Brianna Wu / John Flynt - DEAGLE NATION STILL LIVES

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How long will Revolution 60 come to Steam?


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I'm curious. Why, exactly, is Wu so fixated on the idea of getting Revolution 60 onto Steam? Wu's smart enough to know it will end in disaster, so why not just cancel the whole thing and blame GG?

It looks like the way Brianna/John justified to Frank Wu blowing his savings on a vanity project was that John will create a successful game studio and will then sell it for many millions of dollars. I shit you not. For this reason John needs a portfolio of intellectual property. Porting Rev 60 to PC is part of this broader goal. The problem is that Rev 60 flopped and it will also flop on PC so Giant Spacekat has no valuable IP and Frank's savings have been pissed away.
 
I'm curious. Why, exactly, is Wu so fixated on the idea of getting Revolution 60 onto Steam? Wu's smart enough to know it will end in disaster, so why not just cancel the whole thing and blame GG?

Because the moment Rev 60 ceases to exist, Wu is no longer a game designer and the fantasy world comes crashing down for good, the Patreon stops, and Wu just goes back to being a middle aged insane tranny married to a scream facing fucked up old Asian guy whose money she can no longer squander at will.
 
I'm curious. Why, exactly, is Wu so fixated on the idea of getting Revolution 60 onto Steam? Wu's smart enough to know it will end in disaster, so why not just cancel the whole thing and blame GG?

Because john scammed money from his pals in a very terrible kickstarter, he already wasted the money so don't expect refunds and if there is something that SJW loves is to burn people at the stakes for not helping the cause
 
I don't think Rev 60 will ever be finished.

Not because of all the reasons listed in this thread already, good as they may be, but rather for a far simpler reason.

John doesn't have the skills.

Oh he can tweet all he like about being a software engineer but when it comes down to it what does he really know?

How to use a few basic sliders and lighting menus...that's it.

And no skilled or even semi-skilled intern is willing to work for him. You because he won't pay them and he takes all the credit and have GSK on your resume is pretty much career suicide at the moment.

Amanda what's-her-name is a graphic artist so no help there, Frank is fucking useless outside of his parasitic law practice (patent lawyers are the true scum) and Johnys far far too busy being a crusader to actually take the time need to learn code so IMHO Rev 60 PC will never see the light of day.

Ever.


Thank god for that.
 
I'm curious. Why, exactly, is Wu so fixated on the idea of getting Revolution 60 onto Steam? Wu's smart enough to know it will end in disaster, so why not just cancel the whole thing and blame GG?

We look at Socially Unconscious and Revolution 60 and we see unmitigated shit. Even the most gentle of us for the latter (read: me) can see that the game is congealed failure and shows that Giant Spacekat has no idea how to program. It's terribly optimized, the story is cliche and predictable, the characterization is bad, the gameplay is unspeakably boring, and the writing is atrocious. It borrows heavily from other works, but celebrates none of them, and it seems almost like a shameless cash-grab, but without the awareness to pull it off.

In truth, it feels like a much more competent - but just as soulless - version of Myth of the Legendary Warrior. Brianna Wu, has, in essence, reached the so-called Jay Geis Point. Wu wants fame, she wants power and a successful work to her name - but she has reached the same roadblock a lot of content creator cows meet when effort is required: They aren't willing to put it in. Nothing stopped Wu from becoming an engineer, or a physicist, or a programmer - she's wealthy, reasonably, intelligent, and seemingly supremely confident if nothing else.

There is no reason whatsoever that Wu couldn't do it, but she hasn't.

She sees such work as "beneath" her. She doesn't know anything about games development, optimization, or.... Anything, really. she'd rather hire someone for that. But because Wu also doesn't know how to manage a project and is a caustic personality, she doesn't provide any benefit there, either. Revolution 60, like Socially Unconscious before it, is an ego project, plain and simple, and is there solely so Wu can feel important. She believes that she has every right to success, power and fame because she's Brianna fucking Wu, and that's how she rolls.

Lest you think this is idle theorycraft: I'll remind you, briefly, of this lovely entry from Socially Unconscious' last page:

John Flynt said:
People Not To Thank:
S. and S. You know who you are, you assholes. I spent two years attempting to produce an animated version of this series based off the girls in college called “The Cracker.” I funded it with my own money. It was a really good script (I hope I’ll get a chance to present it to you in a future animated series) and these two assholes ruined my film. One S. is a weasel tried to take financial advantage of the fact that I’m a nice guy that does not want to cheat people, and the other S. is just a lazy bitch that wouldn’t do any work, despite the fact we were paying her. Both of you are human filth.

Those two people that Brianna, back as Flynt, was badmouthing were none other than Sara E. Champagne and Stephen G. Phillips, the co-founders of Socially Unconscious Productions. Their offense? Pointing out the obvious, which was that SOCCON was a nonviable train-wreck, and that nobody had any real interest in it.

