 2015. Wu is the first one to talk, and as usual her contribution in the show is the most asinine...which is actually saying a lot, given the general banality of these podcasts. Again, much of the show's "style" and lingo seems to come from Wu's manner of speaking, and involves in-jokes and smug laughter seemingly without explaining the antecedents of such.

Both of these podcasts share the strange and fascinating style of bolstering Wu, laughing at her awful jokes, giving her the first and last word in every conversation, fully buying into the narrative that she's just "one of the gals", and thusly supporting her headcanon-projected life narrative of Brianna Wu, intrepid Vidja Developer, poweful and respected feminist, brainy and accomplished geek, and sexy bad-ass ultra-modern chick.

Those of us at the 'Farms know this to be laughable pure insanity, and I began wondering just how Wu had secured such a position of power, influence, and control over these people and podcasts. She was included from day 1, even before GamerGate made her notable, and it seems transparently obvious that (at first at least) these podcasts existed for little reason other than to pimp out Rev. 60, and increase the Brianna Wu profile.

As such, her contribution is often full of such "hilariously" self-aware bits which detail her plans for "world domination". It's almost as though she has, through these podcasts, become one of her stupid Election Eve sorority girls.
You have my sympathy for subjecting yourself to Isometric and Rocket. I've tried liestening to some of the podcasts at random in hopes of finding something funny, but it's a herculean task indeed.

One thing I want to throw in real fast is something about the Ambien addiction stuff you mention at the start.

Ambien/zolpidem/really-long-IUPAC-name is one of the commonly used and prescribed "z-drugs" (that's basically all the non-benzos that [kinda sorta] behave like benzos used to treat sleeping problems of many kinds, mostly insomnia though) and is pretty well understood pharmacologically and virtually every medical doctor and medical professional knows that it can bring about dependency issues and will advise a patient on said possibility. But getting addicted to Ambien is not nearly as easy as getting addicted to stuff like alprazolam and temazepam, because those are true and honest benzos. The reason z-drugs exist is because they are NOT benzodiazepines.

If Ambien/zolpidem is used as your doctor instructs you to use them, then the possibility of getting addicted to it is very slim. It can happen, but it really really shouldn't.

I think a good possibility is that Wu was prescribed Ambien, liked it and then got more of it without prescriptions after doctors said to not overdo it because it can lead to problems (just read up on what it can do if you get dependant), and, predictably, got addicted to it.

Pointing fingers at doctors and makingt them the reason you got addicted is a sure nice way to push away responsibility though.
 
Those of us at the 'Farms know this to be laughable pure insanity, and I began wondering just how Wu had secured such a position of power, influence, and control over these people and podcasts. She was included from day 1, even before GamerGate made her notable, and it seems transparently obvious that (at first at least) these podcasts existed for little reason other than to pimp out Rev. 60, and increase the Brianna Wu profile.

I've wondered the same but not with the same clarity and consideration.

Does Frank Wu or John (via his Patreon bux) subsidize the cost of producing these podcasts? Do any of these sycophants receive payment? Do the podcasts have sponsors?

These podcasts are--as you have described--little more than vehicles for John's self-aggrandizement and narcissistic supply so he must have some point of leverage for them to be so structured and composed.

The worst-case scenario is that these sycophants are True Believers and they accept John's fictional autiobiography as truthful.
 
Or you could just take care of your responsibilities like a normal person instead of sounding like a fucking spoiled child. Seriously, what the fuck is this?

Untitled-2.jpg
 
How fucking lazy do you have to be to be unemployed and still unable to cook basic meals?
Cooking IRL doesn't have QTEs and leaderboards so it's not enough to hold John's interest.

The only reason he's cooking at all is because he managed to find a way to make it pay-to-win so now he has something to gloat about and exchange for worthless hipster cred via Twitter.

I think it's hilarious that he updates us with all of his super-valuable life tips. Can you imagine modeling yourself on everything John suggests on Twitter? One day you'll love Apple, the next day you'd hate them, one day you'd love Nintendo, the next day you're forced to boycott them, followed by immediately loving them again.

If it didn't kill you it would drive you insane, and that's leaving out the dietary considerations.
 
Or you could just take care of your responsibilities like a normal person instead of sounding like a fucking spoiled child. Seriously, what the fuck is this?

