Blazblue fans, some questions

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skykiii

kiwifarms.net
Joined
Jun 17, 2018
So two Blazblue games were on sale--one is Blazblue Centralfiction and the other is a crossover fighting game.

Apparently Centralfiction is the fourth game and this is a series with actual lore... and I have no ability to play the 2nd and 3rd games (the first was released on PSP but I'm not sure if that's in English or not).

Basically, since I can't play the actual first three games, what method do you recommend for experiencing the first three installments? I've been told there's an anime that adapts the first two games but I've never heard how good it is.

Thanks in advance.
 
The entire game series is on Steam, and yes, BlazBlue Portable is in English.

Chronophantasma Extend is also on PS4.
 
The lore isn't good enough to be worth playing the older games for in my opinion. I recommend just reading a synopsis on a fan wiki or something if you care. Blazblue fans are generally there for Central Fiction's gameplay as it's held in high regard as far as "air-dasher" fighters go, very few of them are particularly enthralled by the lore. I've heard the anime sucks, too.
 
The anime does suck and really only the English dub is worth watching purely for Hazama's voice actor making the best out of a shitty project.

Also IIRC if you played from Chronophantasma, it does feature basically a synopsis series of chapters explaining the story of the last two games. Only thing you miss out of not playing them for yourself are the gag episodes and bad endings.

Also Part 2: BlazBlue's overall story really likes to do this thing where it references ten billion things throughout the series that you'll never have explained to you until much later. Like, Centralfiction really likes doing this thing where it takes up a good chunk of its story beats rewinding all the way back to an origin story you've heard referenced throughout the whole series up to that point so you can finally see that story for yourself firsthand.

Putting it another way, BlazBlue's lore and worldbuilding is needlessly complicated purely for the sake of being complicated. There's a whole ass lexicon of terminology used throughout the games that barely gets explained, and even shit like multiple terms used for the same concept or plot device, so shit can get confusing to follow along with.
 
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who plays fighting games for the lore? the lore is not even that good. it goes full on schizo after continuum shift, even the devs gave up half way through and didn't give half the cast a good closure to their own stories. i did like the story of the first two games and every character having a joke ending in the second game was funny. hell, every character (even the evil ones) have a bad ending where when you get it, the game has a therapy session with the character (you) and tell you where you fucked up and gives you advice how to get the good ending. the english voice acting was top notch. you could tell the actors were having fun playing the characters.

yes i admit it, i was a fan of the series and i didint even play it! just watched it all on youtube (fuck Arc System for still copyright calming videos of the story mode of these games. some being well over a decade old)

but hey, atleast the soundtrack is great. not the new one where everything is remixed. the old one.

 
Putting it another way, BlazBlue's lore and worldbuilding is needlessly complicated purely for the sake of being complicated. There's a whole ass lexicon of terminology used throughout the games that barely gets explained, and even shit like multiple terms used for the same concept or plot device, so shit can get confusing to follow along with.
Just hearing this makes me think Blazblue is like if Five Nights at Freddy's were a fighting game.

(In terms of how FNAF has absolutely fucktarded lore delivered in a rather obtuse manner, I mean).

who plays fighting games for the lore?
[raises hand]

Actually, stupid as this might sound, back when I first got into fighters (when a lot of classic 90s fighters were getting compilation releases on the PS2) I liked SNK's offerings more than Capcom's simply because they had more interesting stories... not to mention more actual story, period.

In Blazblue's case, after buying the game on sale I watched a review on youtube that happened to mention the "recap" of the first three games is thirty minutes long, so I immediately was like "this is something complicated, isn't it?"
 
In Blazblue's case, after buying the game on sale I watched a review on youtube that happened to mention the "recap" of the first three games is thirty minutes long, so I immediately was like "this is something complicated, isn't it?"
im shocked its only 30 minutes. could have been longer.
 
Anyway, for me this will be my first experience with Blazblue in any form. Before now I mostly only played fighting games from the 1990s, mostly Neo-Geo games (heck the only modern fighters I've played are Dragonball FighterZ and one of the Injustice games... whichever one features the Ninja Turtles). So this is gonna be a new world for me.

I've only jumped in to look at the button layout to try and gauge how I could map this to an arcade stick. It looks like these games could be mapped to a layout similar to a Neo-Geo game, just with a few extra buttons.
 
If you're set on experiencing the full story, you can find the story modes on Youtube. They're told in visual novel style so you're going to be listening/reading to 99% of the story anyway, so it's not worth it to grab those old games for a handful of fights using outdated mechanics.

That said, I went through those games and I wouldn't recommend it unless you're into esoteric techno-babble lore (no shade, I think it's fun in its own right). BlazBlue is convoluted and revolves around infinite self-destructing timelines, so you'll probably have to resort to wiki diving anyway to make sense of what's going on. Even if you pay attention to the game stories, you'll have no idea what's going on when they randomly drop in characters from obscure light novel or manga spinoffs into the main plot. I kept up with those games and I still have to look stuff up because I have no clue what an Idea Engine is or who is in control of the Susano'o Unit at any given moment.
 
not really, it's just told in the most convoluted way possible (probably to stretch it over more games). it's pretty straightforward aside from the time loop nonsense
It's both complicated and unnecessarily convoluted for what it is.

I kept up with those games and I still have to look stuff up because I have no clue what an Idea Engine is or who is in control of the Susano'o Unit at any given moment.
The Idea Engine's basically a fake and gay Nox Nyctores made purely through SCIENCE (as opposed to Ars Magus which incorporates MAGIC).

Alternate timeline Jin is in control of the Susano'o Unit all the way from the beginning up until the end of Centralfiction.
 
this is a series with actual lore
All you need to know is. Red man good, but he gonna be bad some day...
ragnawanted.png


Also, he doesn't deserve celica.
 
so it's not worth it to grab those old games for a handful of fights using outdated mechanics.
Considering I'm primarily used to playing 90s fighters like King of Fighters 94, would those "outdated mechanics" really be a problem?

i was listing to some of the old OST and found out Philece Sampler (the voice of taokaka), past away some time ago (not covid related i bet). she was only 55.

https://youtube.com/watch?v=m_6joYd8U-c
rest in the big cat sky you loveable retard.
I never thought the world needed a kitty version of Orko from He-Man but there you go....
 
Just like kingdom hearts, a very simple story told very very stupidly.
The problem is, the overly complicated elements to the story removes most of the potential simplicity in its telling, so in a way it's almost worse than Kingdom Hearts.
 
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