All evidence is that Revolution 60 and Socially Unconscious are nothing more than stepping stone projects. She doesn't care about either beyond them being her brainchild, and all evidence is that she wants to essentially asset flip the damned things the nanosecond she gets the chance (SOCCON literally existed for Flynt to pitch Socially Unconscious at different groups; one old post of Wu's back in the day indicated a desire to sell Revolution 60 to Electronic Arts).
 
I don't think Rev 60 will ever be finished.

Not because of all the reasons listed in this thread already, good as they may be, but rather for a far simpler reason.

John doesn't have the skills.

Oh he can tweet all he like about being a software engineer but when it comes down to it what does he really know?

How to use a few basic sliders and lighting menus...that's it.

And no skilled or even semi-skilled intern is willing to work for him. You because he won't pay them and he takes all the credit and have GSK on your resume is pretty much career suicide at the moment.

Amanda what's-her-name is a graphic artist so no help there, Frank is fucking useless outside of his parasitic law practice (patent lawyers are the true scum) and Johnys far far too busy being a crusader to actually take the time need to learn code so IMHO Rev 60 PC will never see the light of day.

Ever.


Thank god for that.

The odd thing is, it is already finished. John is just dicking about adding horrendous lighting effects.

Lead programmer/engineer for iOS game "Revolution 60" released July 2014. Additionally, completed PC port to be released spring 2015.
- Programmed entire game, utilizing UnrealScript (OO scripting language for Unreal, based off of Java).
- Conducted internal testing and worked with QA to find and address bugs.
- Provided general trouble-shooting for Unreal and 3D programs ("Batphone" support)
- Optimized content for mobile platform.
- Developed and documented pipelines.
- Additionally performed some 3D technical art (rigging, scripting).

https://www.linkedin.com/in/mariaenderton
https://archive.is/n3aLU
 
The odd thing is, it is already finished. John is just dicking about adding horrendous lighting effects.

Like @AnOminous said, Rev 60 is there to keep up with appearances. Money and attention stops when Rev 60 is released and turns out to be a flop, Brianna exposed for the sham of a designer that she is.

Or it could also be that Brianna fucked up with the project, tinkered more than just the lights, and didn't have any versioning system in place to roll back to a working state. She's fucked in this case, though no media bothers to ask about her progress, so she can keep up the act.
 
In truth, it feels like a much more competent - but just as soulless - version of Myth of the Legendary Warrior. Brianna Wu, has, in essence, reached the so-called Jay Geis Point. Wu wants fame, she wants power and a successful work to her name - but she has reached the same roadblock a lot of content creator cows meet when effort is required: They aren't willing to put it in. Nothing stopped Wu from becoming an engineer, or a physicist, or a programmer - she's wealthy, reasonably, intelligent, and seemingly supremely confident if nothing else.

There is no reason whatsoever that Wu couldn't do it, but she hasn't.

Is she smart though? From my point of view, everything points to her being incredibly stupid.

She (supposedly) entered some sort of engineering programme at UofM at age 19 (held back in school?) and very quickly dropped out to take a softer subject, and dropped out of that as well. If we're to believe her personal mythology she has always wanted to be a game developer since a young age, yet since UofM doesn't offer software engineering/computer science at the time she can't have been trying to develop skills to further that goal. Indeed, choosing to go to UofM itself bespeaks someone who really didn't have much in the way of options, it's hardly the most prestigious university. Even in less mathematically vigorous subjects, she spent a decade trying and failing to get a degree. I can't imagine how many courses you have to fail in that time to manage that. In my country you'd be "required to withdraw" long before you ever got to that point, but I guess in the US it's more about the money the university makes.

Then we have R60's development. By all accounts when they started, Wu set herself up to be the developer but very quickly realised she was in over her head. She was left doing all the administrative, organisational and interpersonal stuff on the game while Maria (who, lets not forget, was a secretary before she started working on the game) did all the technical heavy lifting. Even if you'd never seen the game, I think that speaks volumes about how technically complicated it was to create. Yet Wu still couldn't hack it.

Wu isn't smart, she's just delusional. She's thoroughly convinced that everything she does is great, despite all the evidence to contrary in sales/adoption/public opinion. Everything points to her being a huge drag on the development of R60, and now she's the only one working on it, it's been perpetually about to release for over a year now. Nothing Wu has ever done has shown even the tiniest hint of calculation, it has just been bouncing from one disaster to another.
 
Chances are that in Wu's case, it's going to be both things happening almost simultaneously.

It's going to start off with Wu hitting the self-destruct button by calling out someone better left un-called-out (be it a fellow dangerhair whackjob or someone with infinitely more connections than Wu) and that person unloading on Wu with a fierce and righteous anger. Wu's still going to be dazed and confused by all the hurt that fell down from the sky, when, all of a sudden, long-thought allies turn on her the second word gets out that a fatwa has been issued.

Some staunch Wu fans(?) will try to combat the attackers and get swept aside &/or killed by the barrage of outrage.

It won't be pretty for Wu, but it will be fantastic and hilarious for everyone watching from the sidelines.

