Battlefield General - Discuss the series here

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I'm on PC using M&KB, and I've been enjoying the gunplay, though I do think they need to tone down the bloom. I also think the bloom/recoil issues might be specifically because we lack all of the attachments that will eventually be in the game. In older battlefields, I remember being able to turn most guns into no-recoil lasers with the right attachments, so I don't doubt we'll be able to do the same in this game.

But also, I'm 30 years old, so there are tons of gun fights that I'm losing specifically because I'm not a kid on Adderall.
It makes sense though that everyone praising it is using aim assist and left trigger to auto aim for them. Because then they would be praising the COD aspect of it. Its hard for me to look at bf6 and go "yeah thats up to the counter strike" standard. It reminds me of the 2042 beta but less ridiculous.

I do not "honor" the tradition of battlefield weapons needing unlocks to be good. As i remember in 3 and 4 the standard guns were actually pretty good.

The mp7 is literally 14-17 damage per shot. I note this because I have been maxing out each weapon in closed weapon conquest. I still think there's too much drift, and horizontal recoil on top of bloom. To the point that I just turned off the crosshair because it isn't an accurate representation of the actual recoil pattern. It might also be that the processing of hits is done client side because im still getting that "late registration of kill" on enemies and myself.
 
"yeah thats up to the counter strike" standard.
No one here has said that it was up to the same standard as something like Counter-Strike, just that the gunplay felt good. Battlefield has always been pretty arcadey with it's gunplay, bullet drop was a novelty that the games had but other than that the regular gunplay was always "point at badguy shoot bad guy" I don't think I've ever had to worry about recoil in any of the games I've played, and I've been playing since Battlefield 3
 
Qouting @BondoBob
Weapons are unlocked in the default pool unless you play in the locked playlist, so you can use any weapon on any class, but you get the full effectiveness of the weapon by using then on the intended class. This feels good and like an opportunity for you to play your preferred class on certain objectives when you get spawn locked or something by creating a backup loadout to engage at different ranges. Weapons absolutely have intended ranges and perform very differently across them (shotguns and smgs have significant falloff unless you configure them accordingly, for example, and sniper rifles don't have great handling up close, while DMRs and carbines are good for intermediate engagement by default). The weapon customization system is fantastic and gives you actual numerical values to show what is being changed when you alter the loadout, you get 100 points that you can spend in the loadout however you want, so you have to configure the weapon to make a good loadout.
I don't know if I like the idea of unlocked weapons. The danger of having unlocked weapons is that the meta gets really stale as everyone uses the same gun like in all of the call of duty games.
 
Qouting @BondoBob

I don't know if I like the idea of unlocked weapons. The danger of having unlocked weapons is that the meta gets really stale as everyone uses the same gun like in all of the call of duty games.
Yeah they've said that they're using the betas to determine if unlocked or locked weapons is what the community wants to do.
 
No one here has said that it was up to the same standard as something like Counter-Strike, just that the gunplay felt good. Battlefield has always been pretty arcadey with it's gunplay, bullet drop was a novelty that the games had but other than that the regular gunplay was always "point at badguy shoot bad guy" I don't think I've ever had to worry about recoil in any of the games I've played, and I've been playing since Battlefield 3
There's stuff "in Battlefield" that gets vastly overlooked like the speed of the projectiles in BF3/4 etc. being half the speed (at least) of real bullets, so when there are changes its very noticeable if you have a running track record in your mind like I do. It's why I don't give idle praise to Battlefield 1 when I distinctly remember the meta of "A world war 1 game" being trounced on by dinky machine guns, overpowered sub-machine guns, and silly optics. I have to separate the casual thoughts, and thoughts that are just favorable to a certain play style. BFV died on the vine because of a bunch of wacky decisions, and we lost years of WW2 battles because of it. 2042 dropped the ball and we lost out on "near future" battlefield. Now that we're back to "current day" I have to question it all.

I don't trust "the community" to make any good decisions. Ironically hardcore 2042 is the closest i've seen to a "slower, more deliberate" battlefield with faster projectile speeds, lower base health, and no minimap. BF6's open beta is much closer to COD MW2 2010 in its meta where shooting your weapon makes you show up on the minimap. And we're still loading tracers into rifles, and doing scope glint (which should only happen at certain angles) so that no one can really play stealthily. We're sort of straddling a middle ground here, where the identity is half battlefield, and half call of duty. Its funny because the "best gunplay" in Battlefield since 3 was probably HARDLINE of all things.
 
Qouting @BondoBob

I don't know if I like the idea of unlocked weapons. The danger of having unlocked weapons is that the meta gets really stale as everyone uses the same gun like in all of the call of duty games.
I agree, it's a risk, double edged sword, I've played both playlists and not noticed a difference. However, it's the beta and like you say, without ongoing balancing there will definitely be meta weapons when people play long enough (the Ultimax 100 LMG is a top contender here, it is hands down better in every regard than the M249 SAW that is the other option for support unless you're at point blank range and hip firing).

Streamers and esports ruin everything, dude
 
Streamers and esports ruin everything, dude
One thing I noticed is that even though the playercount was 330,000 to 360,000 during early access, The Open beta that started today is almost 500,000 today at near US prime time. It's whitepilling because there's atleast 50,000-100,000 people in the playerbase who have self respect and don't watch Twitch or Streamers to beg for scraps to get into the Beta.

I was tempted to spend 2$ for an EA early access key but I told myself I was thinking like niggercattle.
 
EA is probably still butthurt from the PR disaster with the Battlefront II fiasco in 2018 but a new Battlefront game would be enjoyable
Battlefront 2 was great eventually. What’s sad is the devs had to shut down support for it because they got pulled to work on 2042. Another black spot on that shit game’s legacy.
I also picked up Titanfall 2. The resurgence of players to older entry games seems to be unique to dice and Battlefield games in general, I just see COD players eating the slop whenever a dogshit game comes out or quitting temporally . Maybe player demographics have changed since then and there are more PC players in general since consoles are failing.
The same guy who made the old AKA good Call of Duty games as well as Titanfall 1&2 is making Battlefield 6.
more than any Battlefield entry since BF4
You didn’t like Battlefield 1?
 
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I’m more concerned about the campaign, since that would be a technical slice of DICE’s writing and storytelling in a Battlefield game. I know Battlefield is known for multiplayer, but if they’re selling these European countries in war in the United States, I’d like to know why.
 
All this hacking bullshit and you can't fucking say shit on reddit about chinese or russians plaguing games hacking and shit.

ban ban ban. SO here I fucking am. Fuck these motherfuckers.
 
The engineer seems in a good spot though in the one match I’ve played as engineer I didn’t really get to use his gadgets as the other team really wasn’t using vehicles that much

Support is also good but the defibrillator takes getting used to otherwise it’s straightforward revive niggas and give them ammo I also opted for a Carbine and i really don’t know why they felt the need to make them separate from assault rifles they feel pretty much the same, just trading accuracy for better short range performance
 
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