View attachment 84250
Christ. Shows you just how out of touch Wu is.

Brianna, Crest isn't supposed to be fun. It's toothpaste.

Now, I understand this must be confusing given your gross Naked Lunch mandibles, so I've thought up a little mnemonic device for you:

"It puts the crest inside its maw, or else we'll discuss JOHN FLYNT."

Better?
 
When cooking is so boring to you that you rather eat Soylent, you're doing something wrong.
 
Or you could just take care of your responsibilities like a normal person instead of sounding like a fucking spoiled child. Seriously, what the fuck is this?

View attachment 84250
I know I shouldn't expect Wu to know anything about anything, but this is ludicrous. All her "disruptive" lazy-man services are terrible for the environment.
The old way: transport goods overland in a truck (possibly refrigerated) to a central distribution point, i.e. a grocery store, where people buy in bulk and transport home once a week or so.
The Wu Way: Individually shrinkwrap every piece of lettuce, print out a disposable glossy brochure to go with it, pack up the whole thing in Styrofoam and dry ice, then airmail the whole thing halfway across the country. Repeat multiple times a week.
 
When cooking is so boring to you that you rather eat Soylent, you're doing something wrong.
Granted, not everyone likes cooking, but it's something you need to learn in order to become a functional adult.

... isn't it sad that people half Wu's age are much better cooking than she will ever be?
 
Granted, not everyone likes cooking, but it's something you need to learn in order to become a functional adult.

Brianna seems to take inordinate pride in her own incompetence, and not just regarding cooking (although IMO she should be particularly ashamed of that. Knowing how to prepare and cook a decent, healthy meal is not rocket science.). In fact, I would say pride in her incompetence is a defining characteristic of hers.
 
You have my sympathy for subjecting yourself to Isometric and Rocket. I've tried liestening to some of the podcasts at random in hopes of finding something funny, but it's a herculean task indeed.

One thing I want to throw in real fast is something about the Ambien addiction stuff you mention at the start.

Ambien/zolpidem/really-long-IUPAC-name is one of the commonly used and prescribed "z-drugs" (that's basically all the non-benzos that [kinda sorta] behave like benzos used to treat sleeping problems of many kinds, mostly insomnia though) and is pretty well understood pharmacologically and virtually every medical doctor and medical professional knows that it can bring about dependency issues and will advise a patient on said possibility. But getting addicted to Ambien is not nearly as easy as getting addicted to stuff like alprazolam and temazepam, because those are true and honest benzos. The reason z-drugs exist is because they are NOT benzodiazepines.

If Ambien/zolpidem is used as your doctor instructs you to use them, then the possibility of getting addicted to it is very slim. It can happen, but it really really shouldn't.

I think a good possibility is that Wu was prescribed Ambien, liked it and then got more of it without prescriptions after doctors said to not overdo it because it can lead to problems (just read up on what it can do if you get dependant), and, predictably, got addicted to it.

Pointing fingers at doctors and makingt them the reason you got addicted is a sure nice way to push away responsibility though.
Honestly I think that Wu was determined to get addicted to them so she would be able to play up the "I have/had an addiction" angle for sympathy points or street cred. She genuinely seems that pathetic.
 
Granted, not everyone likes cooking, but it's something you need to learn in order to become a functional adult.

... isn't it sad that people half Wu's age are much better cooking than she will ever be?
That prepackages pseudomeal that Wu prepared doesn't even look that complex. Literally just brown some meat and make a soup. If you need everything laid out for you to manage to make a simple soup...
 
Both of these podcasts share the strange and fascinating style of bolstering Wu, laughing at her awful jokes, giving her the first and last word in every conversation, fully buying into the narrative that she's just "one of the gals", and thusly supporting her headcanon-projected life narrative of Brianna Wu, intrepid Vidja Developer, poweful and respected feminist, brainy and accomplished geek, and sexy bad-ass ultra-modern chick.

Those of us at the 'Farms know this to be laughable pure insanity, and I began wondering just how Wu had secured such a position of power, influence, and control over these people and podcasts. She was included from day 1, even before GamerGate made her notable, and it seems transparently obvious that (at first at least) these podcasts existed for little reason other than to pimp out Rev. 60, and increase the Brianna Wu profile.

