- Joined
- Aug 31, 2015
I think Aridanae may be a reference to Ariadne, aka the woman in Greek myth who helped Theseus defeat the Minotaur, but fuck if I know why.
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Honey, I just got home from Shadowrun, where one of us is playing a badass elf chick with a motherfucking Barret 50 cal sniper rifle. We have a troll who is every troll stereotype ever, a hairy-as-fuck dwarf, me a Viking Mage, and a technomancer who is a legal adult but looks like she's ten years old. I'm sure plenty of us have tabletop stories of other ragtag gangs of total misfits who don't fit your first paragraph.
You're replacing your imagined hate with your own very real hate. So bite me.
Anyway, if you've played an average New World of Darkness game, you know the setup. Once upon a time, the world was awesome, and it crashed and burned somewhere along the line, so the history we know is a lie and fairy tales are in fact real.
Anyway, the Goddess that we've been introduced to (fuck that name) is a force of creation, and the ultimate power of Earth, making her closer to Gaia in our established mythologies. The Serpent is the ultimate power of Mars, and considering Mars was the Roman version of Ares, it being the ultimate force of destruction makes sense. How did the Serpent come to power? Cain's fault. Yes, Cain existed, and was pissed off that only chicks could be Maga, so in exchange for power, he helped the Serpent out to destroy the Maga.
Now it's time for me to point out the big gaping plot hole: We're told later on that all religions are all a construct of the Serpent, and first off, why would the Serpent always cast himself as a villain, and why would Cain also be a villain only featured in one major religion? The game does mention that the Serpent is self-destructive, but in that case, why is he even a problem if he constantly pushes people AWAY from him with his own created religions?
Anyway, while guys can play, you have to play a chick. I'm fine with genderbending, I do it all the time, so here we go. Only women and MtF transgenders can become a Maga.
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In some chapters, we have a chatroom based interlude. The constant hashtags are annoying, and we can also see that our "heroes" are constantly bickering and slapping each other with curses. What we need is some heroes, not some whiny fuckers that can't take a simple pig comment.
Oh, and check out the Lexicon. Some's pretty standard stuff, but other bits are just infuriating.
The Beginnings chapter is pretty short. The new to roleplaying is fairly okay, there's no example of play yet, and the game is a d6 based system. 4-6 is a hit, 1-3 is a fail. 6s count twice (only this doesn't get mentioned until the LAST FUCKING CHAPTER) and 1s subtract from successes. All 1s is a crit fail, all 6s is a crit success.
I do like the system, even if I feel like it slightly punishes people who pump a ton of points into one or two skills by lowering chances of getting a crit success. I'd probably house rule it to a little different-if you have more 1s then hits, crit fail, if you have more then half your pool in 6s, crit success.
Anyway, next time: Character Creation Part 1, point buys and classes! (Skills and spells will come later, because holy shit there's a lot of spells)
This game is a 20-sided trainwreck.Alright, Benefits. This chapter will be marked by horrible art as always, because i like tormenting you.
Players can take up to 5 points of benefits, and 5 points of flaws. Benefits cost points, flaws give points. Both benefits and flaws are only 1 or 2 points each, so this system is okay.
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Awful Art, exhibit 1.
Agile (1): Can't flub anything involving agility, and gain +1 to all dodge rolls. Your agility has to be 3 to take this, so you already have a seriously high agility, meaning flubbing is already the least of your fucking worries.
Athelete (1) (Requires all physical stats to be 2 or higher): Movement speed, lift capacity, and healing rate are all determined as if your relevant Attribute was 1 higher. Barely relevant for Furies, who can pump all of that except healing rate, might be good for others.
Brilliant/Dark Soul (2): These bennies are basically the same, including the fact that Dominas, Succubi, and those with Dark Patrons cannot take them. They're just inverted: Brilliants can spend Mana to give an ally +1 and gain +1 to resist any spell that involves darkness. Darks can spend a Mana to give an enemy -1 to a roll and get +1 to resist Light Magic. Brilliants get +1 on friendly Allure rolls, Darks get +1 on Intimidation style rolls. Weirdly, you'd expect Dominas and Succubi to be able to take Dark Soul...
Elemental Blessing (2):
Here, just have the table.
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Just take Fire and kill shit, you fucking water pussy.
