- Joined
- Jan 21, 2019
Some random YouTuber did a retrospective of blood and got Nick Newhard creator of Blood to talk about the development of the game:
Full interview below:
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Not a fan of NBlood's mouse sensitivity. It's too slow for my taste. I used BloodGDX simply because it was more stable than the DOS version.I feel like the Farms is free of neckbeard faggots so curious what the Blood-ites (yes, we are officially called this) think of Fresh Supply after all the patching. Personally, it's my favorite of the ports despite a couple of weird changes like Civilians only sometimes screaming when you kill them. That and the voxels are different.
NBlood is good but it's something about the way it runs that makes me a little motion sick. It's hard to describe but it's like screen-tearing. I think it's because it uses Polymost. BloodGDX is equally great, better than NBlood, but fuck using Java. However, it is there if you don't like Fresh Supply or just want to pirate the game and have it work in a source port (of course, you could easily pirate Fresh Supply but I digress).
Not a fan of NBlood's mouse sensitivity. It's too slow for my taste. I used BloodGDX simply because it was more stable than the DOS version.
I enjoy Fresh Supply primarily for the QOL improvements such as an actual counter for power-ups. That and the custom difficulty is a nice touch. I'm not experienced enough to tell a tangible difference in how the game performs between source ports outside of what they offer, so it's a toss up between GDX and FS.
Oh I totally agree. I tried playing vanilla Duke Nukem 3D with mouselook and it wasn't viable. And frankly I think the Build engine games are almost unplayable without mouselook, unlike say Doom which is playable with a keyboard.Mouse-look is better in all of the source ports. All of the Build engine games had this weird issue with mouse-look where it was stiff. It was easily fixed years and years later by fans. The source ports of Duke and Shadow Warrior fixed that shit.
Fair. Thoughts on the software rendering? I think that's one area that GDX(now) and NBlood really shine.Seems like the issues are with custom maps. I still prefer FS but BloodGDX is great too.