visceral was canned because they were simply to expensive, being based in LA (there's a post-mortem flying around detailing it). but this wouldn't have mattered as much if they would've released a million seller battlefield. 60 bucks + premium tip was retarded from the get-go when at best people perceived it as a somewhat bigger BF4 DLC, in the end EA played themselves. and it's even more ironic considering when they needed devs experienced with frostbite and third person games their only options were some swedes or whatever diversity hire bioware could muster. so their shiny new destiny competitor bombed even harder (and as someone who actually kinda likes it it would've been exciting to see what visceral would've done with it).
part of gitting gud is knowing what kit to use when and where. I dropped plenty of supports with a pistol up close because for many using a different weapon besides standing still and pressing m1 is akin to cheating.
as for the the history part, that's what I meant. a lot of shit happened in ww1, and while there is certainly a demographic for it to experience it in it's gritty detail, that's not how you sell a casual fps to millions of normies, which was always the case when it came to battlefield. no one wants to play bf4 where your buddy gets his legs blown off by an IED and dies in screaming agony for minutes.
however that suspension of disbelief only goes so far, women in ww2 while claiming to be "grounded in reality" is just nonsense. after a certain point the look and feel of that conflict simply gets lost where you have to wonder what's the point.