Famous (1): Does NOT require any high level of Allure, oddly. If you're literally Jessica Nigri, you get +1 to any Allure roll when someone knows who you are, and a free level of lifestyle (we'll get there, but just think the lifestyles from Shadowrun and you're well on your way).
Fairy (2) (Can't be taken by Furies, Succubi, or Ariadnian): You get to see the fairy creatures living in the woods! You can also turn invisible with a point of mana for a whole minute, or take a five foot teleport step. Oh, also, 1 free point in Art and Perform. Anyone who takes this and doesn't immediately start doing their best Jareth the Goblin King impression is a moron.
Fast Healer (2): When you would heal a level of health based on your fitness, you actually heal 2 instead. Also, poisons or other harmful stuff that gets into your system only lasts half as long, nominating you as the party taste tester for all strange potions.
Focus (1): Spend a point of Mana to get +1 to Resolve, and never take penalties due to distraction. Getting extra Resolve is fucking amazing, due to how often it's included in resistance checks against mental and magical stuff, but since it does cost mana I guess it's okay.
Leader (2) (Requires Allure 2 and Management 2): Spend a point of mana to give all allies within 50 feet +1 to Attack or +1 to Dodge (they must choose). So basically, Inspire Courage, something Bards get in PF at level 1.
Likeable (1): It's First Impression from Shadowrun, you get +1 to your first Allure check against someone as long as you're smiling.
Medium (1): You see dead people, and can spend a point of Mana to interact with/attack them. No word on how long this lasts, though.
Natural Flight (1): Jealous of the Succubus fly power? Take this perk for 1 point and ZERO PREREQUESITES and get a fly speed of 100mph! (Or a combat rate of twice your movement) And, the power even notes that you get the secondary power of not suffering any ill effects for flying this goddamn fast! THIS IS NOT A ONE POINT PERK!
Night Vision (1): It's low light vision and if you take a Cat Goddess or Light Goddess or even Dark Goddess, utterly useless.
Past Life (1): Gain a free rank in Antiquities, and spend a point of mana to gain a skill that you don't have for a single roll, using your Spirit to determine how many points. So, my hypothetical super Priestess can take this and get 5 points in any skill she doesn't have for a single roll for one mana point, of which she has 20. So take things you need to roll all the time, like Arcane and Battle, and then just use this to utterly break the entire game over your knee because you might even be better then the specialized characters-in fact you are, they can only go up to 3, you can spend a point of mana to go to 5.
Was this playtested?
Personal Wards (1): Ignore a point of damage from ALL, FUCKING ALL sources and gain a free Die to any stabilization checks if you do go down. Yes, for 1 point, you can have something that a Barbarian in Pathfinder doesn't get until double digit levels.
Plague (2): Inflict a -1 penalty to certain Attributes for an hour, provided you spend a point of Mana and win in a Spirit versus Spirit contest, which our Magic Priestess is guaranteed to do. You can hit Allure, Brains, Agility, or Fitness. Protip, go for Agility, that's the dodge stat!
Polyglot (1): For free, speak any language, and gain a free point in the Languages skill because why not? This is actually more balanced then the rest, it's similar to Deadlands's own gift o' gab Edge, right down to the point cost.
Prophetess (2): Gain +1 dice to Dodging, Surprise checks, and never flub divination spells. The supposed downside is the Goddesses send you visions, but is that really a downside, or a reminder of how clairvoyant characters completely ruin any kind of storytelling tension?
Psychic (2): It's telepathy and telekinesis, you can move a weight up to Resolve x 10 with your mind and read someone's current thoughts if you win a Resolve versus Resolve check. So even at Resolve 10, you're moving a cabinet, maybe. No lifting cars with your minds.
Quick Recovery (2): It's like Fast Healing but for Mana, so remember our amazing Priestess? She's getting 2 mana points every half hour at the start of the game. And, should you ever hit 0, don't worry, this Edge lets you use your health as mana! So with just this and Past Life, we basically never run out of ways to get our 5 skill point rolls. Again, was this playtested at all?
Scrappy (2) (Requires Muscle 2 and Battle 2): Get +1 to melee damage, dodge rolls, and damage resistance checks. Also win initiative ties. Oh, and if you're a Furie, which this edge already seems geared towards? Arcane Athlete (which is spend a point of Mana to pump a physical attribute by 2) lasts for twice as long (two minutes instead of one). As if Furies weren't taking this already, they had to sweeten the pot.