Fact is, "Brianna Wu, Godzilla of Feminists" is a two-man job.

Brianna is the front, Frank is the one who's actually running the show. I've followed Wu now and wrote about her to have enough of an idea of what happened. Those interested, follow me below the spoiler tag.

Without taking pot-shots at her failures or appearance, there are exactly three things Brianna Wu excels at: exuding an aura of confidence, adhering to a general plan, and maintaining a cover-story. Frank legit loves Brianna, but is just as abusive, manipulative, and duplicitous as Brianna is - a rare case of two sociopaths meeting, determining both are of equal status and ability, and forming into as close to a "normal" relationship as one will ever get into. The two complement one another beautifully, with Wu being brash, arrogant, and something of a social butterfly whereas Frank is content to be on the sidelines handling the fork-and-spoon work.

Frank and Brianna started up GSX, with Amanda, to take advantage of the Mobile boom circa 2010. By now the bubble hadn't burst, and the group saw the potential in IOS to get a game out on-the-cheap and to use it as a platform to improve their status. Frank was already filled with powerful connections in the Sci-Fi community, and Brianna was already an outspoken feminist who, as one of the histrionic shrieking tranny brigade, was fully on-board with identity politics, so both of them were able to reach out to what should have been a perfect storm of support - Frank could get his sci-fi buddies and journalist friends to help support Wu, and Wu could take advantage of the usual climate Social Justice Warriors love to get the word out. The only issue was that they didn't know what to go with. Wu wanted anything that would let her make use of Holiday and friends - these girls were, of course, who Brianna Wu became trans to emulate, as will become blatantly obvious to anyone who reads Election Eve and notes that Brea basically is Brianna Wu, idolized.

Originally, Brianna Wu had an idea for a tactics-RPG using sprites, in a more contemporary suburban setting, but Brianna Wu herself quickly fell into the Ion Storm/3DRealms mindset, where only the biggest and most powerful hardware was good enough for her baby, and she went with Unreal for IOS. Worse, Wu's own taste in Narrative games (she's a fan of David Cage) meant that she saw Heavy Rain as a great game and something to emulate, which as everyone who has ever covered Quantic Dream's content knows is dangerous ground. Not since Oogieloves has so many bad ideas countered so many obvious assets going in. Wu's massive ego and desire to see her characters brought to the world of gaming was not to the game's benefit. This is a more common issue than most realize; Klace, for example, of Minor/Major fame (a review of that fucking tranwreck is coming, believe me) took advantage of the desire to see their characters in a commercial product to get the help of many unsuspecting furries.

GSX was convinced that even with this, development of Revolution 60 wouldn't take long or cost much. However, no one at GSX knew how to use Unreal and nobody working at it had the time to learn; between Frank greasing palms for good coverage and talent (how the fuck do you think GSX got its voice-cast?) and Wu appealing to her feminist buddies for support and coverage, there was nobody to work on the project. The Wus got around this - at first - by using some friends initially, but when this failed, they plugged the gap by hiring programmers on-the-cheap - and right off Craigslist, even paying to train them if necessary. Because nobody in GSX has any idea how to manage a project and knows fuck all about games development, GSX was running into constant problems; staff quit constantly, or Brianna Wu would fire people over bullshit reasons. Brianna was adamant about her game looking its best, but she did so inefficiently; her character models are over 10K polys a piece and whilst very expressive are also terribly resource-intensive, crippling the game's performance. Brianna Wu maintained her "console hipster" mindset, focusing on IOS rather than Multiplatform because of the distant, ever-vanishing prospect of potentially getting an in-roads with Apple later.

As time went on, GSX went into bigger and bigger overruns of both time and money. Brianna Wu was essentially rotating people who would otherwise have been interns at another company and these were GSX's programming mainstays. She increasingly relied on a core contingent of contract programmers and a host of lesser ones, as admitted by Emma Clarkson and the anonymous GSX employee interviewed by Brote and later, the ones that approached the Farms. Tragedy then occurred: the Mobile bubble burst, confirming the suspicions of many that it had long been the equivalent of a wet fart in someone's trousers, and worse, Revolution 60 was still in development. GSX pushed forwards anyway, and the results are well-known....

