Blood: Fresh Supply - A remaster of a legendary 90's FPS

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Hell yeah, been waiting on this for a while. I do wonder how they wrangled the rights from Activision, as I heard they weren't cooperative in the past regarding Blood.
 
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It's a good 5 minute long video that gets down to the issues immediately, no meandering to bring it above 10 minutes like so many other youtubers do.
Civvie showed he's really a true hardcore. It has to be so awkward to bash a product made by people who clearly like you. Hope Night Dive can fix it.
 
That video was so fascinating to watch. I didn't start playing Blood at all until roughly late last year, but I never got far in the origjnal DOS version because the constant stuttering kept fucking with me. I've only gotten as far as the train in the original. I've played BloodGDX and NBlood, but I can't find much of a tangible difference between those and the original outside of better controls.

Seeing someone who has a deep love for the game examine how the remaster fucks up the finer details of the game was good to watch as someone who doesn't have as much experience with the game. Not to mention you can hear Civvie's heartbreak near the end, since he makes it clear he wants to like it but it's too raw right now (the fact he restrained himself from showing Gordon Ramsay clips kinda said a lot).

I'll go back and forth with the remaster and BloodGDX for now, since I haven't experienced any crashes on the remaster and it's not like I have an encyclopedic knowledge on the game anyway.
 
https://youtube.com/watch?v=EkG29e-nE-A
It seems to be rather broken compared to fan made ports like NBlood and BloodGDX, better wait for a patch.

I've seen it and I would still recommend Fresh Supply as the best of the ports. A lot of those differences are aesthetic. The most damning one being the butcher's no longer being weak to fire. These are things that are very easily patched out and it absolutely positively should be noted that BloodGDX and NBlood had issues as well until further updates improved things.
 
Now I hope someone does a remake of Redneck Rampage
Holy fuck I have never heard anyone talk about this game ever. Fucking nostalgia, man.
There's two source ports.

https://m210.duke4.net/index.php/downloads/download/8-java/54-buildgdx This requires Java. Some people don't like Java because of security issues they might have.

https://github.com/nukeykt/NRedneck/releases/tag/Betav5 This one doesn't require Java but I've yet to use it.
Well, I know what I'll be doing tomorrow.
 
Just want to leave this as a future note for anybody that uses BloodGDX and want to play the game with the voxels used by the Fresh Supply version.

1) open BloodEX.kpf from the fresh supply directory (it's just a zip file with a different extension!) and extract the voxels folder

2) make a folder in your bloodGDX folder called "autoload" and slap the voxels folder in it

3) this part is key, put this text file in the autoload folder also: http://blorgblorgbl.org/freshSupplyVoxels.def
 
Why the fuck is this game so hard?
It isn't if you have the original Blood game on steam, install that and use BloodGDX. You'll notice the how accurate the difficulty system is to BLOODGDX as is to the original Blood.
 
Why the fuck is this game so hard?
Wear headphones or turn up the volume, sound cues are great. tweak the controls mainly for easier alt fire on the shotgun. Learn the arc/bounce of the dynamite. Kill priority: hell hounds, dynamite chucking cultists, hit scanning cultists, pants shittingly loud banshees (they can one hit kill you, but you won't miss them with that scream, and you can dodge them) then everything else.

Also higest difficulty is made for co-op.
Blood was the best.
Shadow warrior is 2nd, then dn3d.

Redneck rampage, meh. Some decent levels, lots of annoying mazes or heavy backtracking, a lot of levels felt empty. Very little variety in enemies.
It feels rushed, or straight up half-assed.
 
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Wear headphones or turn up the volume, sound cues are great. tweak the controls mainly for easier alt fire on the shotgun. Learn the arc/bounce of the dynamite. Kill priority: hell hounds, dynamite chucking cultists, hit scanning cultists, pants shittingly loud banshees (they can one hit kill you, but you won't miss them with that scream, and you can dodge them) then everything else.

Also higest difficulty is made for co-op.
Blood was the best.
Shadow warrior is 2nd, then dn3d.

Redneck rampage, meh. Some decent levels, lots of annoying mazes or heavy backtracking, a lot of levels felt empty. Very little variety in enemies.
It feels rushed, or straight up half-assed.

Of the Build Engine holy trinity I'd rank them like this: Blood, Duke 3D, Shadow Warrior and special mention to Redneck Rampage Suckin' Grits on Route 66 expansion pack.

Redneck Rampage is all right. It's definitely rough around the edges but in the greater pantheon of oldschool FPS titles it holds up all right. The expansion pack Route 66 is easily better than the base game and the sequel Rides Again is better than the first.
 
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