- Joined
- Feb 3, 2013
What's this? She's buying a second set of clothes? I don't see why, the ripped jeans and gut belt were fine.
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lol national tv...
ok wu whatever you say...
the outfit makes you look like some random baddie from star trek ds9... gul wu..
I kind of like those clothes actually. Wu's gonna look like shit in them because, you know, she's got the body of a man but at least she's trying to get away from the gut belt.
If she manages to squeeze herself into that outfit, I am going to call her Brianna Wurst.
No biggie, space outfits can stretch to fit.If she manages to squeeze herself into that outfit, I am going to call her Brianna Wurst.
As much as I want to state that Brianna is flat out lying, it's actually entirely possible that she managed to fumble her way through it with the documentation. A quick glance through the documentation shows that all you really have to do is (aside from building the basic components of a scene) change a few drop-down menus to the VR option, add a camera and change its menu to VR as well. Importing the existing level could be done by anyone who could find the menu so...not really much of an accomplishment? It's definitely a fixed camera where all you can do is look around and maybe clip through some nearby object because Brianna likely doesn't really get coordinate systems.
As much as I want to state that Brianna is flat out lying, it's actually entirely possible that she managed to fumble her way through it with the documentation. A quick glance through the documentation shows that all you really have to do is (aside from building the basic components of a scene) change a few drop-down menus to the VR option, add a camera and change its menu to VR as well. Importing the existing level could be done by anyone who could find the menu so...not really much of an accomplishment? It's definitely a fixed camera where all you can do is look around and maybe clip through some nearby object because Brianna likely doesn't really get coordinate systems.
It's kinda like changing the font sizes in a document except you needed an expensive piece of hardware to see the result.
As far as I'm aware, there is no VR support for Unreal 3. Looked briefly for it, didn't find it, so you're right about upgrading/importing and/or bullshiting.She might well be lying. I don't think Epic have backported VR support to Unreal 3, so either she's imported a scene in to Unreal 4, or she's just bullshitting.
She might well be lying. I don't think Epic have backported VR support to Unreal 3, so either she's imported a scene in to Unreal 4, or she's just bullshitting.
She was playing vydia for 13 hours a day the past week, if she did anything, she probably clicked the button labeled "Enable VR" or something.As much as I want to state that Brianna is flat out lying, it's actually entirely possible that she managed to fumble her way through it with the documentation. A quick glance through the documentation shows that all you really have to do is (aside from building the basic components of a scene) change a few drop-down menus to the VR option, add a camera and change its menu to VR as well. Importing the existing level could be done by anyone who could find the menu so...not really much of an accomplishment? It's definitely a fixed camera where all you can do is look around and maybe clip through some nearby object because Brianna likely doesn't really get coordinate systems.
It's kinda like changing the font sizes in a document except you needed an expensive piece of hardware to see the result.
I haven't played around with Unreal and only briefly with Unity, so I know fuckall about game engines. But would UnrealScript be required to just load the level geometry and look around? I'm thinking Brianna at most just got the level geometry loaded and working in VR with nothing else that required any sort of game logic.He's lying his ass off. UE3 has no VR support, and given Flynt admitted he uses hefty amounts of UnrealScript, I doubt he'd be able to port a scene without fucking it up royally to UE4.
tl;dr: Flagrant fucking bullshit.
As much as I want to state that Brianna is flat out lying, it's actually entirely possible that she managed to fumble her way through it with the documentation. A quick glance through the documentation shows that all you really have to do is (aside from building the basic components of a scene) change a few drop-down menus to the VR option, add a camera and change its menu to VR as well. Importing the existing level could be done by anyone who could find the menu so...not really much of an accomplishment? It's definitely a fixed camera where all you can do is look around and maybe clip through some nearby object because Brianna likely doesn't really get coordinate systems.
It's quite easy just to stick some meshes in a scene and add a camera to it with some basic controls, if you don't bother with collisions or physics. To give her the benefit of the doubt, she might just mean she made a VR controlled fly-through of some of a level. Actually porting the game to UE4 would not be the work of a weekend.
The documentation has pictures, so it's possible.You are expecting that someone that did not know what a BIOS is do all of that?