...By the time Rev60 was ready to ship, it had cost almost $325,000. Back wages, severance, and several other issues forced the game's cost higher to over $400,000. The game launched to minor fanfare, Frank and Wu used their connections to bolster the launch's visibility, and Brianna Wu retained several of the core staffers for the purposes of transcribing the game for PC later. GSX's programmers get the PC version ready and then proceed to fuck off for greener pastures.

Unfortunately, GSX quickly learned the disastrous truth that has been learned over and over: that identity politics ideologues do not buy video games. The game failed to catch on despite constant crowing from the Indie press (Wu Family buddies all) and multiple attempts to get the game out to the public. It was Sunset before Sunset happened, and all the PR in the world wasn't going to save this game from obscurity; nobody was interested in an IOS-only narrative game that would only run on the latest and greatest IOS hardware.

Revolution 60 was dead in the water. The only thing to do was get things ready for the PC launch, but here, again, GSX ran into problems. The game was entering a climate that Frank and Brianna both knew would be hostile, and they had no real way to drum up support. Thanks to the GSX informants, we know that Wu tried to backchannel and talk to popular game reviewers like Markiplier, TotalBiscuit, and PewDiePie, but of all of them, only TB would give Brianna Wu the time of day and he still shot her down.

All attempts to promote Revolution 60 had failed.
Giant Spacekat was over, as SOCCON was before it.

But then, something happened: Frank and Brianna saw the Anita Sarkeesian controversy back in 2013, and an opportunity was seized upon; they could use the chantards as a weapon. Piss them off enough via antagonization and by using Social Justice tactics, and the inevitable blast-back would cause SJWs and third-wave feminists to flock to the cause and bolster the sales, like they had for Anita. So Frank started with the false-flagging attempts, Wu researched Anita's tactics, and did some overhead articles bemoaning men in tech because institutionalized sexism and the like were now something they intended to ride like a mechanical bull.

Then Gamergate happened. Wu had a personal reason to get involved; she was a literal demarcation of the kind of corruption that Gamergate had formed to oppose, so Wu immediately had a self-interest reason to get involved, but Frank and Brianna also saw an opportunity: Here, they felt, was the best chance to save Revolution 60. The two launched a minor Kickstarter for the funds needed to push Revolution 60 through its development for PC (which had already been done in 2012, and we know this thanks to GSX's employees).

At this point, to promote the game, Brianna claims Gamergate was attacking her game and company, and attempted to continue her false-flagging operations via Frank on 8chan after 4chan banned GG discussion. To try to pull the Anita maneuver, she outright antagonized GG supporters, gamers, and indeed, anyone she could get away with, hoping to ride negative publicity to prominence as Anita had done. Unfortunately, because of Anita, everyone immediately recognized Brianna Wu for what she was. In her eyes, it didn't matter, as long as it meant more attention for herself and GSX.

To a minor degree, her gambit worked; the Kickstarter got paid, and Revolution 60 had gotten more popular, reaching 834th place on the IOS game rankings. Sadly for Brianna Wu, this was not due to her intended audience buying the game; it was due to people like me and @Smutley who analyze shitty games like Wu's for where they went wrong and grinding them into the dirt until they cry or we drink ourselves to death locking onto the game and checking it out because god what the hell is this shrieking idiot talking about?

As Gamergate went on, Brianna Wu continued to try to be the new Anita, but it just wasn't working - for one because the actual Anita was still around, and because Wu's tactics were so scorched-earth and obvious that she was pathologically unable to not look like an asshole. Wu took counter-assaults that demolished her narrative, and when Milo kicked her right in the Vagenis, Wu took a serious hit. The cover had been opened on Wu's personal life, and the lolcow covering communities smelled blood in the water. Worse, Brianna remained the aggressive person she'd always been; was easy for trolls to rile up and she'd then look like an idiot in short order. A lolcow was born.

Quickly, it became known that Brianna couldn't handle working without a handler involved; her interviews on HuffPo and David Pakman made her look unhinged, divorced from reality, and violent. Not a good combination. This paired with Brianna's natural inclination to lie and fabricate huge tracts of her own life led to where we are now; Wu sitting atop a failed game that's been "ready-to-go" for several years but she's terrified to launch because she'll know it will fail, and with it, so will she.
 
How did the Huffington Post interview fail?
 
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