Battlefield General - Discuss the series here

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Fly high, Wyvern King.
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DICE posted the Season 4 trailer video a few days ago:


The Season 4 intro video for BF2042 was briefly leaked, and below is some of the screenshots from it:

Here's the layout of the new map, Flashpoint. It appears to be in the similar rectangle form that is Spearhead, and appears to be more designed around the Breakthrough game mode:

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Some changes were made to the UI, namely the killfeed is now back on the top right hand corner, similar to previous BF games:

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Episode 5 of the Inside Battlefield podcast has been posted. Notable details include:

  • The devs said that the pandemic and upgrading the Frostbite engine (which turned out to be very little in difference, compared to past BF games on the older versions of Frostbite) ate a lot of the development time in regards to the game's maps, which were at the start designed for 128 players. They also acknowledged that the larger maps weren't necessarily anymore fun, which is ironic, because back in BF3's (?) development, they in-house tested games with 128 players, but the games weren't fun back then either.
  • They talked about how the call-in system for vehicles was originally designed to help players get around the larger maps, with the move to 128 players. Players didn't use the call-in system for that purpose, and usually used it to call in vehicles on rooftops instead, back when Breakthrough objectives were on them, namely the final sectors for Hourglass and Kaleidoscope, until those rooftop objectives were removed.
  • They cited performance issues, as to why BF2042's maps are severely lacking in cover. It is on them though, when they design maps so large that they literally hit the prop limits on them. Also, the "performance issues" excuse sounds similar to how The Sims 4's devs cited "performance" as a reason to why so many features that were in previous Sims games, namely the open world and Create-A-Style in The Sims 3, were not in the game on launch.
  • They said that they have to balance map design to account for performance of the last gen consoles, and the current gen ones.
  • They have tried to force down the shipping container memes, in regards to their overwhelming presence in the game.
  • The BF4 remake map is expected to appear in Season 5, (again, if it happens) and they haven't said anything else about what that map will be.
 
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  • The devs said that the pandemic and upgrading the Frostbite engine (which turned out to be very little in difference, compared to past BF games on the older versions of Frostbite) ate a lot of the development time in regards to the game's maps, which were at the start designed for 128 players. They also acknowledged that the larger maps weren't necessarily anymore fun, which is ironic, because back in BF3's (?) development, they in-house tested games with 128 players, but the games weren't fun back then either.
  • They talked about how the call-in system for vehicles was originally designed to help players get around the larger maps, with the move to 128 players. Players didn't use the call-in system for that purpose, and usually used it to call in vehicles on rooftops instead, back when Breakthrough objectives were on them, namely the final sectors for Hourglass and Kaleidoscope, until those rooftop objectives were removed.
  • They cited performance issues, as to why BF2042's maps are severely lacking in cover. It is on them though, when they design maps so large that they literally hit the prop limits on them. Also, the "performance issues" excuse sounds similar to how The Sims 4's devs cited "performance" as a reason to why so many features that were in previous Sims games, namely the open world and Create-A-Style in The Sims 3, were not in the game on launch.
  • They said that they have to balance map design to account for performance of the last gen consoles, and the current gen ones.
  • They have tried to force down the shipping container memes, in regards to their overwhelming presence in the game.
  • The BF4 remake map is expected to appear in Season 5, (again, if it happens) and they haven't said anything else about what that map will be.
so a lot of hogwash considering all those "limits" and "performance issues" happen in a game that looks worse than battlefield from 10 years ago, which also runs on consoles TWO gens ago.

players abusing spawn systems, no fucking shit, did they ever play a battlefield game? people did that shit 20 fucking years ago with commanders dropping supply crates on snipers. maybe the smart thing would be to prevent spawning them in certain places, but hey, I'm not a professional dice developer, what do I know.
 
Breakthrough/Rush styled maps... Why? Is there something fun to be had playing on a map (in Conquest, which is still the main mode,right?) that looks like an American football?
 
DICE posted a Development Update video, as well as a blog:


Given that no content beyond Season 5 is mentioned, the game will probably only have 5 Seasons, before DICE ends updates for the game.

The game will also be available free for PlayStation Plus members, in March:

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I think Battlefield should have taken a page out of COD's book (of all things) and broken their series up into subseries.
Like, with COD you can think of there as basically being four rotations: historical (WW2), contemporary (Modern Warfare), futuretrash (Ghosts/Advanced/Infinite), and Black Ops, which is awkward because that name has been used both to sell historical (Cold War) and futuretrash.

What do we have with Battlefield? Historical (WW1 and WW2), contemporary (BF3, BF4), futuretrash (Bad Company, 2042), and crime (the black sheep of the family, Hardline).

Battlefield seems to be sort of doing this anyways, seeing as they only put out two historical before switching back to futuretrash. That's what COD didn't get, they kept putting out futuretrash until the consumer threw a shitfit and refused to take it anymore. But they could have committed to something more like narrative-focused Bad Company games (I've never played them so I have no dog in this fight), contemporary games that don't even bother with their garbage stories, historical games with episodic stories (new war story with new factions), and more Hardline.

I think Hardline's setting was kind of retarded but smaller-scale ones about gangbangers or cartels could have been awesome, the latter has APCs (narcotanks) and some light air support and a variety of maps, the former doesn't really have anything in the way of vehicles but neither do "cops and robbers."
 