Sharp Eyes (2): Get +2 to seeing stuff, and cannot flub any check involving searching with your elf eyes. With this, you will see that they're taking the hobbits to Isengard.
Smite (2) (Can't take it if you have a healing Patron): Deal damage equal to Spirit and go up to Spirit x 5 in range. My Magic Priestess no longer has to tell you why Spirit 5 was a good idea. Sure, it costs a point of Mana, but we have a ton of it.
Stunning (1) (Requires Allure of 2 or higher): Can't flub Allure checks, you get +1 to Allure checks versus anyone who's attracted to women. Simple, and the Diva's best weapon.
Succubus Supreme (2) (Requires Succubus, OBVIOUSLY): For a point of Mana, anyone you kill via the Drain ability (so, in other words, for the point of Mana you just stole from them with their last health level), you can turn them into a Gem (which can be swallowed to gain a skill point for an hour along with all their memories), a common mundane items without any moving parts (examples include a rug and a cooking pot), or a Zombie which counts as one of your Thralls. It is at least nice that after screwing over Succubi on a lot of other benefits, they give you this one.
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Pictured: Succubus Supreme in action.
Transgendered (2): More like "Gender Shift". For a mana point, you can turn into a dude for an hour and get a point to Muscle and Fitness, at the cost of losing any access to your other powers. In female form, you have all your powers but can turn into a futanari or shemale at will, so, deviant rating goes here. To further the degeneracy, you know what gender a person wants to fuck with a glance.
And, bonus, if you're a succubus, you keep the Soul Drain power when you're a dude.
Wealthy (2): Jealous of the Reginas starting at level 3 lifestyle? For two points, steal it! Also get a bonus +1 level to lifestyle at level 5 and 10, which you will probably never reach!
Well-Educated (2): Can't flub any roll that uses Brains, get three skill points, one for Scholastic and the other two can go into any skill that can use Brains. This can be used for your Arcane and Magic skills, despite how the fluff of the edge declares you to be well read and I don't think massive libraries of magic exist.
Worshipped (2) (Allure 2 and Spirit 4 required. Priestesses start with both of those, so they can immediately take this): It's kind of like Cult from Exalted. For every two points of Thrall and Contacts you have, you get +1 to your max Mana pool. And, at the start of a game session, if you roll a 6 on a die, you get +1 luck for that day. Also, take a free level of Thrall or Contacts to start your cult.
Hmm, try this with a succubus...
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Pictured: The sample succubus doing that.
Next Time: Flaws, so we can pay for all these edges!
This game is a 20-sided trainwreck.
I mean, would you want to play test this?
They did that without your help.It brings great lulz to shatter the system.
Past Life (1): Gain a free rank in Antiquities, and spend a point of mana to gain a skill that you don't have for a single roll, using your Spirit to determine how many points. So, my hypothetical super Priestess can take this and get 5 points in any skill she doesn't have for a single roll for one mana point, of which she has 20. So take things you need to roll all the time, like Arcane and Battle, and then just use this to utterly break the entire game over your knee because you might even be better then the specialized characters-in fact you are, they can only go up to 3, you can spend a point of mana to go to 5.
Was this playtested?
Seems that Priestess and Furie (why oh why the trendy alternaspelling, they'll be turning yvrye vywylle into a Y and puttynge yn E yn thye ynde of yvrye wyrde nyxte) are kinda the creators' pet classes while the others are there to make up the numbers. And possibly Diva. Because they all want to play kickass action gurlz, ultra wise mentor types who know best, and sex bombs, to make up for the fact that they're fat she-autists who failed science. Am I right?
In fact, note the cover art. They're so obviously a Priestess (the goddess-sized one in purple) and a Furie (the other one with the glasses and the attitude laden shirt).
I want to be a Harpy though because flying. How should I min-max by one-womyn F-16 squadron?
Oh hey i remeber showing Vit this
So do we have a game in the works or are we just pointing and laughing?
i actually have a one shot in mind thats like 75% complete before ready to runIt's point and laugh, because fuck you, I'm not running this.
Oh, fuck yeah.i actually have a one shot in mind thats like 75% complete before ready to run
So for all you kiwis out there, let me know