---

[MEDIA=twitter]711430599450484736[/MEDIA]https://tweetsave.com/spacekatgal/status/711430599450484736

Still not in your "recently played" library.
http://psnprofiles.com/Spacekatgal&completion=all&order=played&pf=all#contenthttp://archive.is/Qv4W1
Look at the time played, it's 13 hours and 13 minutes. Wu got the game on the 18th - if I am not mistaken - this tweet is from the 20th (or 19th even, I don't know in which timezone Wu lives).

This means she played that game at least 6 hours a day... it must have been a productive Friday for polishing Turdolution 60.
 
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I don't know how intelligent Flynt really is, but not being able to get a degree in all of those years shows a definite lack of commitment. Just doing coursework should have seen him end up with something.
 
I don't know how intelligent Flynt really is, but not being able to get a degree in all of those years shows a definite lack of commitment. Just doing coursework should have seen him end up with something.
To me, it also shows that Brianna never had a clear vision of what she wants professionally other than to be paid to be Brianna Wu. She seemed to flit from one path to another and never considered what her end game might be.
 
You weren't exaggerating. I quit after ~45 minutes and I counted 22 snarl tics. Here is but a sampling:

View attachment 78622 View attachment 78623 View attachment 78624 View attachment 78625 View attachment 78626 View attachment 78627 View attachment 78628

When John/Brianna is not producing snarl tics he is otherwise ticcing. The entire time that Miguel is talking John's lips are twitching and his eyes are darting; the snarl tic is the worst tic rather than the only tic.

View attachment 78629

Also, John doesn't really listen to what Miguel/Katherine is saying (in his faux English accent). John just waits for Miguel to finish, says "that's well stated" and just goes off on some non sequitur that is about him. To his credit Miguel tries at times to talk about issues instead of himself but John just talks about himself rather than trying to engage with what Miguel is saying.

That last pic caught me off guard.
 
SyFy: Aftermath

http://www.syfy.com/theinternetruinedmylife/blog/brianna-wu-where-is-she-now

Brianna Wu, a prominent figure in the video game industry, stood her ground against misogyny and for that she received death threats. Found out what life for Brianna is like now.

1. Are you currently active on Social Media? If yes, how has your online activity changed since the incident that changed your life?

Yes, I'm still very active on social media! Unfortunately since then, my interactions with strangers are much more guarded. Even when people are acting normal or even nice, there's the possibility that they have an ulterior motive. There was one guy who liked a few of my tweets so I responded a few times. A few days later him and others started attacking me, contacting business partners and harassing them about their connections to me. When his account was shut down for violating Twitter's policies, he started a blog where he posted all about me a few times a month. I'm definitely much more wary of people now.

2. What type of support did you seek in the aftermath of what happened to you?
At first, and for a few months, I was in shock. I didn't know where to turn, who to ask for help, or even how to ask for help. There wasn't a lot of information out there for victims of these kinds of attacks. My husband was my rock, but just by being associated with me he was sometimes under attack too. I am not in touch with my family, so my team at Giant Spacekat, and my husband, I would say they are the ones that have kept me going every day. They've kept me from quitting.

3. If you had the chance to re-do the tweet/post that changed your life, what, if anything, would you do differently?
I don't regret standing up to Gamergate at all. It was the right call, and my actions were a turning point in changing the public perception of them. When I was initially targeted, a lot of people did think it was about ethics in game journalism. That said I do wish I'd gotten help with handling harassment on Twitter earlier. I wish I'd stepped away more, because being that hurt and angry in a public forum wasn't good for me.

4. What, if any, ramifications from your incident are you still experiencing today?
Too many to name… I'm still reporting dozens of tweets and accounts for harassment and impersonation every day. I've spent way too much time in the last year working behind the scenes trying to make this whole situation easier for women who are attacked. There's been progress, absolutely, with social media companies like Twitter starting to evolve their policies to be more inclusive of minority groups who are most often targeted. But, it takes a lot of time, and I have a business to run. I've done a lot of public speaking too, but that has its challenges; because you never know who is going to show up at a speaking engagement and start shouting at you halfway through your presentation. I have to have a security presence at most of the engagements I agree to. Even though it's just a precaution, it's a necessary one. It's too big a risk to take.

5. Have you had any other life-changing incidents on the Internet since the one we profiled?
Not in the same way, but I find myself dragged into drama on a weekly basis. The problem with becoming well known is everyone wants to walk by and "punch up," at you. It's exhausting.

6. What advice would you give to other people on managing social media?
I'd say be willing to admit your mistakes when you make them. The public will forgive you almost anything if you're honest about it. Also, don't be afraid to throw the Twitter keys to a friend and walk away when it becomes overwhelming.

7. What do you feel are positive aspects of the Internet (if any)?
The Internet has done so much for so many. It allows women and minorities to have access to education, training, and information that sometimes isn't available to them for whatever reason. It helps us stay connected and see all the angles of a story when it breaks. There is tremendous good that can be done, and is already being done, online. The real question is whether or not the communities that rule the Internet can make their spaces safer for users, especially women and minorities.

startled dumbo ears J-Flynt.jpg
 
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