I think Battlefield should have taken a page out of COD's book (of all things) and broken their series up into subseries.
Like, with COD you can think of there as basically being four rotations: historical (WW2), contemporary (Modern Warfare), futuretrash (Ghosts/Advanced/Infinite), and Black Ops, which is awkward because that name has been used both to sell historical (Cold War) and futuretrash.

What do we have with Battlefield? Historical (WW1 and WW2), contemporary (BF3, BF4), futuretrash (Bad Company, 2042), and crime (the black sheep of the family, Hardline).

Battlefield seems to be sort of doing this anyways, seeing as they only put out two historical before switching back to futuretrash. That's what COD didn't get, they kept putting out futuretrash until the consumer threw a shitfit and refused to take it anymore. But they could have committed to something more like narrative-focused Bad Company games (I've never played them so I have no dog in this fight), contemporary games that don't even bother with their garbage stories, historical games with episodic stories (new war story with new factions), and more Hardline.

I think Hardline's setting was kind of retarded but smaller-scale ones about gangbangers or cartels could have been awesome, the latter has APCs (narcotanks) and some light air support and a variety of maps, the former doesn't really have anything in the way of vehicles but neither do "cops and robbers."
bad company was contemporary, not future.

they also tried it with different franchises, twice with medal of honor, then titanfall, battlefront and finally threw in the towel and named everything battlefield (instead of making hardline it's own game and it's own yearly release, or just have the balls to make it a straight up mainline title the way COD does).

where EA went full retard was having 2 releases per year to "smother" cod, which is simply retarded since you're not only competing with cod, you're competing with yourself. one release per year like they did usually would've been fine.
 
bad company was contemporary, not future.

they also tried it with different franchises, twice with medal of honor, then titanfall, battlefront and finally threw in the towel and named everything battlefield (instead of making hardline it's own game and it's own yearly release, or just have the balls to make it a straight up mainline title the way COD does).

where EA went full retard was having 2 releases per year to "smother" cod, which is simply retarded since you're not only competing with cod, you're competing with yourself. one release per year like they did usually would've been fine.
Titanfall is a completely different game entirely although I'd agree it was their direct equivalent to COD futureshit when they started doing things like wall-running.

When did they two releases, was that the year of Hardline? Idiotic, Ubisoft really screwed themselves on Rogue and Unity when they pulled that same stunt.
 
Titanfall is a completely different game entirely although I'd agree it was their direct equivalent to COD futureshit when they started doing things like wall-running.

When did they two releases, was that the year of Hardline? Idiotic, Ubisoft really screwed themselves on Rogue and Unity when they pulled that same stunt.
It was 16 or 17 when they released TF2 alongside 1 or V
 
Titanfall is a completely different game entirely although I'd agree it was their direct equivalent to COD futureshit when they started doing things like wall-running.

When did they two releases, was that the year of Hardline? Idiotic, Ubisoft really screwed themselves on Rogue and Unity when they pulled that same stunt.
tf2 was the "futureshit" answer to infinite warfare.

bf4 was late 2013 and the launch was a complete disaster. early 2014 was titanfall 1 (holy shit it's really 9 years old), right around when bf4 was finally playable. longer break till hardline in early 2015, same year which had eafront (and we know how that went). 2016 then had titanfall 2 sandwiched between battlefield 1 and COD:IW (and no, that wasn't on EA, respawn chose that date by their own admission).

EA never managed to really establish an alternative to battlefield, every time they tried they fucked up (usually via a retarded release date/schedule, remember they still try to sell premium while expecting to play the new game too), and they didn't have the manpower to do a yearly release either because only dice sweden was allowed to do the "real" battlefield (AND eafront later) and release during for the christmas period - even COD is done by 3 studios with a lot of support studios like raven (RIP) working the COD mines.

I mean just look at 2014, the year COD:AW came out. tf1 in march, and their big christmas release was... dragon age inquisition. why not move tf1 to the fall to compete with COD, which was in a slump after ghosts at that point anyway? then for 2015 their big idea to counter blops3 was hardline in march, and eafront1 two weeks after blops3. your only options for that christmas period was wannabe titanfall with moba-heroes or nuwars-shit with monetization as bad as COD if you didn't want to play an "old" game. and then instead of putting hardline as the known franchise with somewhat traditional gameplay as an alternative for 2015, they try to directly compete with IW via TF2 and bf1 in 2016. it's mindboggling.
 
What a shame. Maybe the community will find a way to keep the servers online.
I can get Bad Company 1+2 given their age, but 1943 still has active players many hours of the day. Unless all those servers are linked together.

I have a hunch that Battlefield 3 will be axed within a year or so.
 
I have a hunch that Battlefield 3 will be axed within a year or so.
Can Venice Unleashed work without the official servers?

I can get Bad Company 1+2 given their age, but 1943 still has active players many hours of the day. Unless all those servers are linked together.
Yes but just because they're old games doesn't mean that it should be impossible for people to play them 20 years from now. Sure, there's probably less than 100 players (I don't know), they could keep a few servers on.
 
Can Venice Unleashed work without the official servers?


Yes but just because they're old games doesn't mean that it should be impossible for people to play them 20 years from now. Sure, there's probably less than 100 players (I don't know), they could keep a few servers on.
I see arguments that the games are 15 years old, so it's to be expected. I can see both sides of the coin. The exceptions would be PC games since they could have player hosted servers. What I don't get is the delisting of these titles.
 
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